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Searched refs:otherEntityNum (Results 1 – 25 of 120) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_event.c48 target = ent->otherEntityNum; in CG_Obituary()
720 CG_MissileHitPlayer( es->weapon, es->generic1, position, dir, es->otherEntityNum ); in CG_EntityEvent()
776 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD ); in CG_EntityEvent()
781 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm ); in CG_EntityEvent()
994 cent = &cg_entities[ cent->currentState.otherEntityNum ]; in CG_CheckEvents()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_weapon.c187 tent->s.otherEntityNum = traceEnt->s.number; in meleeAttack()
241 tent->s.otherEntityNum = ent->s.number; in bulletFire()
305 tent->s.otherEntityNum = ent->s.number; in shotgunFire()
340 tent->s.otherEntityNum = traceEnt->s.number; in massDriverFire()
493 tent->s.otherEntityNum = traceEnt->s.number; in lasGunFire()
550 tent->s.otherEntityNum = traceEnt->s.number; in painSawFire()
832 tent->s.otherEntityNum = traceEnt->s.number; in CheckVenomAttack()
1289 tent->s.otherEntityNum = traceEnt->s.number; in CheckPounceAttack()
1350 tent->s.otherEntityNum = victim->s.number; in ChargeAttack()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_event.c94 target = ent->otherEntityNum; in CG_Obituary()
899 CG_ScorePlum( cent->currentState.otherEntityNum, cent->lerpOrigin, cent->currentState.time ); in CG_EntityEvent()
908 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum ); in CG_EntityEvent()
937 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD ); in CG_EntityEvent()
942 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm ); in CG_EntityEvent()
1182 cent->currentState.number = cent->currentState.otherEntityNum; in CG_CheckEvents()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_event.c94 target = ent->otherEntityNum; in CG_Obituary()
899 CG_ScorePlum( cent->currentState.otherEntityNum, cent->lerpOrigin, cent->currentState.time ); in CG_EntityEvent()
908 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum ); in CG_EntityEvent()
937 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD ); in CG_EntityEvent()
942 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm ); in CG_EntityEvent()
1182 cent->currentState.number = cent->currentState.otherEntityNum; in CG_CheckEvents()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_event.c94 target = ent->otherEntityNum; in CG_Obituary()
899 CG_ScorePlum( cent->currentState.otherEntityNum, cent->lerpOrigin, cent->currentState.time ); in CG_EntityEvent()
908 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum ); in CG_EntityEvent()
937 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD ); in CG_EntityEvent()
942 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm ); in CG_EntityEvent()
1182 cent->currentState.number = cent->currentState.otherEntityNum; in CG_CheckEvents()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_event.c94 target = ent->otherEntityNum; in CG_Obituary()
899 CG_ScorePlum( cent->currentState.otherEntityNum, cent->lerpOrigin, cent->currentState.time ); in CG_EntityEvent()
908 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum ); in CG_EntityEvent()
937 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD ); in CG_EntityEvent()
942 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm ); in CG_EntityEvent()
1182 cent->currentState.number = cent->currentState.otherEntityNum; in CG_CheckEvents()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_event.cpp584 …FX_KothosBeam( cg_entities[cent->currentState.otherEntityNum].gent->client->renderInfo.handRPoint,… in CG_EntityEvent()
