Searched refs:onoffable (Results 1 – 13 of 13) sorted by relevance
130 if (rd->onoffable && ud->onoffable) { in GetDecoyResources()
3532 if (unitdef->onoffable || unitdef->activateWhenBuilt) { in DrawMapStuff()3641 if (unitdef->onoffable || unitdef->activateWhenBuilt) { in DrawMapStuff()
126 , onoffable(false) in UnitDef()
190 bool onoffable; member
591 unitDef->onoffable = sAICallback->UnitDef_isOnOffable(skirmishAIId, unitDefId); in GetUnitDefById()
117 if( U->ud->onoffable ) in UnitFinished()257 else if( U->ud->onoffable ) in UnitDestroyed()
386 if( B->ud->onoffable && cb->IsUnitActivated(BuilderIDDebug) ) in UBuilderIdle()
222 bool onoffable; member
148 , onoffable(false) in UnitDef()608 onoffable = udTable.GetBool("onoffable", false); in UnitDef()
268 if (owner->unitDef->onoffable) { in CCommandAI()590 …&& (c.params.empty() || !ud->onoffable || owner->beingBuilt || ((int)c.params[0] % 2) != (int)c.pa… in AllowedCommand()
842 ADD_BOOL("onOffable", ud.onoffable); in InitParamMap()
1405 if(unit->unitDef->onoffable) { in SetUnitVal()
2574 return getUnitDefById(skirmishAIId, unitDefId)->onoffable; in skirmishAiCallback_UnitDef_isOnOffable()