/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | MissileLauncher.cpp | 30 if (!onlyForward) { in Update() 48 if (onlyForward) { in FireImpl() 63 if (onlyForward && owner->unitDef->IsStrafingAirUnit()) in FireImpl()
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H A D | DGunWeapon.cpp | 26 if (!onlyForward) { in Update() 41 if (!onlyForward) { in FireImpl()
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H A D | EmgCannon.cpp | 34 if (!onlyForward && targetDist != 0.0f) { in Update() 50 if (onlyForward && owner->unitDef->IsStrafingAirUnit()) { in FireImpl()
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H A D | LaserCannon.cpp | 37 if (!onlyForward && targetDist != 0.0f) { in Update() 66 if (onlyForward && owner->unitDef->IsStrafingAirUnit()) { in FireImpl()
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H A D | WeaponLoader.cpp | 133 weapon->onlyForward = weaponDef->onlyForward; in InitWeapon()
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H A D | MeleeWeapon.cpp | 28 if (!onlyForward) { in Update()
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H A D | LightningCannon.cpp | 37 if (!onlyForward) { in Update()
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H A D | BeamLaser.cpp | 139 if (!onlyForward) { in UpdateWantedDir() 214 if (onlyForward && owner->unitDef->IsStrafingAirUnit()) { in GetFireDir()
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H A D | WeaponDef.h | 99 bool onlyForward; member
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H A D | Weapon.h | 152 …bool onlyForward; // can only fire in the forward direction of the unit (for aircrafts mostly… variable
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H A D | BombDropper.cpp | 33 onlyForward = true; in CBombDropper()
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H A D | Weapon.cpp | 56 CR_MEMBER(onlyForward), 144 onlyForward(false), in CWeapon() 335 if (onlyForward && targetAngleConstraint) { in UpdateTargeting() 943 if (onlyForward) { in CheckTargetAngleConstraint()
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H A D | WeaponDef.cpp | 267 onlyForward = false; in WeaponDef() 495 onlyForward = !turret && (type != "StarburstLauncher"); in WeaponDef()
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/dports/x11-fm/konqueror/konqueror-21.12.3/src/ |
H A D | konqactions.cpp | 31 bool onlyForward) in fillHistoryPopup() argument 37 if (onlyBack || onlyForward) { // this if() is always true nowadays. in fillHistoryPopup() 39 if (!onlyForward) { in fillHistoryPopup() 60 if (!onlyForward) { in fillHistoryPopup()
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H A D | konqactions.h | 23 bool onlyForward);
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/dports/sysutils/khelpcenter/khelpcenter-21.12.3/ |
H A D | history.cpp | 307 void History::fillHistoryPopup( QMenu *popup, bool onlyBack, bool onlyForward, bool checkCurrentIte… in fillHistoryPopup() argument 313 if (onlyBack || onlyForward) in fillHistoryPopup() 317 if ( !onlyForward ) { in fillHistoryPopup() 339 if ( !onlyForward ) { in fillHistoryPopup()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | WeaponDef.h | 59 , onlyForward(false) in CR_DECLARE_STRUCT() 177 , onlyForward(false) in WeaponDef() 311 bool onlyForward; member
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H A D | AIAICallback.cpp | 1445 weaponDef->onlyForward = sAICallback->WeaponDef_isOnlyForward(skirmishAIId, weaponDefId); in GetWeaponDefById()
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/dports/biology/gatk/gatk-4.2.0.0/src/test/java/org/broadinstitute/hellbender/utils/pairhmm/ |
H A D | DragstrReferenceAnalyzerTest.java | 69 …alculateRepeats(String sequence, final int position, final int period, final boolean onlyForward) { in calculateRepeats() argument 85 if (onlyForward) { in calculateRepeats()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | HUDDrawer.cpp | 238 if (!w->onlyForward) { in DrawTargetReticle() 257 if (!w->onlyForward) { in DrawTargetReticle()
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/dports/biology/seqan1/seqan-1.3.1/apps/mason/ |
H A D | mason.h | 90 bool onlyForward; 151 onlyForward(false), 244 << " onlyForward: " << (options.onlyForward ? "true" : "false") << std::endl 361 options.onlyForward = true; 720 if (options.onlyForward)
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaWeaponDefs.cpp | 509 ADD_BOOL("onlyForward", wd.onlyForward); in InitParamMap()
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | GuiHandler.cpp | 3286 …const float3 weaponDir = (unit->frontdir * w->onlyForward) + (w->wantedDir * (1 - w->onlyForward)); in DrawWeaponArc()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | SSkirmishAICallbackImpl.cpp | 4333 return getWeaponDefById(skirmishAIId, weaponDefId)->onlyForward; in skirmishAiCallback_WeaponDef_isOnlyForward()
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