/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_event.c | 137 attacker = ent->otherEntityNum2; in CG_Obituary() 1090 if ( g_vehWeaponInfo[es->otherEntityNum2].fG2MarkSize ) in CG_G2MarkEvent() 2156 if ( es->otherEntityNum2 >= 0 in CG_EntityEvent() 2157 && es->otherEntityNum2 < ENTITYNUM_NONE ) in CG_EntityEvent() 2164 else if ( es->otherEntityNum2 < MAX_CLIENTS ) in CG_EntityEvent() 2166 client = &cgs.clientinfo[es->otherEntityNum2]; in CG_EntityEvent() 2270 saberOwner = &cg_entities[es->otherEntityNum2]; in CG_EntityEvent() 2296 if ( es->otherEntityNum2 >= 0 in CG_EntityEvent() 2297 && es->otherEntityNum2 < ENTITYNUM_NONE ) in CG_EntityEvent() 2304 else if ( es->otherEntityNum2 < MAX_CLIENTS ) in CG_EntityEvent() [all …]
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H A D | cg_ents.c | 437 team = (cent->currentState.otherEntityNum2); in FX_DrawPortableShield() 1038 clEnt = &cg_entities[cent->currentState.otherEntityNum2]; in CG_General() 2493 if ( s1->otherEntityNum2 && s1->weapon != WP_SABER ) in CG_Missile() 2502 && (g_vehWeaponInfo[s1->otherEntityNum2].iShotFX in CG_Missile() 2503 || g_vehWeaponInfo[s1->otherEntityNum2].iModel != NULL_HANDLE) ) in CG_Missile() 2505 …trap->FX_PlayEffectID( g_vehWeaponInfo[s1->otherEntityNum2].iShotFX, cent->lerpOrigin, forward, -1… in CG_Missile() 2506 if ( g_vehWeaponInfo[s1->otherEntityNum2].iLoopSound ) in CG_Missile() 2513 if ( g_vehWeaponInfo[s1->otherEntityNum2].iModel == NULL_HANDLE ) in CG_Missile() 2520 …trap->FX_PlayEffectID( cgs.gameEffects[s1->otherEntityNum2], cent->lerpOrigin, forward, -1, -1, qf… in CG_Missile() 2625 if ( g_vehWeaponInfo[s1->otherEntityNum2].iModel != NULL_HANDLE ) in CG_Missile() [all …]
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H A D | cg_weapons.c | 1963 && cent->currentState.otherEntityNum2 in CG_VehicleWeaponImpact() 1964 && g_vehWeaponInfo[cent->currentState.otherEntityNum2].iImpactFX) in CG_VehicleWeaponImpact() 1969 …trap->FX_PlayEffectID( g_vehWeaponInfo[cent->currentState.otherEntityNum2].iImpactFX, cent->lerpOr… in CG_VehicleWeaponImpact()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_ents.cpp | 1127 …if ( s1->otherEntityNum2 && (g_vehWeaponInfo[s1->otherEntityNum2].iShotFX || g_vehWeaponInfo[s1->o… in CG_Missile() 1161 CG_PlayEffectID(g_vehWeaponInfo[s1->otherEntityNum2].iShotFX, cent->lerpOrigin, forward); in CG_Missile() 1162 if ( g_vehWeaponInfo[s1->otherEntityNum2].iLoopSound ) in CG_Missile() 1166 if (cgs.sound_precache[g_vehWeaponInfo[s1->otherEntityNum2].iLoopSound] != NULL_SFX) in CG_Missile() 1168 …, cent->lerpOrigin, velocity, cgs.sound_precache[g_vehWeaponInfo[s1->otherEntityNum2].iLoopSound] … in CG_Missile() 1172 if ( !g_vehWeaponInfo[s1->otherEntityNum2].iModel ) in CG_Missile() 1233 …if ( s1->otherEntityNum2 && g_vehWeaponInfo[s1->otherEntityNum2].iModel && cgs.model_draw[g_vehWea… in CG_Missile() 1234 ent.hModel = cgs.model_draw[g_vehWeaponInfo[s1->otherEntityNum2].iModel]; in CG_Missile()
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H A D | cg_event.cpp | 584 ….gent->client->renderInfo.handRPoint, cg_entities[cent->currentState.otherEntityNum2].lerpOrigin ); in CG_EntityEvent() 588 ….gent->client->renderInfo.handLPoint, cg_entities[cent->currentState.otherEntityNum2].lerpOrigin ); in CG_EntityEvent()
