/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_event.c | 48 target = ent->otherEntityNum; in CG_Obituary() 720 CG_MissileHitPlayer( es->weapon, es->generic1, position, dir, es->otherEntityNum ); in CG_EntityEvent() 776 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD ); in CG_EntityEvent() 781 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm ); in CG_EntityEvent() 994 cent = &cg_entities[ cent->currentState.otherEntityNum ]; in CG_CheckEvents()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_weapon.c | 187 tent->s.otherEntityNum = traceEnt->s.number; in meleeAttack() 241 tent->s.otherEntityNum = ent->s.number; in bulletFire() 305 tent->s.otherEntityNum = ent->s.number; in shotgunFire() 340 tent->s.otherEntityNum = traceEnt->s.number; in massDriverFire() 493 tent->s.otherEntityNum = traceEnt->s.number; in lasGunFire() 550 tent->s.otherEntityNum = traceEnt->s.number; in painSawFire() 832 tent->s.otherEntityNum = traceEnt->s.number; in CheckVenomAttack() 1289 tent->s.otherEntityNum = traceEnt->s.number; in CheckPounceAttack() 1350 tent->s.otherEntityNum = victim->s.number; in ChargeAttack()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_event.c | 94 target = ent->otherEntityNum; in CG_Obituary() 899 CG_ScorePlum( cent->currentState.otherEntityNum, cent->lerpOrigin, cent->currentState.time ); in CG_EntityEvent() 908 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum ); in CG_EntityEvent() 937 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD ); in CG_EntityEvent() 942 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm ); in CG_EntityEvent() 1182 cent->currentState.number = cent->currentState.otherEntityNum; in CG_CheckEvents()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_event.c | 94 target = ent->otherEntityNum; in CG_Obituary() 899 CG_ScorePlum( cent->currentState.otherEntityNum, cent->lerpOrigin, cent->currentState.time ); in CG_EntityEvent() 908 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum ); in CG_EntityEvent() 937 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD ); in CG_EntityEvent() 942 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm ); in CG_EntityEvent() 1182 cent->currentState.number = cent->currentState.otherEntityNum; in CG_CheckEvents()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_event.c | 94 target = ent->otherEntityNum; in CG_Obituary() 899 CG_ScorePlum( cent->currentState.otherEntityNum, cent->lerpOrigin, cent->currentState.time ); in CG_EntityEvent() 908 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum ); in CG_EntityEvent() 937 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD ); in CG_EntityEvent() 942 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm ); in CG_EntityEvent() 1182 cent->currentState.number = cent->currentState.otherEntityNum; in CG_CheckEvents()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_event.c | 94 target = ent->otherEntityNum; in CG_Obituary() 899 CG_ScorePlum( cent->currentState.otherEntityNum, cent->lerpOrigin, cent->currentState.time ); in CG_EntityEvent() 908 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum ); in CG_EntityEvent() 937 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD ); in CG_EntityEvent() 942 CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm ); in CG_EntityEvent() 1182 cent->currentState.number = cent->currentState.otherEntityNum; in CG_CheckEvents()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_event.cpp | 584 …FX_KothosBeam( cg_entities[cent->currentState.otherEntityNum].gent->client->renderInfo.handRPoint,… in CG_EntityEvent() 588 …FX_KothosBeam( cg_entities[cent->currentState.otherEntityNum].gent->client->renderInfo.handLPoint,… in CG_EntityEvent() 827 if ( es->otherEntityNum ) in CG_EntityEvent() 829 theFxScheduler.PlayEffect( s, cent->lerpOrigin, axis, -1, es->otherEntityNum, portalEnt ); in CG_EntityEvent() 845 theFxScheduler.PlayEffect( s, es->otherEntityNum ); in CG_EntityEvent()
