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Searched refs:pIntNode (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DHandle_UI.cc1255 const LEVELNODE* const pIntNode = GetCurInteractiveTile(); in UIHandleMOnTerrain() local
1268 else if (UIOKMoveDestination(sel, usMapPos) != 1 && pIntNode == NULL) in UIHandleMOnTerrain()
2062 LEVELNODE *pIntNode; in UIHandleMercAttack() local
2086 pIntNode = GetCurInteractiveTileGridNoAndStructure( &sGridNo, &pStructure ); in UIHandleMercAttack()
2098 if ( pIntNode != NULL ) in UIHandleMercAttack()
2106 if ( pIntNode != NULL ) in UIHandleMercAttack()
H A DHandle_Items.cc211 LEVELNODE* const pIntNode = GetCurInteractiveTileGridNoAndStructure(&sGridNo, &pStructure); in HandleItem() local
212 if (pIntNode != NULL && tgt == s) in HandleItem()