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Searched refs:outside_light_level (Results 1 – 4 of 4) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dlightmap.cpp272 const float outside_light_level = g->natural_light_level( 0 ); in build_sunlight_cache() local
274 … const float inside_light_level = ( zlev >= 0 && outside_light_level > LIGHT_SOURCE_BRIGHT ) ? in build_sunlight_cache()
282 lm[x][y].fill( outside_light_level ); in build_sunlight_cache()
301 std::fill_n( &lm[0][0], MAPSIZE_X * MAPSIZE_Y, four_quadrants( outside_light_level ) ); in build_sunlight_cache()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dlightmap.cpp272 const float outside_light_level = g->natural_light_level( 0 ); in build_sunlight_cache() local
274 … const float inside_light_level = ( zlev >= 0 && outside_light_level > LIGHT_SOURCE_BRIGHT ) ? in build_sunlight_cache()
282 lm[x][y].fill( outside_light_level ); in build_sunlight_cache()
301 std::fill_n( &lm[0][0], MAPSIZE_X * MAPSIZE_Y, four_quadrants( outside_light_level ) ); in build_sunlight_cache()
/dports/games/slump/slump-0.003.02/
H A Dslump.h722 short outside_light_level; /* I don't know if it's cloudy or bright */ member
H A Dslump.c1558 newsector->light_level = l->outside_light_level; in watermark_sector()
3819 newsec->style->roomlight0 = l->outside_light_level; in make_window()
3870 newsec->light_level = l->outside_light_level; in make_decroom()
10310 innersec->light_level = l->outside_light_level - 20; /* Minus 20? */ in ceiling_effect()
11310 losec->light_level = l->outside_light_level; /* Minus twenty? */ in make_extroom()
11396 ldnew->right->sector->light_level = l->outside_light_level; in make_extwindow()
11995 innersec->light_level = l->outside_light_level; in embellish_room()
12645 l->outside_light_level = 240; in empty_level()
12647 l->outside_light_level = c->minlight + 5; in empty_level()