Searched refs:our_player (Results 1 – 12 of 12) sorted by relevance
/dports/games/simutrans/simutrans-121.0/simutrans/ai/sqai/ |
H A D | ai.nut | 36 our_player <- null // player_x instance 65 our_player = player_x(our_player_nr) 67 …info_text +="Act as player no " + our_player_nr + " under the name " + our_player.get_name() + ".… 68 print("Act as player no " + our_player_nr + " under the name " + our_player.get_name()) 109 our_player = player_x(our_player_nr) 165 return 2*cost + 2*our_player.get_current_maintenance() < our_player.get_current_net_wealth()
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H A D | ship_connector.nut | 36 local pl = our_player 213 local h = schedule_entry_x(tile,0,0).get_halt(our_player) 274 err = command_x.set_slope(our_player, tile, slope ) 279 err = command_x.build_station(our_player, tile, planned_station) 280 …if (err) gui.add_message_at(our_player, "Failed to harbour at " + coord_to_string(tile) +"\n" + er… 286 err = command_x.build_station(our_player, tile, planned_harbour_flat) 287 …if (err) gui.add_message_at(our_player, "Failed to flat harbour at " + coord_to_string(tile) +"\n"… 297 local harbour_halt = schedule_entry_x(tile,0,0).get_halt(our_player) 310 local halt = schedule_entry_x(to,0,0).get_halt(our_player)
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H A D | industry_manager.nut | 208 local halt = entry.get_halt(our_player) 215 if (nexthalt = entries[i].get_halt(our_player)) break 219 nexthalt = entries[0].get_halt(our_player) 311 cnv_empty_stopped.destroy(our_player) 345 if (entry.get_halt(our_player) == null) { 353 if (nexthalt = entries[i].get_halt(our_player)) break
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H A D | astar.nut | 324 err = command_x.build_way(our_player, route[i-1], route[i], way, false) 325 …if (err) gui.add_message_at(our_player, "Failed to build road from " + coord_to_string(route[i-1]… 328 err = command_x.build_bridge(our_player, route[i], route[i-1], bridger.bridge) 329 …if (err) gui.add_message_at(our_player, "Failed to build bridge from " + coord_to_string(route[i-…
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H A D | road_connector.nut | 33 local pl = our_player 325 local err = command_x.build_way(our_player, route[i-1], route[i], way, false ) 327 …gui.add_message_at(our_player, "Failed to build road from " + coord_to_string(route[i-1]) + " to …
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H A D | vehicle_constructor.nut | 24 local pl = player_x(our_player)
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H A D | placefinder.nut | 148 if (to && _tile_water(to) && to.can_remove_all_objects(our_player)==null) {
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H A D | combined_connections.nut | 120 builder = way_planner_x(our_player)
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/dports/games/mahjong/mj-1.16-src/ |
H A D | greedy.c | 48 PlayerP our_player; variable 236 our_player = &pp; in main() 294 our_player = the_game->players[0]; in despatch_line() 508 m.tile = our_player->concealed[i]; in do_something() 599 if ( i && our_player->concealed[i] == our_player->concealed[i-1] ) continue; in do_something() 600 if ( player_can_declare_closed_kong(our_player,our_player->concealed[i]) ) { in do_something() 602 copy_player(&pc,our_player); in do_something() 606 m.tile = our_player->concealed[i]; in do_something() 615 && player_can_add_to_pung(our_player,our_player->tilesets[i].tile) ) { in do_something() 617 copy_player(&pc,our_player); in do_something() [all …]
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H A D | gui.c | 96 PlayerP our_player; variable 973 player_sort_tiles(our_player); in server_input_callback() 1000 for (j=0;j<our_player->num_concealed && !is_special(our_player->concealed[j]);j++); in server_input_callback() 1011 our_player->concealed[i]) ) { in server_input_callback() 2620 if ( p == our_player ) { in playerdisp_update() 2722 if ( p == our_player ) { in playerdisp_update() 2747 if ( is_special(our_player->concealed[our_player->num_concealed-1]) ) { in playerdisp_update() 2854 && p == our_player in playerdisp_update() 3468 our_player = the_game->players[0]; in open_connection() 5210 if ( !our_player || our_player->num_concealed == 0 ) return; in change_tile_selection() [all …]
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H A D | gui.h | 298 extern PlayerP our_player;
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H A D | gui-dial.c | 530 if ( pflag(our_player,NoDiscard) ) in turn_dialog_popup() 588 is_special(our_player->concealed[index]) ? "Declare" : "Discard"); in conc_callback() 638 selected_tile = (selected_button < 0) ? HiddenTile : our_player->concealed[selected_button]; in turn_callback() 649 if ( player_can_declare_closed_kong(our_player,selected_tile) ) { in turn_callback() 688 player_set_discard_hint(our_player,selected_button); in turn_callback() 694 player_set_discard_hint(our_player,selected_button); in turn_callback() 3774 if ( player_can_chow(our_player,the_game->tile,i) ) { in do_chow()
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