Home
last modified time | relevance | path

Searched refs:pEndDist (Results 1 – 2 of 2) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/
H A Dbot.cpp305 bool CBot::IsVisible(vec o, int Dir, float flDist, bool CheckPlayers, float *pEndDist) in IsVisible() argument
355 if (pEndDist) in IsVisible()
356 *pEndDist = GetDistance(o, tr.end); in IsVisible()
H A Dbot.h268 bool IsVisible(vec o, int Dir, float flDist, bool CheckPlayers, float *pEndDist = NULL);