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Searched refs:pFX2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dactor.cpp5027 … spritetype *pFX2 = gFX.fxSpawn(FX_14, pFX->sectnum, pFX->x, pFX->y, pFX->z, 0); in MoveDude() local
5028 if (pFX2) in MoveDude()
5030 xvel[pFX2->index] = Random2(0x6aaaa); in MoveDude()
5031 yvel[pFX2->index] = Random2(0x6aaaa); in MoveDude()
5032 zvel[pFX2->index] = -Random(0xd5555); in MoveDude()
H A Dnnexts.cpp1371 spritetype* pFX = NULL; spritetype* pFX2 = NULL; in debrisMove() local
1376 … if ((pFX2 = gFX.fxSpawn(FX_14, pFX->sectnum, pFX->x, pFX->y, pFX->z, 0)) == NULL) continue; in debrisMove()
1377 xvel[pFX2->index] = Random2(0x6aaaa); in debrisMove()
1378 yvel[pFX2->index] = Random2(0x6aaaa); in debrisMove()
1379 zvel[pFX2->index] = -Random(0xd5555); in debrisMove()