Searched refs:pIntruder (Results 1 – 6 of 6) sorted by relevance
/dports/games/dunelegacy/dunelegacy-0.96.4/include/players/ |
H A D | AIPlayer.h | 56 void scrambleUnitsAndDefend(const ObjectBase* pIntruder);
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H A D | SmartBot.h | 56 void scrambleUnitsAndDefend(const ObjectBase* pIntruder);
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H A D | QuantBot.h | 81 …void scrambleUnitsAndDefend(const ObjectBase* pIntruder, int numUnits = std::numeric_limits<int>::…
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/ |
H A D | SmartBot.cpp | 160 void SmartBot::scrambleUnitsAndDefend(const ObjectBase* pIntruder) { in scrambleUnitsAndDefend() argument 170 doAttackObject(pUnit, pIntruder, true); in scrambleUnitsAndDefend() 172 … doMove2Pos(pUnit, pIntruder->getLocation().x, pIntruder->getLocation().y, false); in scrambleUnitsAndDefend()
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H A D | AIPlayer.cpp | 141 void AIPlayer::scrambleUnitsAndDefend(const ObjectBase* pIntruder) { in scrambleUnitsAndDefend() argument 148 doAttackObject(pUnit, pIntruder, true); in scrambleUnitsAndDefend()
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H A D | QuantBot.cpp | 1484 void QuantBot::scrambleUnitsAndDefend(const ObjectBase* pIntruder, int numUnits) { in scrambleUnitsAndDefend() argument 1497 doAttackObject(pUnit, pIntruder, true); in scrambleUnitsAndDefend()
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