Searched refs:p0_sample_dist2 (Results 1 – 2 of 2) sorted by relevance
437 float p0_sample_dist2 = vec_p0_sample.x * vec_p0_sample.x + in makeDirectionalBlurFilter_CPU() local439 dist2 = p0_sample_dist2 - dot * dot / length2; in makeDirectionalBlurFilter_CPU()
157 float p0_sample_dist2 = vec_p0_sample.x * vec_p0_sample.x + in makeMotionBlurFilter_CPU() local159 dist2 = p0_sample_dist2 - dot * dot / length2; in makeMotionBlurFilter_CPU()