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H A D | cg_weapons.cpp | 2900 if (cent->currentState.otherEntityNum2 in CG_VehicleWeaponImpact() 2901 && g_vehWeaponInfo[cent->currentState.otherEntityNum2].iImpactFX) in CG_VehicleWeaponImpact() 2903 …CG_PlayEffectID(g_vehWeaponInfo[cent->currentState.otherEntityNum2].iImpactFX, cent->lerpOrigin, c… in CG_VehicleWeaponImpact()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_weapon.c | 840 bomb->s.otherEntityNum2 = ent->s.otherEntityNum2; in artillerySpotterThink() 950 bomb->s.otherEntityNum2 = 1; in Weapon_Artillery() 952 bomb->s.otherEntityNum2 = 0; in Weapon_Artillery() 1622 tent->s.otherEntityNum2 = attacker->s.number; in Bullet_Fire_Extended() 1710 tent->s.otherEntityNum2 = traceEnt->s.number; // force sparks in Bullet_Fire_Extended() 1712 tent->s.otherEntityNum2 = ENTITYNUM_NONE; in Bullet_Fire_Extended() 1865 m->s.otherEntityNum2 = 1; in weapon_grenadelauncher_fire() 1867 m->s.otherEntityNum2 = 0; in weapon_grenadelauncher_fire()
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H A D | g_combat.c | 329 ent->s.otherEntityNum2 = killer; in player_die() 425 …flag->s.modelindex2 = self->s.otherEntityNum2; // JPW NERVE FIXME set player->otherentitynum2 with… in player_die() 428 self->s.otherEntityNum2 = 0; in player_die()
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H A D | ai_cast_func_attack.c | 122 ent->s.otherEntityNum2 = cs->bs->enemy; in AIFunc_ZombieFlameAttackStart() 211 ent->s.otherEntityNum2 = cs->bs->enemy; in AIFunc_ZombieAttack2Start()
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H A D | bg_misc.c | 3464 ( item->giTag == PW_REDFLAG && ent->otherEntityNum2 /*ent->modelindex2*/ ) || in BG_CanItemBeGrabbed() 3470 ( item->giTag == PW_BLUEFLAG && ent->otherEntityNum2 /*ent->modelindex2*/ ) || in BG_CanItemBeGrabbed()
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H A D | g_items.c | 914 …dropped->s.otherEntityNum2 = 1; // DHM - Nerve :: this is taking modelindex2's place for a dropped… in LaunchItem() 1037 …ent->s.otherEntityNum2 = 0; // DHM - Nerve :: takes modelindex2's place in signaling a dropped… in FinishSpawningItem()
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H A D | g_misc.c | 1600 tent->s.otherEntityNum2 = activator->s.number; in Fire_Lead() 1617 tent->s.otherEntityNum2 = activator->s.number; in Fire_Lead() 1637 …tent->s.otherEntityNum2 = activator->s.number; // (SA) store the user id, so the client can posit… in Fire_Lead()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_event.c | 109 attacker = ent->otherEntityNum2; in CG_Obituary() 2048 …CG_RailTrail( &cgs.clientinfo[ es->otherEntityNum2 ], es->origin2, es->pos.trBase, es->dmgFlags );… in CG_EntityEvent() 2087 …rBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, qfalse, es->otherEntityNum2, es->effect1T… in CG_EntityEvent() 2092 …s.trBase, es->otherEntityNum, dir, qtrue, es->eventParm, qfalse, es->otherEntityNum2, es->effect1T… in CG_EntityEvent() 2098 …es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, qfalse, es->otherEntityNum2, 0 ); in CG_EntityEvent() 2103 …t( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm, qfalse, es->otherEntityNum2, 0 ); in CG_EntityEvent() 2109 … es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, qtrue, es->otherEntityNum2, 0 ); in CG_EntityEvent() 2115 …et( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm, qtrue, es->otherEntityNum2, 0 ); in CG_EntityEvent()
