/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/materialeditor/ |
H A D | MaterialView.h | 63 virtual void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial) {}; in MV_OnMaterialSelectionChange() argument 69 virtual void MV_OnMaterialChange(MaterialDoc* pMaterial) {}; in MV_OnMaterialChange() argument 75 virtual void MV_OnMaterialApply(MaterialDoc* pMaterial) {}; in MV_OnMaterialApply() argument 81 virtual void MV_OnMaterialSaved(MaterialDoc* pMaterial) {}; in MV_OnMaterialSaved() argument 93 virtual void MV_OnMaterialAdd(MaterialDoc* pMaterial) {}; in MV_OnMaterialAdd() argument 99 virtual void MV_OnMaterialDelete(MaterialDoc* pMaterial) {}; in MV_OnMaterialDelete() argument 106 virtual void MV_OnMaterialStageAdd(MaterialDoc* pMaterial, int stageNum) {}; in MV_OnMaterialStageAdd() argument 113 virtual void MV_OnMaterialStageDelete(MaterialDoc* pMaterial, int stageNum) {}; in MV_OnMaterialStageDelete() argument 121 virtual void MV_OnMaterialStageMove(MaterialDoc* pMaterial, int from, int to) {}; in MV_OnMaterialStageMove() argument 129 …virtual void MV_OnMaterialAttributeChanged(MaterialDoc* pMaterial, int stage, const char* attribNa… in MV_OnMaterialAttributeChanged() argument [all …]
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H A D | StageView.h | 60 virtual void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial); 61 virtual void MV_OnMaterialStageAdd(MaterialDoc* pMaterial, int stageNum); 62 virtual void MV_OnMaterialStageDelete(MaterialDoc* pMaterial, int stageNum); 63 virtual void MV_OnMaterialStageMove(MaterialDoc* pMaterial, int from, int to); 64 …virtual void MV_OnMaterialAttributeChanged(MaterialDoc* pMaterial, int stage, const char* attrib… 65 virtual void MV_OnMaterialSaved(MaterialDoc* pMaterial);
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H A D | MaterialTreeView.h | 55 virtual void MV_OnMaterialChange(MaterialDoc* pMaterial); 56 virtual void MV_OnMaterialApply(MaterialDoc* pMaterial); 57 virtual void MV_OnMaterialSaved(MaterialDoc* pMaterial); 58 virtual void MV_OnMaterialAdd(MaterialDoc* pMaterial); 59 virtual void MV_OnMaterialDelete(MaterialDoc* pMaterial); 60 virtual void MV_OnMaterialNameChanged(MaterialDoc* pMaterial, const char* oldName);
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/dports/science/frontistr/FrontISTR-c66bdc397de319ca59a0565b3f3b1a3b33f0c50c/fistr1/src/lib/physics/ |
H A D | calMatMatrix.f90 | 25 getNlgeomFlag = gauss%pMaterial%nlgeom_flag 43 matl=>gauss%pMaterial 62 i = getElasticType(gauss%pMaterial%mtype) 131 if( gauss%pMaterial%mtype==NEOHOOKE .or. gauss%pMaterial%mtype==MOONEYRIVLIN ) then 135 elseif( gauss%pMaterial%mtype==MOONEYRIVLIN_ANISO ) then 137 …elseif( gauss%pMaterial%mtype==USERHYPERELASTIC .or. gauss%pMaterial%mtype==USERELASTIC ) then ! u… 139 elseif( isViscoelastic( gauss%pMaterial%mtype) ) then 146 elseif ( gauss%pMaterial%mtype==NORTON ) then 153 elseif ( gauss%pMaterial%mtype==USERMATERIAL) then ! user-defined 154 call uUpdate( gauss%pMaterial%name, gauss%pMaterial%variables(101:), & [all …]
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H A D | mechgauss.f90 | 14 type(tMaterial), pointer :: pMaterial => null() !< point to material property definition component 48 if( gauss%pMaterial%mtype==USERMATERIAL ) then 49 if( gauss%pMaterial%nfstatus> 0 ) then 50 allocate( gauss%fstatus(gauss%pMaterial%nfstatus) ) 53 else if( isElastoplastic(gauss%pMaterial%mtype) ) then 55 if( isKinematicHarden( gauss%pMaterial%mtype ) ) then 62 else if( isViscoelastic(gauss%pMaterial%mtype) ) then 63 n = fetch_TableRow( MC_VISCOELASTIC, gauss%pMaterial%dict ) 70 else if( gauss%pMaterial%mtype==NORTON ) then
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/msLib/ |
H A D | msLib.h | 347 MSLIB_API void msMaterial_Destroy (msMaterial *pMaterial); 348 MSLIB_API void msMaterial_SetFlags (msMaterial *pMaterial, int nFlags); 349 MSLIB_API int msMaterial_GetFlags (msMaterial *pMaterial); 352 MSLIB_API void msMaterial_SetAmbient (msMaterial *pMaterial, msVec4 Ambient); 353 MSLIB_API void msMaterial_GetAmbient (msMaterial *pMaterial, msVec4 Ambient); 354 MSLIB_API void msMaterial_SetDiffuse (msMaterial *pMaterial, msVec4 Diffuse); 355 MSLIB_API void msMaterial_GetDiffuse (msMaterial *pMaterial, msVec4 Diffuse); 361 MSLIB_API float msMaterial_GetShininess (msMaterial *pMaterial); 363 MSLIB_API float msMaterial_GetTransparency (msMaterial *pMaterial); 367 MSLIB_API int msMaterial_GetDiffuseTextureWidth (msMaterial *pMaterial); [all …]
