Searched refs:owner_pl (Results 1 – 2 of 2) sorted by relevance
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | item.c | 355 player_t *owner_pl; in Detonate_items() local 364 owner_pl = Player_by_id(pl->lock.pl_id); in Detonate_items() 366 owner_pl = pl; in Detonate_items() 398 Place_general_mine(owner_pl->id, pl->team, GRAVITY, in Detonate_items() 427 Fire_general_shot(owner_pl->id, pl->team, pl->pos, in Detonate_items() 936 player_t *owner_pl = Player_by_id(shot->id); in Fire_general_ecm() local 938 if (pl == owner_pl) { in Fire_general_ecm() 945 if (smart->smart_lock_id != owner_pl->id) in Fire_general_ecm() 948 } else if ((pl && Team_immune(pl->id, owner_pl->id)) in Fire_general_ecm()
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H A D | collision.c | 1029 player_t *owner_pl = Player_by_id(pl->lock.pl_id); in Player_collides_with_asteroid() local 1030 Handle_Scoring(SCORE_ASTEROID_KILL,owner_pl,NULL,ast,NULL); in Player_collides_with_asteroid()
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