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Searched refs:onlyForward (Results 1 – 24 of 24) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DMissileLauncher.cpp30 if (!onlyForward) { in Update()
48 if (onlyForward) { in FireImpl()
63 if (onlyForward && owner->unitDef->IsStrafingAirUnit()) in FireImpl()
H A DDGunWeapon.cpp26 if (!onlyForward) { in Update()
41 if (!onlyForward) { in FireImpl()
H A DEmgCannon.cpp34 if (!onlyForward && targetDist != 0.0f) { in Update()
50 if (onlyForward && owner->unitDef->IsStrafingAirUnit()) { in FireImpl()
H A DLaserCannon.cpp37 if (!onlyForward && targetDist != 0.0f) { in Update()
66 if (onlyForward && owner->unitDef->IsStrafingAirUnit()) { in FireImpl()
H A DWeaponLoader.cpp133 weapon->onlyForward = weaponDef->onlyForward; in InitWeapon()
H A DMeleeWeapon.cpp28 if (!onlyForward) { in Update()
H A DLightningCannon.cpp37 if (!onlyForward) { in Update()
H A DBeamLaser.cpp139 if (!onlyForward) { in UpdateWantedDir()
214 if (onlyForward && owner->unitDef->IsStrafingAirUnit()) { in GetFireDir()
H A DWeaponDef.h99 bool onlyForward; member
H A DWeapon.h152 …bool onlyForward; // can only fire in the forward direction of the unit (for aircrafts mostly… variable
H A DBombDropper.cpp33 onlyForward = true; in CBombDropper()
H A DWeapon.cpp56 CR_MEMBER(onlyForward),
144 onlyForward(false), in CWeapon()
335 if (onlyForward && targetAngleConstraint) { in UpdateTargeting()
943 if (onlyForward) { in CheckTargetAngleConstraint()
H A DWeaponDef.cpp267 onlyForward = false; in WeaponDef()
495 onlyForward = !turret && (type != "StarburstLauncher"); in WeaponDef()
/dports/x11-fm/konqueror/konqueror-21.12.3/src/
H A Dkonqactions.cpp31 bool onlyForward) in fillHistoryPopup() argument
37 if (onlyBack || onlyForward) { // this if() is always true nowadays. in fillHistoryPopup()
39 if (!onlyForward) { in fillHistoryPopup()
60 if (!onlyForward) { in fillHistoryPopup()
H A Dkonqactions.h23 bool onlyForward);
/dports/sysutils/khelpcenter/khelpcenter-21.12.3/
H A Dhistory.cpp307 void History::fillHistoryPopup( QMenu *popup, bool onlyBack, bool onlyForward, bool checkCurrentIte… in fillHistoryPopup() argument
313 if (onlyBack || onlyForward) in fillHistoryPopup()
317 if ( !onlyForward ) { in fillHistoryPopup()
339 if ( !onlyForward ) { in fillHistoryPopup()
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DWeaponDef.h59 , onlyForward(false) in CR_DECLARE_STRUCT()
177 , onlyForward(false) in WeaponDef()
311 bool onlyForward; member
H A DAIAICallback.cpp1445 weaponDef->onlyForward = sAICallback->WeaponDef_isOnlyForward(skirmishAIId, weaponDefId); in GetWeaponDefById()
/dports/biology/gatk/gatk-4.2.0.0/src/test/java/org/broadinstitute/hellbender/utils/pairhmm/
H A DDragstrReferenceAnalyzerTest.java69 …alculateRepeats(String sequence, final int position, final int period, final boolean onlyForward) { in calculateRepeats() argument
85 if (onlyForward) { in calculateRepeats()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DHUDDrawer.cpp238 if (!w->onlyForward) { in DrawTargetReticle()
257 if (!w->onlyForward) { in DrawTargetReticle()
/dports/biology/seqan1/seqan-1.3.1/apps/mason/
H A Dmason.h90 bool onlyForward;
151 onlyForward(false),
244 << " onlyForward: " << (options.onlyForward ? "true" : "false") << std::endl
361 options.onlyForward = true;
720 if (options.onlyForward)
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaWeaponDefs.cpp509 ADD_BOOL("onlyForward", wd.onlyForward); in InitParamMap()
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DGuiHandler.cpp3286 …const float3 weaponDir = (unit->frontdir * w->onlyForward) + (w->wantedDir * (1 - w->onlyForward)); in DrawWeaponArc()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp4333 return getWeaponDefById(skirmishAIId, weaponDefId)->onlyForward; in skirmishAiCallback_WeaponDef_isOnlyForward()