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H A D | cg_ents.cpp | 595 …>client && g_entities[cent->currentState.otherEntityNum].client && g_entities[cent->currentState.o… in CG_General() 2131 …currentState.boltInfo&MEF_HIT_GROUND_STOP) && g_entities[cent->currentState.otherEntityNum].client) in CG_MatrixEffect() 2133 if (g_entities[cent->currentState.otherEntityNum].client->ps.groundEntityNum!=ENTITYNUM_NONE) in CG_MatrixEffect() 2137 else if (g_entities[cent->currentState.otherEntityNum].client->NPC_class == CLASS_VEHICLE) in CG_MatrixEffect() 2139 Vehicle_t* pVeh = g_entities[cent->currentState.otherEntityNum].m_pVehicle; in CG_MatrixEffect() 2148 if (!g_entities[cent->currentState.otherEntityNum].lastEnemy || in CG_MatrixEffect() 2149 !g_entities[cent->currentState.otherEntityNum].lastEnemy->inuse) in CG_MatrixEffect() 2200 …VectorCopy(cg_entities[g_entities[cent->currentState.otherEntityNum].lastEnemy->s.number].lerpOrig… in CG_MatrixEffect() 2202 VectorSubtract(cg_entities[cent->currentState.otherEntityNum].lerpOrigin, toEnemy, toEnemy); in CG_MatrixEffect() 2209 cg_entities[cent->currentState.otherEntityNum].lerpAngles[1] + in CG_MatrixEffect()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_event.c | 136 target = ent->otherEntityNum; in CG_Obituary() 1029 centity_t *pOwner = &cg_entities[es->otherEntityNum]; in CG_G2MarkEvent() 1051 if (tr.entityNum != es->otherEntityNum) in CG_G2MarkEvent() 1058 if (tr.entityNum != es->otherEntityNum) in CG_G2MarkEvent() 1522 if (es->otherEntityNum == cg.predictedPlayerState.clientNum || in CG_EntityEvent() 2266 if (es->otherEntityNum != ENTITYNUM_NONE && es->otherEntityNum2 != ENTITYNUM_NONE) in CG_EntityEvent() 2272 saberOwner->serverSaberHitIndex = es->otherEntityNum; in CG_EntityEvent() 2900 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum, qtrue); in CG_EntityEvent() 2904 CG_MissileHitPlayer( es->weapon, position, dir, es->otherEntityNum, qfalse); in CG_EntityEvent() 3425 CG_PlayerShieldHit(es->otherEntityNum, dir, es->time2); in CG_EntityEvent() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_script_ents.c | 122 ent->s.otherEntityNum = targ->s.number; in ai_effect_think()
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H A D | g_misc.c | 596 ent->s.otherEntityNum = ent->target_ent->s.number; in locateMaster() 1599 tent->s.otherEntityNum = ent->s.number; in Fire_Lead() 1616 tent->s.otherEntityNum = ent->s.number; in Fire_Lead() 1636 tent->s.otherEntityNum = ent->s.number; in Fire_Lead() 1838 self->s.otherEntityNum = self->s.number; in mg42_think() 1898 self->s.otherEntityNum = self->s.number; in mg42_die() 1919 ent->s.otherEntityNum = ent->s.number; in mg42_use()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_slidemove.c | 610 int otherEntityNum = trace->entityNum; in PM_ClientImpact() local 617 if ( otherEntityNum >= ENTITYNUM_WORLD ) in PM_ClientImpact() 622 traceEnt = &g_entities[otherEntityNum]; in PM_ClientImpact() 629 Client_CheckImpactBBrush( (gentity_t *)(pm_entSelf), &g_entities[otherEntityNum] ); in PM_ClientImpact()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_script_ents.c | 122 ent->s.otherEntityNum = targ->s.number; in ai_effect_think()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_event.c | 108 target = ent->otherEntityNum; in CG_Obituary() 2056 CG_MissileHitPlayer( cent, es->weapon, position, dir, es->otherEntityNum ); in CG_EntityEvent() 2087 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, qfalse, es->otherEnti… in CG_EntityEvent() 2092 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm, qfalse, es->otherEntityN… in CG_EntityEvent() 2098 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, qfalse, es->otherEnti… in