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Searched refs:osCursorVisible (Results 1 – 1 of 1) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/UI/
H A DUI.cpp412 bool osCursorVisible = GetSubsystem<Input>()->IsMouseVisible(); in RenderUpdate() local
431 if (cursor_ && cursor_->IsVisible() && !osCursorVisible) in RenderUpdate()
448 bool osCursorVisible = GetSubsystem<Input>()->IsMouseVisible(); in Render() local
449 if (cursor_ && osCursorVisible) in Render()