Searched refs:ospritenum (Results 1 – 3 of 3) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 1801 int32_t ospritenum = Gv_GetVar(*insptr++), nspritenum; in VM_Execute() local 1803 if (ospritenum<0 || ospritenum>=MAXSPRITES || sprite[ospritenum].statnum==MAXSTATUS) in VM_Execute() 1805 M32_ERROR("Tried to duplicate nonexistent sprite %d", ospritenum); in VM_Execute() 1818 … nspritenum = insertsprite(sprite[ospritenum].sectnum, sprite[ospritenum].statnum); in VM_Execute() 1826 Bmemcpy(&sprite[nspritenum], &sprite[ospritenum], sizeof(spritetype)); in VM_Execute() 1832 tspriteptr_t tsp = renderAddTSpriteFromSprite(ospritenum); in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 1796 int32_t ospritenum = Gv_GetVarX(*insptr++), nspritenum; in VM_Execute() local 1798 if (ospritenum<0 || ospritenum>=MAXSPRITES || sprite[ospritenum].statnum==MAXSTATUS) in VM_Execute() 1800 M32_ERROR("Tried to duplicate nonexistent sprite %d", ospritenum); in VM_Execute() 1813 … nspritenum = insertsprite(sprite[ospritenum].sectnum, sprite[ospritenum].statnum); in VM_Execute() 1821 Bmemcpy(&sprite[nspritenum], &sprite[ospritenum], sizeof(spritetype)); in VM_Execute() 1827 tspriteptr_t tsp = renderAddTSpriteFromSprite(ospritenum); in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 1801 int32_t ospritenum = Gv_GetVar(*insptr++), nspritenum; in VM_Execute() local 1803 if (ospritenum<0 || ospritenum>=MAXSPRITES || sprite[ospritenum].statnum==MAXSTATUS) in VM_Execute() 1805 M32_ERROR("Tried to duplicate nonexistent sprite %d", ospritenum); in VM_Execute() 1818 … nspritenum = insertsprite(sprite[ospritenum].sectnum, sprite[ospritenum].statnum); in VM_Execute() 1826 Bmemcpy(&sprite[nspritenum], &sprite[ospritenum], sizeof(spritetype)); in VM_Execute() 1832 tspriteptr_t tsp = renderAddTSpriteFromSprite(ospritenum); in VM_Execute()
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