588 …FX_KothosBeam( cg_entities[cent->currentState.otherEntityNum].gent->client->renderInfo.handLPoint,… in CG_EntityEvent()
827 if ( es->otherEntityNum ) in CG_EntityEvent()
829 theFxScheduler.PlayEffect( s, cent->lerpOrigin, axis, -1, es->otherEntityNum, portalEnt ); in CG_EntityEvent()
845 theFxScheduler.PlayEffect( s, es->otherEntityNum ); in CG_EntityEvent()
H A Dcg_ents.cpp595 …>client && g_entities[cent->currentState.otherEntityNum].client && g_entities[cent->currentState.o… in CG_General()
2131 …currentState.boltInfo&MEF_HIT_GROUND_STOP) && g_entities[cent->currentState.otherEntityNum].client) in CG_MatrixEffect()
2133 if (g_entities[cent->currentState.otherEntityNum].client->ps.groundEntityNum!=ENTITYNUM_NONE) in CG_MatrixEffect()
2137 else if (g_entities[cent->currentState.otherEntityNum].client->NPC_class == CLASS_VEHICLE) in CG_MatrixEffect()
2139 Vehicle_t* pVeh = g_entities[cent->currentState.otherEntityNum].m_pVehicle; in CG_MatrixEffect()
2148 if (!g_entities[cent->currentState.otherEntityNum].lastEnemy || in CG_MatrixEffect()
2149 !g_entities[cent->currentState.otherEntityNum].lastEnemy->inuse) in CG_MatrixEffect()
2200 …VectorCopy(cg_entities[g_entities[cent->currentState.otherEntityNum].lastEnemy->s.number].lerpOrig… in CG_MatrixEffect()
2202 VectorSubtract(cg_entities[cent->currentState.otherEntityNum].lerpOrigin, toEnemy, toEnemy); in CG_MatrixEffect()
2209 cg_entities[cent->currentState.otherEntityNum].lerpAngles[1] + in CG_MatrixEffect()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_event.c136 target = ent->otherEntityNum; in CG_Obituary()
1029 centity_t *pOwner = &cg_entities[es->otherEntityNum]; in CG_G2MarkEvent()
1051 if (tr.entityNum != es->otherEntityNum) in CG_G2MarkEvent()
1058 if (tr.entityNum != es->otherEntityNum) in CG_G2MarkEvent()
1522 if (es->otherEntityNum == cg.predictedPlayerState.clientNum || in CG_EntityEvent()
2266 if (es->otherEntityNum != ENTITYNUM_NONE && es->otherEntityNum2 != ENTITYNUM_NONE) in CG_EntityEvent()
2272 saberOwner->serverSaberHitIndex = es->otherEntityNum; in CG_EntityEvent()
2900 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum, qtrue); in CG_EntityEvent()
2904 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum, qfalse); in CG_EntityEvent()
3425 CG_PlayerShieldHit(es->otherEntityNum, dir, es->time2); in CG_EntityEvent()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_script_ents.c122 ent->s.otherEntityNum = targ->s.number; in ai_effect_think()
H A Dg_misc.c596 ent->s.otherEntityNum = ent->target_ent->s.number; in locateMaster()
1599 tent->s.otherEntityNum = ent->s.number; in Fire_Lead()
1616 tent->s.otherEntityNum = ent->s.number; in Fire_Lead()
1636 tent->s.otherEntityNum = ent->s.number; in Fire_Lead()
1838 self->s.otherEntityNum = self->s.number; in mg42_think()
1898 self->s.otherEntityNum = self->s.number; in mg42_die()
1919 ent->s.otherEntityNum = ent->s.number; in mg42_use()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_slidemove.c610 int otherEntityNum = trace->entityNum; in PM_ClientImpact() local
617 if ( otherEntityNum >= ENTITYNUM_WORLD ) in PM_ClientImpact()
622 traceEnt = &g_entities[otherEntityNum]; in PM_ClientImpact()
629 Client_CheckImpactBBrush( (gentity_t *)(pm_entSelf), &g_entities[otherEntityNum] ); in PM_ClientImpact()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_script_ents.c122 ent->s.otherEntityNum = targ->s.number; in ai_effect_think()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_event.c108 target = ent->otherEntityNum; in CG_Obituary()
2056 CG_MissileHitPlayer( cent, es->weapon, position, dir, es->otherEntityNum ); in CG_EntityEvent()
2087 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, qfalse, es->otherEnti… in CG_EntityEvent()
