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Searched refs:originDiffCrossRay (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp8322 const int32_t originDiffCrossRay = originDiff.x*ray.y - originDiff.y*ray.x; in lintersect() local
8326 if (originDiffCrossRay != 0 || enginecompatibilitymode != ENGINE_EDUKE32) in lintersect()
8371 ((originDiffCrossRay^rayCrossLineVec) & signBit) || in lintersect()
8373 klabs(originDiffCrossRay) > klabs(rayCrossLineVec)) in lintersect()
8382 int64_t u = tabledivide64(((int64_t) originDiffCrossRay) << 24L, rayCrossLineVec); in lintersect()