Searched refs:pIntNode (Results 1 – 2 of 2) sorted by relevance
1255 const LEVELNODE* const pIntNode = GetCurInteractiveTile(); in UIHandleMOnTerrain() local1268 else if (UIOKMoveDestination(sel, usMapPos) != 1 && pIntNode == NULL) in UIHandleMOnTerrain()2062 LEVELNODE *pIntNode; in UIHandleMercAttack() local2086 pIntNode = GetCurInteractiveTileGridNoAndStructure( &sGridNo, &pStructure ); in UIHandleMercAttack()2098 if ( pIntNode != NULL ) in UIHandleMercAttack()2106 if ( pIntNode != NULL ) in UIHandleMercAttack()
211 LEVELNODE* const pIntNode = GetCurInteractiveTileGridNoAndStructure(&sGridNo, &pStructure); in HandleItem() local212 if (pIntNode != NULL && tgt == s) in HandleItem()