Searched refs:otherEnemy (Results 1 – 4 of 4) sorted by relevance
/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/ |
H A D | kgrlevelplayer.cpp | 641 int otherEnemy; in bumpingFriend() local 643 otherEnemy = grid->enemyOccupied (gridI + dI, gridJ); in bumpingFriend() 644 if (otherEnemy > 0) { in bumpingFriend() 645 dbk3 << otherEnemy << "at" << (gridI + dI) << gridJ in bumpingFriend() 646 << "dirn" << ((otherEnemy > 0) ? in bumpingFriend() 649 if (enemies.at (otherEnemy - 1)->direction() != dirn) { in bumpingFriend() 658 otherEnemy = grid->enemyOccupied (gridI, gridJ + dJ); in bumpingFriend() 659 if (otherEnemy > 0) { in bumpingFriend() 660 dbk3 << otherEnemy << "at" << gridI << (gridJ + dJ) in bumpingFriend() 661 << "dirn" << ((otherEnemy > 0) ? in bumpingFriend() [all …]
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | enemy_info.h | 18 HeapAllocated<EnemyInfo> otherEnemy; member
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H A D | model_builder.cpp | 180 SettlementInfo& extraSettlement = enemy.levelConnection->otherEnemy->settlement; in makeExtraLevel() 490 elem.levelConnection->otherEnemy->settlement.collective = in tryModel() 491 new CollectiveBuilder(elem.levelConnection->otherEnemy->config, in tryModel() 492 elem.levelConnection->otherEnemy->settlement.tribe); in tryModel() 494 extraEnemies.push_back(*elem.levelConnection->otherEnemy); in tryModel()
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Monsters.c | 2207 creature *otherEnemy = !handledPlayer ? &player : nextCreature(&it2); in monsterSwarmDirection() local 2209 if (ally != otherEnemy in monsterSwarmDirection() 2210 && monst != otherEnemy in monsterSwarmDirection() 2211 && enemy != otherEnemy in monsterSwarmDirection() 2212 && monstersAreEnemies(ally, otherEnemy) in monsterSwarmDirection() 2213 … && distanceBetween(ally->xLoc, ally->yLoc, otherEnemy->xLoc, otherEnemy->yLoc) == 1 in monsterSwarmDirection() 2214 …&& (!diagonalBlocked(ally->xLoc, ally->yLoc, otherEnemy->xLoc, otherEnemy->yLoc, false) || (otherE… in monsterSwarmDirection()
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