Searched refs:original_updateFps (Results 1 – 2 of 2) sorted by relevance
132 int original_updateFps; variable
111 original_updateFps=0; in Game()189 original_updateFps = GameConstants::updateFps; in resetMembers()388 GameConstants::updateFps = original_updateFps; in endGame()464 GameConstants::updateFps = original_updateFps; in ~Game()2660 GameConstants::updateFps = original_updateFps; in update()6618 gameNode->addAttribute("original_updateFps",intToStr(original_updateFps), mapTagReplacements); in update()