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Searched refs:oposz (Results 1 – 25 of 37) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors3.c719 ps[p].oposz = ps[p].posz = sprite[OW].z-(PHEIGHT-(4<<8)); in movetransports()
742 ps[p].oposz = ps[p].posz; in movetransports()
756 ps[p].oposz = ps[p].posz = in movetransports()
764 ps[p].oposz = ps[p].posz = in movetransports()
779 ps[p].oposz = ps[p].posz = in movetransports()
796 ps[p].oposz = ps[p].posz = in movetransports()
809 ps[p].oposz = ps[p].posz = in movetransports()
824 ps[p].oposz = ps[p].posz = in movetransports()
H A Dactors1.c604 ps[p].posz = ps[p].oposz; in hitradius()
1029 … j = cansee(sx,sy,s->z-(r2%(52<<8)),s->sectnum,px,py,ps[p].oposz-(r1%(32<<8)),ps[p].cursectnum); in movefta()
1032 …j = cansee(sx,sy,s->z-(TRAND%(52<<8)),s->sectnum,px,py,ps[p].oposz-(TRAND%(32<<8)),ps[p].cursectnu… in movefta()
1042 … j = cansee(sx,sy,s->z-(r2%(52<<8)),s->sectnum,px,py,ps[p].oposz-(r1%(32<<8)),ps[p].cursectnum); in movefta()
1045 …j = cansee(sx,sy,s->z-(TRAND%(52<<8)),s->sectnum,px,py,ps[p].oposz-(TRAND%(32<<8)),ps[p].cursectnu… in movefta()
1058 …nsee(s->x,s->y,s->z-((r2&31)<<8),s->sectnum,ps[p].oposx,ps[p].oposy,ps[p].oposz-((r1&31)<<8),ps[p]… in movefta()
1060 …e(s->x,s->y,s->z-((TRAND&31)<<8),s->sectnum,ps[p].oposx,ps[p].oposy,ps[p].oposz-((TRAND&31)<<8),ps… in movefta()
H A DSOUNDS.C310 cz = ps[screenpeek].oposz; in xyzsound()
518 cz = ps[screenpeek].oposz; in pan3dsound()
H A Dsector1.c351 …s->x) + klabs(ps[myconnectindex].oposy-s->y) + ((klabs(ps[myconnectindex].oposz-s->z+(28<<8)))>>4); in findplayer()
360 … x = klabs(ps[j].oposx-s->x) + klabs(ps[j].oposy-s->y) + ((klabs(ps[j].oposz-s->z+(28<<8)))>>4); in findplayer()
383 …x = klabs(ps[j].oposx-ps[p].posx) + klabs(ps[j].oposy-ps[p].posy) + (klabs(ps[j].oposz-ps[p].posz)… in findotherplayer()
H A Dplayer1.c834 zvel = ( ( (ps[j].oposz - sz + (3<<8) ) )*vel ) / ldist(&sprite[ps[j].i],s); in shoot()
934 zvel = ( ( (ps[j].oposz - sz + (3<<8) ) )*vel ) / ldist(&sprite[ps[j].i],s); in shoot()
1056 zvel = ( (ps[j].oposz-sz)*vel) / l; in shoot()
H A Dgame5.c189 t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz); in animatesprites()
H A Dactors2.c222 hittype[i].bposz = s->z = p->oposz+PHEIGHT; in moveplayers()
769 ps[p].oposz = ps[p].posz = s->z+(2<<8); in movestandables()
H A DDUKE3D.H368 long bobposx,bobposy,oposx,oposy,oposz,pyoff,opyoff; member
H A Dgame3.c915 cposz = p->oposz+mulscale16((long)(p->posz-p->oposz),smoothratio); in displayrooms()
H A Dactors6.c1442 ps[p].oposz = ps[p].posz; in moveeffectors()
1447 ps[p].oposz = ps[p].posz; in moveeffectors()
1510 ps[p].oposz = ps[p].posz; in moveeffectors()
H A Dsector3.c908 ps[p].posz = ps[p].oposz; in checkhitsprite()
1755 …neartag(p->oposx,p->oposy,p->oposz,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neart… in checksectors()
H A Dgame8.c706 myz = p->posz; omyz = p->oposz; myzvel = p->poszv; in fakedomovethingscorrect()
