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Searched refs:ospritenum (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32exec.cpp1801 int32_t ospritenum = Gv_GetVar(*insptr++), nspritenum; in VM_Execute() local
1803 if (ospritenum<0 || ospritenum>=MAXSPRITES || sprite[ospritenum].statnum==MAXSTATUS) in VM_Execute()
1805 M32_ERROR("Tried to duplicate nonexistent sprite %d", ospritenum); in VM_Execute()
1818 … nspritenum = insertsprite(sprite[ospritenum].sectnum, sprite[ospritenum].statnum); in VM_Execute()
1826 Bmemcpy(&sprite[nspritenum], &sprite[ospritenum], sizeof(spritetype)); in VM_Execute()
1832 tspriteptr_t tsp = renderAddTSpriteFromSprite(ospritenum); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32exec.cpp1796 int32_t ospritenum = Gv_GetVarX(*insptr++), nspritenum; in VM_Execute() local
1798 if (ospritenum<0 || ospritenum>=MAXSPRITES || sprite[ospritenum].statnum==MAXSTATUS) in VM_Execute()
1800 M32_ERROR("Tried to duplicate nonexistent sprite %d", ospritenum); in VM_Execute()
1813 … nspritenum = insertsprite(sprite[ospritenum].sectnum, sprite[ospritenum].statnum); in VM_Execute()
1821 Bmemcpy(&sprite[nspritenum], &sprite[ospritenum], sizeof(spritetype)); in VM_Execute()
1827 tspriteptr_t tsp = renderAddTSpriteFromSprite(ospritenum); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32exec.cpp1801 int32_t ospritenum = Gv_GetVar(*insptr++), nspritenum; in VM_Execute() local
1803 if (ospritenum<0 || ospritenum>=MAXSPRITES || sprite[ospritenum].statnum==MAXSTATUS) in VM_Execute()
1805 M32_ERROR("Tried to duplicate nonexistent sprite %d", ospritenum); in VM_Execute()
1818 … nspritenum = insertsprite(sprite[ospritenum].sectnum, sprite[ospritenum].statnum); in VM_Execute()
1826 Bmemcpy(&sprite[nspritenum], &sprite[ospritenum], sizeof(spritetype)); in VM_Execute()
1832 tspriteptr_t tsp = renderAddTSpriteFromSprite(ospritenum); in VM_Execute()