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Searched refs:overspeed_snd_play (Results 1 – 2 of 2) sorted by relevance

/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dobjsound.c80 void **overspeed_snd_play,
590 void **overspeed_snd_play, in SARSoundOverSpeedUpdate() argument
595 if((recorder == NULL) || (overspeed_snd_play == NULL)) in SARSoundOverSpeedUpdate()
599 if(is_overspeed && (*overspeed_snd_play == NULL)) in SARSoundOverSpeedUpdate()
611 *overspeed_snd_play = (void *)SoundStartPlay( in SARSoundOverSpeedUpdate()
619 else if(!is_overspeed && (*overspeed_snd_play != NULL)) in SARSoundOverSpeedUpdate()
624 (snd_play_struct *)(*overspeed_snd_play) in SARSoundOverSpeedUpdate()
626 *overspeed_snd_play = NULL; in SARSoundOverSpeedUpdate()
H A Dobjsound.h73 void **overspeed_snd_play,