2092 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm, qfalse, es->otherEntityN… in CG_EntityEvent()
2098 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, qfalse, es->otherEnti… in CG_EntityEvent()
2103 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm, qfalse, es->otherEntityN… in CG_EntityEvent()
2109 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, qtrue, es->otherEntit… in CG_EntityEvent()
2115 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm, qtrue, es->otherEntityNu… in CG_EntityEvent()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_weapon.c93 tent->s.otherEntityNum = traceEnt->s.number; in CheckGauntletAttack()
204 tent->s.otherEntityNum = ent->s.number; in Bullet_Fire()
361 tent->s.otherEntityNum = ent->s.number; in weapon_supershotgun_fire()
676 tent->s.otherEntityNum = traceEnt->s.number; in Weapon_LightningFire()
H A Dg_missile.c371 nent->s.otherEntityNum = other->s.number; in G_MissileImpact()
413 ent->s.otherEntityNum = other->s.number; in G_MissileImpact()
701 hook->s.otherEntityNum = self->s.number; // use to match beam in client in fire_grapple()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_weapon.c93 tent->s.otherEntityNum = traceEnt->s.number; in CheckGauntletAttack()
204 tent->s.otherEntityNum = ent->s.number; in Bullet_Fire()
361 tent->s.otherEntityNum = ent->s.number; in weapon_supershotgun_fire()
676 tent->s.otherEntityNum = traceEnt->s.number; in Weapon_LightningFire()
H A Dg_missile.c371 nent->s.otherEntityNum = other->s.number; in G_MissileImpact()
413 ent->s.otherEntityNum = other->s.number; in G_MissileImpact()
701 hook->s.otherEntityNum = self->s.number; // use to match beam in client in fire_grapple()
/dports/games/evq3/evq3/code/game/
H A Dg_weapon.c93 tent->s.otherEntityNum = traceEnt->s.number; in CheckGauntletAttack()
204 tent->s.otherEntityNum = ent->s.number; in Bullet_Fire()
361 tent->s.otherEntityNum = ent->s.number; in weapon_supershotgun_fire()
676 tent->s.otherEntityNum = traceEnt->s.number; in Weapon_LightningFire()
H A Dg_missile.c371 nent->s.otherEntityNum = other->s.number; in G_MissileImpact()
413 ent->s.otherEntityNum = other->s.number; in G_MissileImpact()
701 hook->s.otherEntityNum = self->s.number; // use to match beam in client in fire_grapple()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_weapon.c93 tent->s.otherEntityNum = traceEnt->s.number; in CheckGauntletAttack()
204 tent->s.otherEntityNum = ent->s.number; in Bullet_Fire()
361 tent->s.otherEntityNum = ent->s.number; in weapon_supershotgun_fire()
676 tent->s.otherEntityNum = traceEnt->s.number; in Weapon_LightningFire()
H A Dg_missile.c371 nent->s.otherEntityNum = other->s.number; in G_MissileImpact()
413 ent->s.otherEntityNum = other->s.number; in G_MissileImpact()
701 hook->s.otherEntityNum = self->s.number; // use to match beam in client in fire_grapple()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_event.cpp788 if ( es->otherEntityNum ) in CG_EntityEvent()
790 theFxScheduler.PlayEffect( s, cent->lerpOrigin, axis, -1, es->otherEntityNum ); in CG_EntityEvent()
805 theFxScheduler.PlayEffect( s, es->otherEntityNum ); in CG_EntityEvent()
/dports/games/iortcw/iortcw-1.51c/SP/code/server/
H A Dsv_snapshot.c431 ment = SV_GentityNum( ent->s.otherEntityNum ); in SV_AddEntitiesVisibleFromPoint()
485 if ( ment->s.otherEntityNum == ent->s.number ) { in SV_AddEntitiesVisibleFromPoint()
/dports/games/iortcw/iortcw-1.51c/MP/code/server/
H A Dsv_snapshot.c488 ment = SV_GentityNum( ent->s.otherEntityNum ); in SV_AddEntitiesVisibleFromPoint()
542 if ( ment->s.otherEntityNum == ent->s.number ) { in SV_AddEntitiesVisibleFromPoint()

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