Searched refs:owl_reasons (Results 1 – 6 of 6) sorted by relevance
123 @item @code{owl_reasons()}124 @findex owl_reasons135 Similarly as @code{owl_reasons}, this function proposes moves relevant325 @code{owl_reasons()}: for each owl attack and defense point add a move reason
255 @findex owl_reasons259 when a dragon can get two eyes and live. The function @code{owl_reasons()}
297 owl_reasons(color); in collect_move_reasons()
440 void owl_reasons(int color);
5309 owl_reasons(int color) in owl_reasons() function
2231 - verbose value reduced while running owl_reasons3230 - dead code removed from owl_reasons()3276 - semeai detecting code in owl_reasons() taken down3505 - bugfix in owl_reasons which could cause a crash3916 - bugfix in owl_reasons: do not pass PASS as a move reason4203 - owl_reasons() avoids adding owl attack reasons against nakade stones4204 - owl_reasons() defends before attacking when there's a semeai