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Searched refs:pFloor (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dfloors.cpp407 _floor *pFloor; in Project_point_down_through_floors() local
427 pFloor = (_floor *)floors->Fetch_item_by_number(j); in Project_point_down_through_floors()
429 if (pFloor->base_height == nY) { in Project_point_down_through_floors()
431 …if ((nX >= pFloor->rect.x1) && (nX <= pFloor->rect.x2) && (nZ >= pFloor->rect.z1) && (nZ <= pFloor in Project_point_down_through_floors()
H A Dremora_pc.cpp503 _floor *pFloor; in DrawFloorRectangles() local
521 pFloor = MS->floor_def->Fetch_floor_number(i); in DrawFloorRectangles()
524 …if (((PXfloat)pFloor->base_height >= m_nIncludedFloor) && ((PXfloat)pFloor->base_height <= m_nIncl… in DrawFloorRectangles()
526 sRect = pFloor->rect; in DrawFloorRectangles()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DNewSmooth.cc957 LEVELNODE *pFloor; in AddBuildingSectionToWorld() local
961 pFloor = gpWorldLevelData[ iMapIndex ].pLandHead; in AddBuildingSectionToWorld()
962 while( pFloor ) in AddBuildingSectionToWorld()
964 const UINT32 uiTileType = GetTileType(pFloor->usIndex); in AddBuildingSectionToWorld()