CG_EntityEvent() 2103 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm, qfalse, es->otherEntityN… in CG_EntityEvent() 2109 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, qtrue, es->otherEntit… in CG_EntityEvent() 2115 …CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm, qtrue, es->otherEntityNu… in CG_EntityEvent()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_weapon.c | 93 tent->s.otherEntityNum = traceEnt->s.number; in CheckGauntletAttack() 204 tent->s.otherEntityNum = ent->s.number; in Bullet_Fire() 361 tent->s.otherEntityNum = ent->s.number; in weapon_supershotgun_fire() 676 tent->s.otherEntityNum = traceEnt->s.number; in Weapon_LightningFire()
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H A D | g_missile.c | 371 nent->s.otherEntityNum = other->s.number; in G_MissileImpact() 413 ent->s.otherEntityNum = other->s.number; in G_MissileImpact() 701 hook->s.otherEntityNum = self->s.number; // use to match beam in client in fire_grapple()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_weapon.c | 93 tent->s.otherEntityNum = traceEnt->s.number; in CheckGauntletAttack() 204 tent->s.otherEntityNum = ent->s.number; in Bullet_Fire() 361 tent->s.otherEntityNum = ent->s.number; in weapon_supershotgun_fire() 676 tent->s.otherEntityNum = traceEnt->s.number; in Weapon_LightningFire()
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H A D | g_missile.c | 371 nent->s.otherEntityNum = other->s.number; in G_MissileImpact() 413 ent->s.otherEntityNum = other->s.number; in G_MissileImpact() 701 hook->s.otherEntityNum = self->s.number; // use to match beam in client in fire_grapple()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_weapon.c | 93 tent->s.otherEntityNum = traceEnt->s.number; in CheckGauntletAttack() 204 tent->s.otherEntityNum = ent->s.number; in Bullet_Fire() 361 tent->s.otherEntityNum = ent->s.number; in weapon_supershotgun_fire() 676 tent->s.otherEntityNum = traceEnt->s.number; in Weapon_LightningFire()
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H A D | g_missile.c | 371 nent->s.otherEntityNum = other->s.number; in G_MissileImpact() 413 ent->s.otherEntityNum = other->s.number; in G_MissileImpact() 701 hook->s.otherEntityNum = self->s.number; // use to match beam in client in fire_grapple()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_weapon.c | 93 tent->s.otherEntityNum = traceEnt->s.number; in CheckGauntletAttack() 204 tent->s.otherEntityNum = ent->s.number; in Bullet_Fire() 361 tent->s.otherEntityNum = ent->s.number; in weapon_supershotgun_fire() 676 tent->s.otherEntityNum = traceEnt->s.number; in Weapon_LightningFire()
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H A D | g_missile.c | 371 nent->s.otherEntityNum = other->s.number; in G_MissileImpact() 413 ent->s.otherEntityNum = other->s.number; in G_MissileImpact() 701 hook->s.otherEntityNum = self->s.number; // use to match beam in client in fire_grapple()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_event.cpp | 788 if ( es->otherEntityNum ) in CG_EntityEvent() 790 theFxScheduler.PlayEffect( s, cent->lerpOrigin, axis, -1, es->otherEntityNum ); in CG_EntityEvent() 805 theFxScheduler.PlayEffect( s, es->otherEntityNum ); in CG_EntityEvent()
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | sv_snapshot.c | 431 ment = SV_GentityNum( ent->s.otherEntityNum ); in SV_AddEntitiesVisibleFromPoint() 485 if ( ment->s.otherEntityNum == ent->s.number ) { in SV_AddEntitiesVisibleFromPoint()
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/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | sv_snapshot.c | 488 ment = SV_GentityNum( ent->s.otherEntityNum ); in SV_AddEntitiesVisibleFromPoint() 542 if ( ment->s.otherEntityNum == ent->s.number ) { in SV_AddEntitiesVisibleFromPoint()
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