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Searched refs:osecnum (Results 1 – 5 of 5) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_floor.cpp564 int osecnum; //jff 3/4/98 save old loop index in EV_BuildStairs() local
635 osecnum = secnum; //jff 3/4/98 preserve loop index in EV_BuildStairs()
745 secnum = osecnum; //jff 3/4/98 restore loop index in EV_BuildStairs()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_genlin.c623 int osecnum; //jff 3/4/98 preserve loop index in EV_DoGenStairs() local
738 osecnum = secnum; //jff 3/4/98 preserve loop index in EV_DoGenStairs()
804 secnum = osecnum; //jff 3/4/98 restore old loop index in EV_DoGenStairs()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_genlin.c627 int osecnum; //jff 3/4/98 preserve loop index in EV_DoGenStairs() local
743 osecnum = secnum; //jff 3/4/98 preserve loop index in EV_DoGenStairs()
809 secnum = osecnum; //jff 3/4/98 restore old loop index in EV_DoGenStairs()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_genlin.c623 int osecnum; //jff 3/4/98 preserve loop index in EV_DoGenStairs() local
738 osecnum = secnum; //jff 3/4/98 preserve loop index in EV_DoGenStairs()
804 secnum = osecnum; //jff 3/4/98 restore old loop index in EV_DoGenStairs()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_floor.cpp566 int osecnum; //jff 3/4/98 save old loop index in EV_BuildStairs() local
625 osecnum = secnum; //jff 3/4/98 preserve loop index in EV_BuildStairs()
738 sectors[osecnum].prevsec = -1; in EV_BuildStairs()