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Searched refs:only_player_target (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp1737 void hud_target_live_turret(int next_flag, int auto_advance, int only_player_target) in hud_target_live_turret() argument
1796 if ( !only_player_target || (A->turret_enemy_objnum == OBJ_INDEX(Player_obj)) ) { in hud_target_live_turret()
1806 if (!auto_advance && get_closest_turret && !only_player_target) { in hud_target_live_turret()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp1726 void hud_target_live_turret(int next_flag, int auto_advance, int only_player_target) in hud_target_live_turret() argument
1785 if ( !only_player_target || (A->turret_enemy_objnum == OBJ_INDEX(Player_obj)) ) { in hud_target_live_turret()
1795 if (!auto_advance && get_closest_turret && !only_player_target) { in hud_target_live_turret()