H A Dpremap.c128 p->oposz = p->posz = po[i].oz; in pickrandomspot()
1815 hittype[i].bposz = ps[j].oposz = ps[j].posz = s->z; in resetpspritevars()
/dports/games/jfsw/jfsw-c434002/src/
H A Dpredict.c167 ppp->oposz = ppp->posz; in DoPrediction()
H A Dplayer.c1349 pp->posz = pp->oposz = sp->z - PLAYER_HEIGHT; in DoPlayerTeleportToSprite()
2581 int oposz; in DoPlayerMove() local
4439 pp->oposz = pp->posz; in PlayerWarpUpdatePos()
4985 pp->oposz = pp->posz; in DoPlayerWarpToUnderwater()
5065 pp->oposz = pp->posz; in DoPlayerWarpToSurface()
7657 pp->oposz = pp->posz; in MoveSkipSavePos()
8210 pp->posz = pp->oposz = pfirst->posz; in InitAllPlayers()
8363 pp->posz = pp->oposz = sp->z; in PlayerSpawnPosition()
8371 pp->posz = pp->oposz = fz - PLAYER_HEIGHT; in PlayerSpawnPosition()
H A Ddraw.c2359 tz = camerapp->oposz + mulscale(camerapp->posz - camerapp->oposz, smoothratio, 16); in drawscreen()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dpredict.cpp165 ppp->oposz = ppp->posz; in DoPrediction()
H A Ddraw.cpp920 tsp->z -= mulscale16(pp->posz - pp->oposz, 65536-smoothratio); in analyzesprites()
2350 tz = camerapp->oposz + mulscale16(camerapp->posz - camerapp->oposz, smoothratio); in drawscreen()
H A Dplayer.cpp1366 pp->posz = pp->oposz = sp->z - PLAYER_HEIGHT; in DoPlayerTeleportToSprite()
2791 pp->oposz = pp->posz; in DoPlayerMove()
4517 pp->oposz = pp->posz; in PlayerWarpUpdatePos()
5057 pp->oposz = pp->posz; in DoPlayerWarpToUnderwater()
5136 pp->oposz = pp->posz; in DoPlayerWarpToSurface()
7672 pp->oposz = pp->posz; in MoveSkipSavePos()
8230 pp->posz = pp->oposz = pfirst->posz; in InitAllPlayers()
8383 pp->posz = pp->oposz = sp->z; in PlayerSpawnPosition()
8391 pp->posz = pp->oposz = fz - PLAYER_HEIGHT; in PlayerSpawnPosition()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgame.cpp213 int oposx[MAXPLAYERS], oposy[MAXPLAYERS], oposz[MAXPLAYERS]; variable
1428 cposz = oposz[snum]+mulscale(posz[snum]-oposz[snum],smoothratio,16); in drawscreen()
1765 oposz[i] = posz[i]; in domovethings()
H A Dtekwar.h93 extern int oposx[MAXPLAYERS], oposy[MAXPLAYERS], oposz[MAXPLAYERS];
H A Dtekprep.cpp132 oposz[i] = posz[0]; in prepareboard()
H A Dtekmsc.cpp2166 cposz = oposz[snum]+mulscale(posz[snum]-oposz[snum],0,16); in rearview()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua502 oposz = PL".opos.z",
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp1179 int32_t goalz, xvect, yvect, hiz, loz, oposz; in editinput() local
1346 oposz = pos.z; in editinput()
1450 pos.z = oposz; // don't allow to fall into infinity when in void space in editinput()
1455 if (pos.z != oposz && in3dmode()) in editinput()
3563 int32_t i, j, k, m=0, mousxplc, mousyplc, firstx=0, firsty=0, oposz, col; in overheadeditor() local
3591 oposz = pos.z; in overheadeditor()
8114 oposz = pos.z; in overheadeditor()
8242 oposz = pos.z; in overheadeditor()
8440 pos.z = oposz; in overheadeditor()

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