/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors3.c | 719 ps[p].oposz = ps[p].posz = sprite[OW].z-(PHEIGHT-(4<<8)); in movetransports() 742 ps[p].oposz = ps[p].posz; in movetransports() 756 ps[p].oposz = ps[p].posz = in movetransports() 764 ps[p].oposz = ps[p].posz = in movetransports() 779 ps[p].oposz = ps[p].posz = in movetransports() 796 ps[p].oposz = ps[p].posz = in movetransports() 809 ps[p].oposz = ps[p].posz = in movetransports() 824 ps[p].oposz = ps[p].posz = in movetransports()
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H A D | actors1.c | 604 ps[p].posz = ps[p].oposz; in hitradius() 1029 … j = cansee(sx,sy,s->z-(r2%(52<<8)),s->sectnum,px,py,ps[p].oposz-(r1%(32<<8)),ps[p].cursectnum); in movefta() 1032 …j = cansee(sx,sy,s->z-(TRAND%(52<<8)),s->sectnum,px,py,ps[p].oposz-(TRAND%(32<<8)),ps[p].cursectnu… in movefta() 1042 … j = cansee(sx,sy,s->z-(r2%(52<<8)),s->sectnum,px,py,ps[p].oposz-(r1%(32<<8)),ps[p].cursectnum); in movefta() 1045 …j = cansee(sx,sy,s->z-(TRAND%(52<<8)),s->sectnum,px,py,ps[p].oposz-(TRAND%(32<<8)),ps[p].cursectnu… in movefta() 1058 …nsee(s->x,s->y,s->z-((r2&31)<<8),s->sectnum,ps[p].oposx,ps[p].oposy,ps[p].oposz-((r1&31)<<8),ps[p]… in movefta() 1060 …e(s->x,s->y,s->z-((TRAND&31)<<8),s->sectnum,ps[p].oposx,ps[p].oposy,ps[p].oposz-((TRAND&31)<<8),ps… in movefta()
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H A D | SOUNDS.C | 310 cz = ps[screenpeek].oposz; in xyzsound() 518 cz = ps[screenpeek].oposz; in pan3dsound()
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H A D | sector1.c | 351 …s->x) + klabs(ps[myconnectindex].oposy-s->y) + ((klabs(ps[myconnectindex].oposz-s->z+(28<<8)))>>4); in findplayer() 360 … x = klabs(ps[j].oposx-s->x) + klabs(ps[j].oposy-s->y) + ((klabs(ps[j].oposz-s->z+(28<<8)))>>4); in findplayer() 383 …x = klabs(ps[j].oposx-ps[p].posx) + klabs(ps[j].oposy-ps[p].posy) + (klabs(ps[j].oposz-ps[p].posz)… in findotherplayer()
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H A D | player1.c | 834 zvel = ( ( (ps[j].oposz - sz + (3<<8) ) )*vel ) / ldist(&sprite[ps[j].i],s); in shoot() 934 zvel = ( ( (ps[j].oposz - sz + (3<<8) ) )*vel ) / ldist(&sprite[ps[j].i],s); in shoot() 1056 zvel = ( (ps[j].oposz-sz)*vel) / l; in shoot()
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H A D | game5.c | 189 t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz); in animatesprites()
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H A D | actors2.c | 222 hittype[i].bposz = s->z = p->oposz+PHEIGHT; in moveplayers() 769 ps[p].oposz = ps[p].posz = s->z+(2<<8); in movestandables()
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H A D | DUKE3D.H | 368 long bobposx,bobposy,oposx,oposy,oposz,pyoff,opyoff; member
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H A D | game3.c | 915 cposz = p->oposz+mulscale16((long)(p->posz-p->oposz),smoothratio); in displayrooms()
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H A D | actors6.c | 1442 ps[p].oposz = ps[p].posz; in moveeffectors() 1447 ps[p].oposz = ps[p].posz; in moveeffectors() 1510 ps[p].oposz = ps[p].posz; in moveeffectors()
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H A D | sector3.c | 908 ps[p].posz = ps[p].oposz; in checkhitsprite() 1755 …neartag(p->oposx,p->oposy,p->oposz,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neart… in checksectors()
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H A D | game8.c | 706 myz = p->posz; omyz = p->oposz; myzvel = p->poszv; in fakedomovethingscorrect()
