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Searched refs:our_player (Results 1 – 12 of 12) sorted by relevance

/dports/games/simutrans/simutrans-121.0/simutrans/ai/sqai/
H A Dai.nut36 our_player <- null // player_x instance
65 our_player = player_x(our_player_nr)
67 …info_text +="Act as player no " + our_player_nr + " under the name " + our_player.get_name() + ".…
68 print("Act as player no " + our_player_nr + " under the name " + our_player.get_name())
109 our_player = player_x(our_player_nr)
165 return 2*cost + 2*our_player.get_current_maintenance() < our_player.get_current_net_wealth()
H A Dship_connector.nut36 local pl = our_player
213 local h = schedule_entry_x(tile,0,0).get_halt(our_player)
274 err = command_x.set_slope(our_player, tile, slope )
279 err = command_x.build_station(our_player, tile, planned_station)
280 …if (err) gui.add_message_at(our_player, "Failed to harbour at " + coord_to_string(tile) +"\n" + er…
286 err = command_x.build_station(our_player, tile, planned_harbour_flat)
287 …if (err) gui.add_message_at(our_player, "Failed to flat harbour at " + coord_to_string(tile) +"\n"…
297 local harbour_halt = schedule_entry_x(tile,0,0).get_halt(our_player)
310 local halt = schedule_entry_x(to,0,0).get_halt(our_player)
H A Dindustry_manager.nut208 local halt = entry.get_halt(our_player)
215 if (nexthalt = entries[i].get_halt(our_player)) break
219 nexthalt = entries[0].get_halt(our_player)
311 cnv_empty_stopped.destroy(our_player)
345 if (entry.get_halt(our_player) == null) {
353 if (nexthalt = entries[i].get_halt(our_player)) break
H A Dastar.nut324 err = command_x.build_way(our_player, route[i-1], route[i], way, false)
325 …if (err) gui.add_message_at(our_player, "Failed to build road from " + coord_to_string(route[i-1]…
328 err = command_x.build_bridge(our_player, route[i], route[i-1], bridger.bridge)
329 …if (err) gui.add_message_at(our_player, "Failed to build bridge from " + coord_to_string(route[i-…
H A Droad_connector.nut33 local pl = our_player
325 local err = command_x.build_way(our_player, route[i-1], route[i], way, false )
327 …gui.add_message_at(our_player, "Failed to build road from " + coord_to_string(route[i-1]) + " to …
H A Dvehicle_constructor.nut24 local pl = player_x(our_player)
H A Dplacefinder.nut148 if (to && _tile_water(to) && to.can_remove_all_objects(our_player)==null) {
H A Dcombined_connections.nut120 builder = way_planner_x(our_player)
/dports/games/mahjong/mj-1.16-src/
H A Dgreedy.c48 PlayerP our_player; variable
236 our_player = &pp; in main()
294 our_player = the_game->players[0]; in despatch_line()
508 m.tile = our_player->concealed[i]; in do_something()
599 if ( i && our_player->concealed[i] == our_player->concealed[i-1] ) continue; in do_something()
600 if ( player_can_declare_closed_kong(our_player,our_player->concealed[i]) ) { in do_something()
602 copy_player(&pc,our_player); in do_something()
606 m.tile = our_player->concealed[i]; in do_something()
615 && player_can_add_to_pung(our_player,our_player->tilesets[i].tile) ) { in do_something()
617 copy_player(&pc,our_player); in do_something()
[all …]
H A Dgui.c96 PlayerP our_player; variable
973 player_sort_tiles(our_player); in server_input_callback()
1000 for (j=0;j<our_player->num_concealed && !is_special(our_player->concealed[j]);j++); in server_input_callback()
1011 our_player->concealed[i]) ) { in server_input_callback()
2620 if ( p == our_player ) { in playerdisp_update()
2722 if ( p == our_player ) { in playerdisp_update()
2747 if ( is_special(our_player->concealed[our_player->num_concealed-1]) ) { in playerdisp_update()
2854 && p == our_player in playerdisp_update()
3468 our_player = the_game->players[0]; in open_connection()
5210 if ( !our_player || our_player->num_concealed == 0 ) return; in change_tile_selection()
[all …]
H A Dgui.h298 extern PlayerP our_player;
H A Dgui-dial.c530 if ( pflag(our_player,NoDiscard) ) in turn_dialog_popup()
588 is_special(our_player->concealed[index]) ? "Declare" : "Discard"); in conc_callback()
638 selected_tile = (selected_button < 0) ? HiddenTile : our_player->concealed[selected_button]; in turn_callback()
649 if ( player_can_declare_closed_kong(our_player,selected_tile) ) { in turn_callback()
688 player_set_discard_hint(our_player,selected_button); in turn_callback()
694 player_set_discard_hint(our_player,selected_button); in turn_callback()
3774 if ( player_can_chow(our_player,the_game->tile,i) ) { in do_chow()