Home
last modified time | relevance | path

Searched refs:pDefender (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DWeapons.cc3308 …if ( (usInHand != CREATURE_QUEEN_TENTACLES ) && (pDefender->bLife < OKLIFE || pDefender->bBreath <… in CalcChanceHTH()
3431 pDefender->bStrength + // physical strength in CalcChanceHTH()
3438 iDefRating += GetMoraleModifier( pDefender ); in CalcChanceHTH()
3448 if (pDefender->ubServiceCount > 0) in CalcChanceHTH()
3452 if (pDefender->bShock) in CalcChanceHTH()
3456 if ((iDefRating > 0) && (pDefender->bLife < pDefender->bLifeMax)) in CalcChanceHTH()
3459 ubBandaged = pDefender->bLifeMax - pDefender->bLife - pDefender->bBleeding; in CalcChanceHTH()
3461 iDefRating -= (2 * iDefRating * (pDefender->bLifeMax - pDefender->bLife + (ubBandaged / 2))) / in CalcChanceHTH()
3462 (3 * pDefender->bLifeMax); in CalcChanceHTH()
3471 pDefender->ubBodyType == INFANT_MONSTER) in CalcChanceHTH()
[all …]
H A DOppList.cc4735 if ( pDefender->ubBodyType == LARVAE_MONSTER || (pDefender->uiStatusFlags & SOLDIER_VEHICLE && in NoticeUnseenAttacker()
4736 pDefender->bTeam == OUR_TEAM) ) in NoticeUnseenAttacker()
4748 bDirection = atan8( pDefender->sX,pDefender->sY, pAttacker->sX, pAttacker->sY ); in NoticeUnseenAttacker()
4776 pDefender->bNewOppCnt = 0; in NoticeUnseenAttacker()
4779 if (pDefender->bTeam == OUR_TEAM) in NoticeUnseenAttacker()
4785 RadioSightings(pDefender, pAttacker, pDefender->bTeam); in NoticeUnseenAttacker()
4791 ReevaluateEnemyStance( pDefender, pDefender->usAnimState ); in NoticeUnseenAttacker()
4803 CheckForChangingOrders( pDefender ); in NoticeUnseenAttacker()
4822 pDefender->ubID, pAttacker->ubID); in NoticeUnseenAttacker()
4825 pDefender->bInterruptDuelPts = CalcInterruptDuelPts(pDefender, pAttacker, FALSE); in NoticeUnseenAttacker()
[all …]
H A DWeapons.h178 extern UINT32 CalcChanceToPunch(SOLDIERTYPE *pAttacker, SOLDIERTYPE * pDefender, UINT8 ubAimTime);
179 extern UINT32 CalcChanceToStab(SOLDIERTYPE * pAttacker,SOLDIERTYPE *pDefender, UINT8 ubAimTime);
H A DOppList.h115 void NoticeUnseenAttacker( SOLDIERTYPE * pAttacker, SOLDIERTYPE * pDefender, INT8 bReason );
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-sdl2/
H A Ddialogs.c1849 struct unit *pDefender, *pAttacker; in popup_advanced_terrain_dialog() local
1857 pDefender = (pFocus_Unit ? get_defender(pFocus_Unit, ptile) : NULL); in popup_advanced_terrain_dialog()
1908 if (pDefender && pDefender == pUnit) { in popup_advanced_terrain_dialog()
/dports/games/freeciv/freeciv-2.6.6/client/gui-sdl/
H A Ddialogs.c1846 struct unit *pDefender, *pAttacker; in popup_advanced_terrain_dialog() local
1854 pDefender = (pFocus_Unit ? get_defender(pFocus_Unit, ptile) : NULL); in popup_advanced_terrain_dialog()
1905 if (pDefender && pDefender == pUnit) { in popup_advanced_terrain_dialog()
/dports/games/freeciv/freeciv-2.6.6/client/gui-sdl2/
H A Ddialogs.c1849 struct unit *pDefender, *pAttacker; in popup_advanced_terrain_dialog() local
1857 pDefender = (pFocus_Unit ? get_defender(pFocus_Unit, ptile) : NULL); in popup_advanced_terrain_dialog()
1908 if (pDefender && pDefender == pUnit) { in popup_advanced_terrain_dialog()
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-sdl/
H A Ddialogs.c1846 struct unit *pDefender, *pAttacker; in popup_advanced_terrain_dialog() local
1854 pDefender = (pFocus_Unit ? get_defender(pFocus_Unit, ptile) : NULL); in popup_advanced_terrain_dialog()
1905 if (pDefender && pDefender == pUnit) { in popup_advanced_terrain_dialog()