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H A D | premap.c | 128 p->oposz = p->posz = po[i].oz; in pickrandomspot() 1815 hittype[i].bposz = ps[j].oposz = ps[j].posz = s->z; in resetpspritevars()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | predict.c | 167 ppp->oposz = ppp->posz; in DoPrediction()
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H A D | player.c | 1349 pp->posz = pp->oposz = sp->z - PLAYER_HEIGHT; in DoPlayerTeleportToSprite() 2581 int oposz; in DoPlayerMove() local 4439 pp->oposz = pp->posz; in PlayerWarpUpdatePos() 4985 pp->oposz = pp->posz; in DoPlayerWarpToUnderwater() 5065 pp->oposz = pp->posz; in DoPlayerWarpToSurface() 7657 pp->oposz = pp->posz; in MoveSkipSavePos() 8210 pp->posz = pp->oposz = pfirst->posz; in InitAllPlayers() 8363 pp->posz = pp->oposz = sp->z; in PlayerSpawnPosition() 8371 pp->posz = pp->oposz = fz - PLAYER_HEIGHT; in PlayerSpawnPosition()
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H A D | draw.c | 2359 tz = camerapp->oposz + mulscale(camerapp->posz - camerapp->oposz, smoothratio, 16); in drawscreen()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | predict.cpp | 165 ppp->oposz = ppp->posz; in DoPrediction()
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H A D | draw.cpp | 920 tsp->z -= mulscale16(pp->posz - pp->oposz, 65536-smoothratio); in analyzesprites() 2350 tz = camerapp->oposz + mulscale16(camerapp->posz - camerapp->oposz, smoothratio); in drawscreen()
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H A D | player.cpp | 1366 pp->posz = pp->oposz = sp->z - PLAYER_HEIGHT; in DoPlayerTeleportToSprite() 2791 pp->oposz = pp->posz; in DoPlayerMove() 4517 pp->oposz = pp->posz; in PlayerWarpUpdatePos() 5057 pp->oposz = pp->posz; in DoPlayerWarpToUnderwater() 5136 pp->oposz = pp->posz; in DoPlayerWarpToSurface() 7672 pp->oposz = pp->posz; in MoveSkipSavePos() 8230 pp->posz = pp->oposz = pfirst->posz; in InitAllPlayers() 8383 pp->posz = pp->oposz = sp->z; in PlayerSpawnPosition() 8391 pp->posz = pp->oposz = fz - PLAYER_HEIGHT; in PlayerSpawnPosition()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgame.cpp | 213 int oposx[MAXPLAYERS], oposy[MAXPLAYERS], oposz[MAXPLAYERS]; variable 1428 cposz = oposz[snum]+mulscale(posz[snum]-oposz[snum],smoothratio,16); in drawscreen() 1765 oposz[i] = posz[i]; in domovethings()
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H A D | tekwar.h | 93 extern int oposx[MAXPLAYERS], oposy[MAXPLAYERS], oposz[MAXPLAYERS];
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H A D | tekprep.cpp | 132 oposz[i] = posz[0]; in prepareboard()
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H A D | tekmsc.cpp | 2166 cposz = oposz[snum]+mulscale(posz[snum]-oposz[snum],0,16); in rearview()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 502 oposz = PL".opos.z",
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 1179 int32_t goalz, xvect, yvect, hiz, loz, oposz; in editinput() local 1346 oposz = pos.z; in editinput() 1450 pos.z = oposz; // don't allow to fall into infinity when in void space in editinput() 1455 if (pos.z != oposz && in3dmode()) in editinput() 3563 int32_t i, j, k, m=0, mousxplc, mousyplc, firstx=0, firsty=0, oposz, col; in overheadeditor() local 3591 oposz = pos.z; in overheadeditor() 8114 oposz = pos.z; in overheadeditor() 8242 oposz = pos.z; in overheadeditor() 8440 pos.z = oposz; in overheadeditor()
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