Searched refs:pInGameMenu (Results 1 – 2 of 2) sorted by relevance
109 delete pInGameMenu; in ~Game()110 pInGameMenu = nullptr; in ~Game()604 if(pInGameMenu != nullptr) { in drawScreen()605 pInGameMenu->draw(); in drawScreen()627 if(pInGameMenu != nullptr) { in doInput()628 pInGameMenu->handleInput(event); in doInput()631 delete pInGameMenu; in doInput()632 pInGameMenu = nullptr; in doInput()879 …if((pInGameMenu == nullptr) && (pInGameMentat == nullptr) && (pWaitingForOtherPlayers == nullptr) … in doInput()941 …if( (pInGameMenu != nullptr) || (pInGameMentat != nullptr) || (pWaitingForOtherPlayers != nullptr)… in drawCursor()[all …]
593 …InGameMenu* pInGameMenu = nullptr; ///< This is the menu that is open… variable