/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | engine.h | 72 …map(int size, const vec &o, float yaw, float pitch, const cubemapside &side, bool onlysky = false);
|
H A D | rendergl.cpp | 1501 … drawcubemap(int size, const vec &o, float yaw, float pitch, const cubemapside &side, bool onlysky) in drawcubemap() argument 1538 if(onlysky) drawskybox(farplane, false, true); in drawcubemap()
|
H A D | texture.cpp | 2695 GLuint genenvmap(const vec &o, int envmapsize, int blur, bool onlysky) in genenvmap() argument 2727 drawcubemap(rendersize, o, yaw, pitch, side, onlysky); in genenvmap()
|
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | rendergl.cpp | 2199 … drawcubemap(int size, const vec &o, float yaw, float pitch, const cubemapside &side, bool onlysky) in drawcubemap() argument 2250 visiblecubes(onlysky); in drawcubemap() 2252 if(onlysky) in drawcubemap()
|
H A D | engine.h | 78 …map(int size, const vec &o, float yaw, float pitch, const cubemapside &side, bool onlysky = false);
|
H A D | texture.cpp | 2558 GLuint genenvmap(const vec &o, int envmapsize, int blur, bool onlysky) in genenvmap() argument 2603 drawcubemap(rendersize, o, yaw, pitch, side, onlysky); in genenvmap()
|
/dports/games/tesseract/tesseract/src/engine/ |
H A D | rendergl.cpp | 2199 … drawcubemap(int size, const vec &o, float yaw, float pitch, const cubemapside &side, bool onlysky) in drawcubemap() argument 2250 visiblecubes(onlysky); in drawcubemap() 2252 if(onlysky) in drawcubemap()
|
H A D | engine.h | 78 …map(int size, const vec &o, float yaw, float pitch, const cubemapside &side, bool onlysky = false);
|
H A D | texture.cpp | 2558 GLuint genenvmap(const vec &o, int envmapsize, int blur, bool onlysky) in genenvmap() argument 2603 drawcubemap(rendersize, o, yaw, pitch, side, onlysky); in genenvmap()
|
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | engine.h | 232 extern void drawcubemap(int size, const vec &o, float yaw, float pitch, bool onlysky = false);
|
H A D | rendergl.cpp | 2121 void drawcubemap(int size, const vec &o, float yaw, float pitch, bool onlysky) in drawcubemap() argument 2162 if(onlysky) in drawcubemap()
|
H A D | texture.cpp | 3103 GLuint genenvmap(const vec &o, int esize, int aasize, int blur, bool onlysky) in genenvmap() argument 3148 drawcubemap(rendersize, o, yaw, pitch, onlysky); in genenvmap()
|