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Searched refs:pInGameMenu (Results 1 – 2 of 2) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp109 delete pInGameMenu; in ~Game()
110 pInGameMenu = nullptr; in ~Game()
604 if(pInGameMenu != nullptr) { in drawScreen()
605 pInGameMenu->draw(); in drawScreen()
627 if(pInGameMenu != nullptr) { in doInput()
628 pInGameMenu->handleInput(event); in doInput()
631 delete pInGameMenu; in doInput()
632 pInGameMenu = nullptr; in doInput()
879 …if((pInGameMenu == nullptr) && (pInGameMentat == nullptr) && (pWaitingForOtherPlayers == nullptr) … in doInput()
941 …if( (pInGameMenu != nullptr) || (pInGameMentat != nullptr) || (pWaitingForOtherPlayers != nullptr)… in drawCursor()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h593 …InGameMenu* pInGameMenu = nullptr; ///< This is the menu that is open… variable