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Searched refs:pLandscapeRender (Results 1 – 1 of 1) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Landscape.cpp378 else if (p->pLandscapeRender) in Draw()
388 if (!p->pLandscapeRender) return true; in DoRelights()
865 if (p->pLandscapeRender) in _SetPix2()
1636 if (!p->pLandscapeRender) in Init()
1640 if (p->pLandscapeRender) in Init()
1668 if (p->pLandscapeRender) p->pLandscapeRender->Update(C4Rect(0, 0, GetWidth(), GetHeight()), this); in Init()
3912 if (pLandscapeRender) in PrepareChange()
3913 …SolidMaskRect = pLandscapeRender->GetAffectedRect(pLandscapeRender->GetAffectedRect(SolidMaskRect)… in PrepareChange()
3927 if (pLandscapeRender) in FinishChange()
3932 if (pLandscapeRender) in FinishChange()
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