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Searched refs:pInputStack (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DText_Input.cc67 static STACKTEXTINPUTNODE* pInputStack = NULL; variable
87 pNewLevel->next = pInputStack; in PushTextInputLevel()
88 pInputStack = pNewLevel; in PushTextInputLevel()
99 gpTextInputHead = pInputStack->head; in PopTextInputLevel()
100 pColors = pInputStack->pColors; in PopTextInputLevel()
101 pLevel = pInputStack; in PopTextInputLevel()
102 pInputStack = pInputStack->next; in PopTextInputLevel()
196 if (pInputStack) in KillTextInputMode()
1160 if( pInputStack ) in SaveAndRemoveCurrentTextInputMode()
1162 gpTextInputHead = pInputStack->head; in SaveAndRemoveCurrentTextInputMode()
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/dports/lang/mono/mono-5.10.1.57/external/corert/src/System.Private.TypeLoader/src/Internal/Runtime/TypeLoader/ReferenceSource/i386/
H A Dasmhelpers.asm1879 ; INT_PTR *pInputStack, ; [esp + c]
1940 ; esi: pInputStack