Searched refs:only_player_target (Results 1 – 2 of 2) sorted by relevance
1737 void hud_target_live_turret(int next_flag, int auto_advance, int only_player_target) in hud_target_live_turret() argument1796 if ( !only_player_target || (A->turret_enemy_objnum == OBJ_INDEX(Player_obj)) ) { in hud_target_live_turret()1806 if (!auto_advance && get_closest_turret && !only_player_target) { in hud_target_live_turret()
1726 void hud_target_live_turret(int next_flag, int auto_advance, int only_player_target) in hud_target_live_turret() argument1785 if ( !only_player_target || (A->turret_enemy_objnum == OBJ_INDEX(Player_obj)) ) { in hud_target_live_turret()1795 if (!auto_advance && get_closest_turret && !only_player_target) { in hud_target_live_turret()