Searched refs:outputReplayFilename (Results 1 – 6 of 6) sorted by relevance
/dports/games/opendungeons/OpenDungeons-0.7.1/source/network/ |
H A D | ODSocketClient.cpp | 28 …const std::string& host, const int port, uint32_t timeout, const std::string& outputReplayFilename) in connect() argument 44 mOutputReplayFilename = outputReplayFilename; in connect()
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H A D | ODClient.h | 51 …:string& host, const int port, uint32_t timeout, const std::string& outputReplayFilename) override;
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H A D | ODSocketClient.h | 101 …onst std::string& host, const int port, uint32_t timeout, const std::string& outputReplayFilename);
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H A D | ODClient.cpp | 1019 …const std::string& host, const int port, uint32_t timeout, const std::string& outputReplayFilename) in connect() argument 1029 if(!ODSocketClient::connect(host, port, timeout, outputReplayFilename)) in connect()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/tests/mocks/ |
H A D | ODClientTest.cpp | 57 …const std::string& host, const int port, uint32_t timeout, const std::string& outputReplayFilename) in connect() argument 59 if(!ODSocketClient::connect(host, port, timeout, outputReplayFilename)) in connect() 65 if(!ODSocketClient::connect(host, port, timeout, outputReplayFilename)) in connect()
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H A D | ODClientTest.h | 57 …:string& host, const int port, uint32_t timeout, const std::string& outputReplayFilename) override;
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