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Searched refs:outputMaterials (Results 1 – 3 of 3) sorted by relevance

/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/objMesh/
H A DobjMesh.h462 …void save(const std::string & filename, int outputMaterials=0, fileFormatType fileFormat = ASCII, …
464 …int numObjMeshes, ObjMesh ** objMeshes, int * saveObjMeshesFlag, int outputMaterials = 0, int verb…
505 void saveToAscii(const std::string & filename, int outputMaterials=0, int verbose=1) const;
508 int saveToBinary(const std::string & filename, int outputMaterials = 0, int verbose = 0) const;
509 …int saveToBinary(FILE * binaryOutputStream, int outputMaterials = 0, unsigned int * bytesWritten =…
H A DobjMesh.cpp938 if (outputMaterials) in saveToBinary()
1150 if (outputMaterials) in saveToBinary()
1264 saveToAscii(filename, outputMaterials, verbose); in save()
1268 saveToBinary(filename, outputMaterials, verbose); in save()
1282 if (outputMaterials && (getNumMaterials() == 0)) in saveToAscii()
1283 outputMaterials = 0; in saveToAscii()
1285 if (outputMaterials) in saveToAscii()
1302 if (outputMaterials) in saveToAscii()
1329 if (outputMaterials) in saveToAscii()
1357 if (outputMaterials) in saveToAscii()
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/include/
H A DobjMesh.h462 …void save(const std::string & filename, int outputMaterials=0, fileFormatType fileFormat = ASCII, …
464 …int numObjMeshes, ObjMesh ** objMeshes, int * saveObjMeshesFlag, int outputMaterials = 0, int verb…
505 void saveToAscii(const std::string & filename, int outputMaterials=0, int verbose=1) const;
508 int saveToBinary(const std::string & filename, int outputMaterials = 0, int verbose = 0) const;
509 …int saveToBinary(FILE * binaryOutputStream, int outputMaterials = 0, unsigned int * bytesWritten =…