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Searched refs:overlapped_room_list (Results 1 – 6 of 6) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Droom.cpp129 if(content->overlapped_room_list) in Room_Clear()
132 free(content->overlapped_room_list); in Room_Clear()
133 content->overlapped_room_list = NULL; in Room_Clear()
474 if(room->content->overlapped_room_list[i]->id == r->id) in Room_AddToOverlappedRoomsList()
480 if(!room->content->overlapped_room_list) in Room_AddToOverlappedRoomsList()
482 … room->content->overlapped_room_list = (room_p*)malloc(ROOM_LIST_SIZE_ALIGN * sizeof(room_p)); in Room_AddToOverlappedRoomsList()
486 room_p *old_list = room->content->overlapped_room_list; in Room_AddToOverlappedRoomsList()
488 room->content->overlapped_room_list = (room_p*)malloc(rooms_count * sizeof(room_p)); in Room_AddToOverlappedRoomsList()
489 …memcpy(room->content->overlapped_room_list, old_list, room->content->overlapped_room_list_size * s… in Room_AddToOverlappedRoomsList()
492 room->content->overlapped_room_list[room->content->overlapped_room_list_size++] = r->real_room; in Room_AddToOverlappedRoomsList()
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H A Droom.h246 struct room_s **overlapped_room_list; member
H A Dengine.cpp1191 …OutTextXY(30.0f, y += dy, "overlapped room (id = %d)", room->content->overlapped_room_list[i]->id); in ShowDebugInfo()
H A Dworld.cpp1722 room->content->overlapped_room_list = NULL; in World_GenRoom()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/
H A Dphysics_bullet.cpp210 …ides && (r0 != r1) && c0 && c1 && (r0->content->overlapped_room_list || r1->content->overlapped_ro… in needBroadphaseCollision()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/
H A Drender.cpp971 if(room->content->overlapped_room_list[i]->real_room->is_in_r_list) in DrawRoom()