Home
last modified time | relevance | path

Searched refs:pIntruder (Results 1 – 6 of 6) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/include/players/
H A DAIPlayer.h56 void scrambleUnitsAndDefend(const ObjectBase* pIntruder);
H A DSmartBot.h56 void scrambleUnitsAndDefend(const ObjectBase* pIntruder);
H A DQuantBot.h81 …void scrambleUnitsAndDefend(const ObjectBase* pIntruder, int numUnits = std::numeric_limits<int>::…
/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DSmartBot.cpp160 void SmartBot::scrambleUnitsAndDefend(const ObjectBase* pIntruder) { in scrambleUnitsAndDefend() argument
170 doAttackObject(pUnit, pIntruder, true); in scrambleUnitsAndDefend()
172 … doMove2Pos(pUnit, pIntruder->getLocation().x, pIntruder->getLocation().y, false); in scrambleUnitsAndDefend()
H A DAIPlayer.cpp141 void AIPlayer::scrambleUnitsAndDefend(const ObjectBase* pIntruder) { in scrambleUnitsAndDefend() argument
148 doAttackObject(pUnit, pIntruder, true); in scrambleUnitsAndDefend()
H A DQuantBot.cpp1484 void QuantBot::scrambleUnitsAndDefend(const ObjectBase* pIntruder, int numUnits) { in scrambleUnitsAndDefend() argument
1497 doAttackObject(pUnit, pIntruder, true); in scrambleUnitsAndDefend()