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Searched refs:pFade (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dfaders.cpp100 const FADE *pFade = (const FADE *)param; in FadeProcess() local
106 FadingPalette(pFade->pPalQ, true); in FadeProcess()
109 _ctx->pPalette = (PALETTE *)LockMem(pFade->pPalQ->hPal); in FadeProcess()
111 for (_ctx->pColMult = pFade->pColorMultTable; *_ctx->pColMult >= 0; _ctx->pColMult++) { in FadeProcess()
116 FadePalette(_ctx->fadeRGB, pFade->pPalQ->palRGB, in FadeProcess()
117 pFade->pPalQ->numColors, (uint32) *_ctx->pColMult); in FadeProcess()
123 UpdateDACqueue(pFade->pPalQ->posInDAC, FROM_32(_ctx->pPalette->numColors), _ctx->fadeRGB); in FadeProcess()
131 FadingPalette(pFade->pPalQ, false); in FadeProcess()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dfaders.cpp100 const FADE *pFade = (const FADE *)param; in FadeProcess() local
106 FadingPalette(pFade->pPalQ, true); in FadeProcess()
109 _ctx->pPalette = (PALETTE *)_vm->_handle->LockMem(pFade->pPalQ->hPal); in FadeProcess()
111 for (_ctx->pColMult = pFade->pColorMultTable; *_ctx->pColMult >= 0; _ctx->pColMult++) { in FadeProcess()
116 FadePalette(_ctx->fadeRGB, pFade->pPalQ->palRGB, in FadeProcess()
117 pFade->pPalQ->numColors, (uint32) *_ctx->pColMult); in FadeProcess()
123 UpdateDACqueue(pFade->pPalQ->posInDAC, FROM_32(_ctx->pPalette->numColors), _ctx->fadeRGB); in FadeProcess()
131 FadingPalette(pFade->pPalQ, false); in FadeProcess()