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H A D | cg_localents.c | 841 if ( cg_entities[le->ownerNum].currentState.otherEntityNum2 == cg.snap->ps.clientNum ) { in CG_AddClientCritter() 917 …CG_ClientDamage( cg_entities[le->ownerNum].currentState.otherEntityNum2, le->ownerNum, CLDMG_SPIRI… in CG_AddClientCritter()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_weapon.c | 940 tent->s.otherEntityNum2 = attacker->s.number; in Bullet_Fire_Extended() 1021 tent->s.otherEntityNum2 = traceEnt->s.number; // force sparks in Bullet_Fire_Extended() 1023 tent->s.otherEntityNum2 = ENTITYNUM_NONE; in Bullet_Fire_Extended() 1206 m->s.otherEntityNum2 = 1; in weapon_grenadelauncher_fire() 1208 m->s.otherEntityNum2 = 0; in weapon_grenadelauncher_fire()
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H A D | bg_misc.c | 3947 ( item->giTag == PW_REDFLAG && ent->otherEntityNum2 /*ent->modelindex2*/ ) || in BG_CanItemBeGrabbed() 3953 ( item->giTag == PW_BLUEFLAG && ent->otherEntityNum2 /*ent->modelindex2*/ ) || in BG_CanItemBeGrabbed()
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H A D | g_items.c | 847 …dropped->s.otherEntityNum2 = 1; // DHM - Nerve :: this is taking modelindex2's place for signa… in LaunchItem() 959 …ent->s.otherEntityNum2 = 0; // DHM - Nerve :: takes modelindex2's place in signaling a dropped… in FinishSpawningItem()
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H A D | ai_cast_func_attack.c | 120 ent->s.otherEntityNum2 = cs->enemyNum; in AIFunc_ZombieFlameAttackStart() 212 ent->s.otherEntityNum2 = cs->enemyNum; in AIFunc_ZombieAttack2Start()
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H A D | g_combat.c | 390 ent->s.otherEntityNum2 = killer; in player_die() 467 …flag->s.modelindex2 = self->s.otherEntityNum2; // JPW NERVE FIXME set player->otherentitynum2 with… in player_die()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_event.c | 108 attacker = ent->otherEntityNum2; in CG_Obituary() 1482 if ( cg_entities[le->ownerNum].currentState.otherEntityNum2 == cg.snap->ps.clientNum ) { in CG_SpawnSpirit() 2198 …CG_RailTrail( &cgs.clientinfo[ es->otherEntityNum2 ], es->origin2, es->pos.trBase, es->dmgFlags );… in CG_EntityEvent() 2237 …t( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, qfalse, es->otherEntityNum2 ); in CG_EntityEvent() 2242 …llet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm, qfalse, es->otherEntityNum2 ); in CG_EntityEvent() 2248 …et( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, qtrue, es->otherEntityNum2 ); in CG_EntityEvent() 2254 …ullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm, qtrue, es->otherEntityNum2 ); in CG_EntityEvent()
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H A D | cg_localents.c | 948 if ( cg_entities[le->ownerNum].currentState.otherEntityNum2 == cg.snap->ps.clientNum ) { in CG_AddClientCritter() 1065 …CG_ClientDamage( cg_entities[le->ownerNum].currentState.otherEntityNum2, le->ownerNum, CLDMG_SPIRI… in CG_AddClientCritter() 1075 …edScript( cgs.media.helgaGaspSound, NULL, cg_entities[le->ownerNum].currentState.otherEntityNum2 ); in CG_AddClientCritter()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_misc.c | 2809 s->otherEntityNum2 = ps->emplacedIndex; in BG_PlayerStateToEntityState() 2963 s->otherEntityNum2 = ps->emplacedIndex; in BG_PlayerStateToEntityStateExtraPolate()
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | q_shared.h | 2396 int otherEntityNum2; member 2470 saved_game.write<int32_t>(otherEntityNum2); in sg_export() 2526 saved_game.read<int32_t>(otherEntityNum2); in sg_import()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_event.c | 49 attacker = ent->otherEntityNum2; in CG_Obituary()
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 1152 int otherEntityNum2; member
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