Searched refs:outputMaterials (Results 1 – 3 of 3) sorted by relevance
/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/objMesh/ |
H A D | objMesh.h | 462 …void save(const std::string & filename, int outputMaterials=0, fileFormatType fileFormat = ASCII, … 464 …int numObjMeshes, ObjMesh ** objMeshes, int * saveObjMeshesFlag, int outputMaterials = 0, int verb… 505 void saveToAscii(const std::string & filename, int outputMaterials=0, int verbose=1) const; 508 int saveToBinary(const std::string & filename, int outputMaterials = 0, int verbose = 0) const; 509 …int saveToBinary(FILE * binaryOutputStream, int outputMaterials = 0, unsigned int * bytesWritten =…
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H A D | objMesh.cpp | 938 if (outputMaterials) in saveToBinary() 1150 if (outputMaterials) in saveToBinary() 1264 saveToAscii(filename, outputMaterials, verbose); in save() 1268 saveToBinary(filename, outputMaterials, verbose); in save() 1282 if (outputMaterials && (getNumMaterials() == 0)) in saveToAscii() 1283 outputMaterials = 0; in saveToAscii() 1285 if (outputMaterials) in saveToAscii() 1302 if (outputMaterials) in saveToAscii() 1329 if (outputMaterials) in saveToAscii() 1357 if (outputMaterials) in saveToAscii() [all …]
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/include/ |
H A D | objMesh.h | 462 …void save(const std::string & filename, int outputMaterials=0, fileFormatType fileFormat = ASCII, … 464 …int numObjMeshes, ObjMesh ** objMeshes, int * saveObjMeshesFlag, int outputMaterials = 0, int verb… 505 void saveToAscii(const std::string & filename, int outputMaterials=0, int verbose=1) const; 508 int saveToBinary(const std::string & filename, int outputMaterials = 0, int verbose = 0) const; 509 …int saveToBinary(FILE * binaryOutputStream, int outputMaterials = 0, unsigned int * bytesWritten =…
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