Searched refs:orig_rgb (Results 1 – 2 of 2) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/tests/ |
H A D | BLI_math_color_test.cc | 9 float orig_rgb[3] = {0.1f, 0.2f, 0.3f}; in TEST() local 11 rgb_to_hsv_v(orig_rgb, hsv); in TEST() 13 EXPECT_V3_NEAR(orig_rgb, rgb, 1e-5); in TEST() 18 float orig_rgb[3] = {0.1f, 0.2f, 0.3f}; in TEST() local 20 rgb_to_hsl_v(orig_rgb, hsl); in TEST() 22 EXPECT_V3_NEAR(orig_rgb, rgb, 1e-5); in TEST() 29 rgb_to_yuv(orig_rgb[0], orig_rgb[1], orig_rgb[2], &yuv[0], &yuv[1], &yuv[2], BLI_YUV_ITU_BT709); in TEST() 31 EXPECT_V3_NEAR(orig_rgb, rgb, 1e-4); in TEST() 39 rgb_to_ycc(orig_rgb[0], orig_rgb[1], orig_rgb[2], &ycc[0], &ycc[1], &ycc[2], BLI_YCC_ITU_BT601); in TEST() 43 rgb_to_ycc(orig_rgb[0], orig_rgb[1], orig_rgb[2], &ycc[0], &ycc[1], &ycc[2], BLI_YCC_ITU_BT709); in TEST() [all …]
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-video-paraLLEl/parallel-rdp/parallel-rdp/shaders/ |
H A D | dither.h | 30 u8x3 rgb_dither(ivec3 orig_rgb, int dith) in rgb_dither() argument 33 ivec3 rgb = mix((orig_rgb & 0xf8) + 8, ivec3(255), greaterThan(orig_rgb, ivec3(247))); in rgb_dither() 34 ivec3 replace_sign = (rgb_dith - (orig_rgb & 7)) >> 31; in rgb_dither() 35 ivec3 dither_diff = rgb - orig_rgb; in rgb_dither() 36 rgb = orig_rgb + (dither_diff & replace_sign); in rgb_dither()
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