Searched refs:pMapScreenBorderButtonHelpText (Results 1 – 2 of 2) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Map_Screen_Interface_Border.cc | 152 …_BORDER_TOWN_BTN, 5, BTN_TOWN_X, BtnTownCallback, pMapScreenBorderButtonHelpText[0]); /… in CreateButtonsForMapBorder() 153 …_BORDER_MINE_BTN, 4, BTN_MINE_X, BtnMineCallback, pMapScreenBorderButtonHelpText[1]); /… in CreateButtonsForMapBorder() 154 …_BORDER_TEAMS_BTN, 3, BTN_TEAMS_X, BtnTeamCallback, pMapScreenBorderButtonHelpText[2]); /… in CreateButtonsForMapBorder() 155 …_BORDER_MILITIA_BTN, 8, BTN_MILITIA_X, BtnMilitiaCallback, pMapScreenBorderButtonHelpText[5]); /… in CreateButtonsForMapBorder() 156 …_BORDER_AIRSPACE_BTN, 2, BTN_AIR_X, BtnAircraftCallback, pMapScreenBorderButtonHelpText[3]); /… in CreateButtonsForMapBorder() 157 …_BORDER_ITEM_BTN, 1, BTN_ITEM_X, BtnItemCallback, pMapScreenBorderButtonHelpText[4]); /… in CreateButtonsForMapBorder()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Text.h | 237 const ST::string* pMapScreenBorderButtonHelpText; member 467 #define pMapScreenBorderButtonHelpText (g_langRes->pMapScreenBorderButtonHelpT… macro
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