Searched refs:outVertexIndex (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | obstacles.h | 90 int *outVertexIndex, float *outDistance, Vector2 *out) const; 92 int *outVertexIndex, float *outDistance, Vector2 *out) const;
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H A D | obstacles.cpp | 462 int *outVertexIndex, float *outDistance, Vector2 *out) const in findIntersectionNearest() argument 487 *outVertexIndex = minVertexIndex; in findIntersectionNearest() 494 … int *outVertexIndex, float *outDistance, Vector2 *out) const in findIntersectionFarthest() argument 519 *outVertexIndex = maxVertexIndex; in findIntersectionFarthest()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | obstacles.h | 90 int *outVertexIndex, float *outDistance, Vector2 *out) const; 92 int *outVertexIndex, float *outDistance, Vector2 *out) const;
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H A D | obstacles.cpp | 463 int *outVertexIndex, float *outDistance, Vector2 *out) const in findIntersectionNearest() argument 488 *outVertexIndex = minVertexIndex; in findIntersectionNearest() 495 int *outVertexIndex, float *outDistance, Vector2 *out) const in findIntersectionFarthest() argument 520 *outVertexIndex = maxVertexIndex; in findIntersectionFarthest()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ObjFileImporter.cpp | 358 …for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); … in createVertexArray() local 402 pDestFace->mIndices[ outVertexIndex ] = newIndex; in createVertexArray() 403 outVertexIndex++; in createVertexArray() 409 outVertexIndex = 0; in createVertexArray() 413 outVertexIndex = 0; in createVertexArray()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ObjFileImporter.cpp | 415 …for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); … in createVertexArray() local 456 pDestFace->mIndices[ outVertexIndex ] = newIndex; in createVertexArray() 457 outVertexIndex++; in createVertexArray() 463 outVertexIndex = 0; in createVertexArray() 467 outVertexIndex = 0; in createVertexArray()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ObjFileImporter.cpp | 438 …for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); … in createVertexArray() local 486 pDestFace->mIndices[ outVertexIndex ] = newIndex; in createVertexArray() 487 outVertexIndex++; in createVertexArray() 493 outVertexIndex = 0; in createVertexArray() 497 outVertexIndex = 0; in createVertexArray()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ObjFileImporter.cpp | 441 …for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_vertices.size(); ve… in createVertexArray() local 487 pDestFace->mIndices[ outVertexIndex ] = newIndex; in createVertexArray() 488 outVertexIndex++; in createVertexArray() 493 outVertexIndex = 0; in createVertexArray() 495 outVertexIndex = 0; in createVertexArray()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Obj/ |
H A D | ObjFileImporter.cpp | 454 …for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_vertices.size(); ve… in createVertexArray() local 507 pDestFace->mIndices[ outVertexIndex ] = newIndex; in createVertexArray() 508 outVertexIndex++; in createVertexArray() 513 outVertexIndex = 0; in createVertexArray() 515 outVertexIndex = 0; in createVertexArray()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Obj/ |
H A D | ObjFileImporter.cpp | 448 …for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vert… in createVertexArray() local 493 pDestFace->mIndices[outVertexIndex] = newIndex; in createVertexArray() 494 outVertexIndex++; in createVertexArray() 499 outVertexIndex = 0; in createVertexArray() 501 outVertexIndex = 0; in createVertexArray()
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