Home
last modified time | relevance | path

Searched refs:opengl_shader_t (Results 1 – 6 of 6) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropenglshader.h123 typedef struct opengl_shader_t {
130 opengl_shader_t();
132 opengl_shader_t(opengl_shader_t&& other) noexcept;
133 opengl_shader_t& operator=(opengl_shader_t&& other) noexcept;
135 opengl_shader_t(const opengl_shader_t&) = delete;
136 opengl_shader_t& operator=(const opengl_shader_t&) = delete;
137 } opengl_shader_t;
139 extern SCP_vector<opengl_shader_t> GL_shader;
141 extern opengl_shader_t *Current_shader;
146 void opengl_shader_set_current(opengl_shader_t *shader_obj = NULL);
H A Dgropenglshader.cpp34 SCP_vector<opengl_shader_t> GL_shader;
228 opengl_shader_t *Current_shader = NULL;
230 opengl_shader_t::opengl_shader_t() : shader(SDR_TYPE_NONE), flags(0), flags2(0) in opengl_shader_t() function in opengl_shader_t
233 opengl_shader_t::opengl_shader_t(opengl_shader_t&& other) noexcept { in opengl_shader_t() function in opengl_shader_t
237 opengl_shader_t& opengl_shader_t::operator=(opengl_shader_t&& other) noexcept { in operator =()
252 void opengl_shader_set_current(opengl_shader_t *shader_obj) in opengl_shader_set_current()
308 opengl_shader_t &victim = GL_shader[sdr_handle]; in opengl_delete_shader()
667 static void opengl_set_default_uniforms(const opengl_shader_t& sdr) { in opengl_set_default_uniforms()
688 void opengl_compile_shader_actual(shader_type sdr, const uint &flags, opengl_shader_t &new_shader) in opengl_compile_shader_actual()
818 opengl_shader_t new_shader; in opengl_compile_shader()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropenglshader.h52 typedef struct opengl_shader_t { struct
60 opengl_shader_t() : in opengl_shader_t() argument
64 } opengl_shader_t; typedef
66 extern SCP_vector<opengl_shader_t> GL_shader;
68 extern opengl_shader_t *Current_shader;
71 void opengl_shader_set_current(opengl_shader_t *shader_obj = NULL);
H A Dgropenglshader.cpp33 SCP_vector<opengl_shader_t> GL_shader;
74 opengl_shader_t *Current_shader = NULL;
83 void opengl_shader_set_current(opengl_shader_t *shader_obj) in opengl_shader_set_current()
291 opengl_shader_t new_shader; in opengl_compile_main_shader()
H A Dgropenglpostprocessing.cpp47 static SCP_vector<opengl_shader_t> GL_post_shader;
241 opengl_shader_t *new_shader = &GL_post_shader[fxaa_shader_id]; in recompile_fxaa_shader()
499 opengl_shader_t new_shader; in opengl_post_compile_shader()
946 opengl_shader_t new_shader; in opengl_post_init_shader()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/cutscene/
H A Doggplayer.cpp369 opengl_shader_t new_shader; in OGG_video_init()