Searched refs:optionalEntity (Results 1 – 2 of 2) sorted by relevance
1069 … monsterStats, char* msgGeneric, char* msgNamed, int detailType, Entity* optionalEntity = nullptr);
16599 …olor, Stat& monsterStats, char* msgGeneric, char* msgNamed, int detailType, Entity* optionalEntity) in messagePlayerMonsterEvent() argument16609 if ( optionalEntity != nullptr ) in messagePlayerMonsterEvent()16611 if ( optionalEntity->behavior == &actPlayer ) in messagePlayerMonsterEvent()16613 monsterType = optionalEntity->getMonsterTypeFromSprite(); in messagePlayerMonsterEvent()16681 if ( optionalEntity && optionalEntity->behavior == &actBomb ) in messagePlayerMonsterEvent()16683 itemType = optionalEntity->skill[21]; in messagePlayerMonsterEvent()16766 …if ( namedMonsterAsGeneric || monsterType == HUMAN || (optionalEntity && optionalEntity->behavior … in messagePlayerMonsterEvent()16822 if ( optionalEntity && optionalEntity->behavior == &actBomb ) in messagePlayerMonsterEvent()16824 itemType = optionalEntity->skill[21]; in messagePlayerMonsterEvent()