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Searched refs:optionalEntity (Results 1 – 2 of 2) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity.hpp1069 … monsterStats, char* msgGeneric, char* msgNamed, int detailType, Entity* optionalEntity = nullptr);
H A Dentity.cpp16599 …olor, Stat& monsterStats, char* msgGeneric, char* msgNamed, int detailType, Entity* optionalEntity) in messagePlayerMonsterEvent() argument
16609 if ( optionalEntity != nullptr ) in messagePlayerMonsterEvent()
16611 if ( optionalEntity->behavior == &actPlayer ) in messagePlayerMonsterEvent()
16613 monsterType = optionalEntity->getMonsterTypeFromSprite(); in messagePlayerMonsterEvent()
16681 if ( optionalEntity && optionalEntity->behavior == &actBomb ) in messagePlayerMonsterEvent()
16683 itemType = optionalEntity->skill[21]; in messagePlayerMonsterEvent()
16766 …if ( namedMonsterAsGeneric || monsterType == HUMAN || (optionalEntity && optionalEntity->behavior … in messagePlayerMonsterEvent()
16822 if ( optionalEntity && optionalEntity->behavior == &actBomb ) in messagePlayerMonsterEvent()
16824 itemType = optionalEntity->skill[21]; in messagePlayerMonsterEvent()