Searched refs:onlyVP (Results 1 – 3 of 3) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Entity.h | 330 …nt search, float mod, Vector *v = 0, float overrideMaxSpeed=0, int ignoreObs=0, bool onlyVP=false);
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H A D | Entity.cpp | 3022 …ce(float dt, int search, float mod, Vector *vp, float overrideMaxSpeed, int ignoreObs, bool onlyVP) in doCollisionAvoidance() argument 3095 if (onlyVP) in doCollisionAvoidance() 3104 if (!onlyVP) in doCollisionAvoidance()
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H A D | ScriptInterface.cpp | 6318 bool onlyVP = getBool(L, 7); in luaFunc() local 6324 …r(L, 2), lua_tointeger(L, 3), lua_tonumber(L, 4), &e->vel2, lua_tonumber(L, 5), ignoreObs, onlyVP); in luaFunc()
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