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Searched refs:opening_or_closing_progress (Results 1 – 1 of 1) sorted by relevance

/dports/games/cake/cake_src/cake/
H A Dconsole.cpp28 float opening_or_closing_progress = 1.f; variable
790 glVertex2f(0, opening_or_closing_progress*(float)(topPos+height)); in Render()
791 glVertex2f((float) width, opening_or_closing_progress*(float)(topPos+height)); in Render()
852 if (state == OPENING) opening_or_closing_progress += (float)Timer::frametime/openSpeed; in Update()
853 if (state == CLOSING) opening_or_closing_progress -= (float)Timer::frametime/closeSpeed; in Update()
854 …if (opening_or_closing_progress >= 1.f && state == OPENING) { state = OPEN; opening_or_closing_pro… in Update()
855 …if (opening_or_closing_progress <= 0.f && state == CLOSING) { state = CLOSED; opening_or_closing_p… in Update()
859 if (state == OPENING) { state = OPEN; opening_or_closing_progress = 1.f; } in Update()
860 if (state == CLOSING) { state = CLOSED; opening_or_closing_progress = 0.f;} in Update()
1036 opening_or_closing_progress = 1.f; in SetState()
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