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/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/numd/ |
H A D | numdtemp.c | 30 ONEmaterial *pM, *pMaterial, *pNextMaterial; in NUMDtemp() local 73 pMaterial = inst->NUMDpDevice->pMaterials; in NUMDtemp() 74 for (; pM != NULL; pM = pM->next, pMaterial = pMaterial->next) { in NUMDtemp() 77 pNextMaterial = pMaterial->next; in NUMDtemp() 78 memcpy(pMaterial, pM, sizeof(ONEmaterial)); in NUMDtemp() 79 pMaterial->next = pNextMaterial; in NUMDtemp() 82 MATLtempDep(pMaterial, pMaterial->tnom); in NUMDtemp() 84 printMaterialInfo(pMaterial); in NUMDtemp()
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H A D | numdset.c | 43 ONEmaterial *pM, *pMaterial = NULL, *materialList = NULL; in NUMDsetup() local 182 TSCALLOC(pMaterial, 1, ONEmaterial); in NUMDsetup() 183 pDevice->pMaterials = pMaterial; in NUMDsetup() 185 TSCALLOC(pMaterial->next, 1, ONEmaterial); in NUMDsetup() 186 pMaterial = pMaterial->next; in NUMDsetup() 189 memcpy(pMaterial, pM, sizeof(ONEmaterial)); in NUMDsetup() 190 pMaterial->next = NULL; in NUMDsetup()
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/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/numos/ |
H A D | nummtemp.c | 31 TWOmaterial *pM, *pMaterial, *pNextMaterial; in NUMOStemp() local 79 pMaterial = inst->NUMOSpDevice->pMaterials; in NUMOStemp() 80 for (; pM != NULL; pM = pM->next, pMaterial = pMaterial->next) { in NUMOStemp() 83 pNextMaterial = pMaterial->next; in NUMOStemp() 84 memcpy(pMaterial, pM, sizeof(TWOmaterial)); in NUMOStemp() 85 pMaterial->next = pNextMaterial; in NUMOStemp() 88 MATLtempDep(pMaterial, pMaterial->tnom); in NUMOStemp() 90 printMaterialInfo(pMaterial); in NUMOStemp()
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/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/nbjt2/ |
H A D | nbt2temp.c | 31 TWOmaterial *pM, *pMaterial, *pNextMaterial; in NBJT2temp() local 80 pMaterial = inst->NBJT2pDevice->pMaterials; in NBJT2temp() 81 for (; pM != NULL; pM = pM->next, pMaterial = pMaterial->next) { in NBJT2temp() 84 pNextMaterial = pMaterial->next; in NBJT2temp() 85 memcpy(pMaterial, pM, sizeof(TWOmaterial)); in NBJT2temp() 86 pMaterial->next = pNextMaterial; in NBJT2temp() 89 MATLtempDep(pMaterial, pMaterial->tnom); in NBJT2temp() 91 printMaterialInfo(pMaterial); in NBJT2temp()
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/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/numd2/ |
H A D | nud2temp.c | 31 TWOmaterial *pM, *pMaterial, *pNextMaterial; in NUMD2temp() local 78 pMaterial = inst->NUMD2pDevice->pMaterials; in NUMD2temp() 79 for (; pM != NULL; pM = pM->next, pMaterial = pMaterial->next) { in NUMD2temp() 82 pNextMaterial = pMaterial->next; in NUMD2temp() 83 memcpy(pMaterial, pM, sizeof(TWOmaterial)); in NUMD2temp() 84 pMaterial->next = pNextMaterial; in NUMD2temp() 87 MATLtempDep(pMaterial, pMaterial->tnom); in NUMD2temp() 89 printMaterialInfo(pMaterial); in NUMD2temp()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/MilkshapeExport/include/ |
H A D | msLib.h | 342 MSLIB_API void msMaterial_SetFlags (msMaterial *pMaterial, int nFlags); 343 MSLIB_API int msMaterial_GetFlags (msMaterial *pMaterial); 344 MSLIB_API void msMaterial_SetName (msMaterial *pMaterial, const char *szName); 346 MSLIB_API void msMaterial_SetAmbient (msMaterial *pMaterial, msVec4 Ambient); 347 MSLIB_API void msMaterial_GetAmbient (msMaterial *pMaterial, msVec4 Ambient); 348 MSLIB_API void msMaterial_SetDiffuse (msMaterial *pMaterial, msVec4 Diffuse); 349 MSLIB_API void msMaterial_GetDiffuse (msMaterial *pMaterial, msVec4 Diffuse); 350 MSLIB_API void msMaterial_SetSpecular (msMaterial *pMaterial, msVec4 Specular); 351 MSLIB_API void msMaterial_GetSpecular (msMaterial *pMaterial, msVec4 Specular); 355 MSLIB_API float msMaterial_GetShininess (msMaterial *pMaterial); [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/Tools/MilkshapeExport/include/ |
H A D | msLib.h | 342 MSLIB_API void msMaterial_SetFlags (msMaterial *pMaterial, int nFlags); 343 MSLIB_API int msMaterial_GetFlags (msMaterial *pMaterial); 344 MSLIB_API void msMaterial_SetName (msMaterial *pMaterial, const char *szName); 346 MSLIB_API void msMaterial_SetAmbient (msMaterial *pMaterial, msVec4 Ambient); 347 MSLIB_API void msMaterial_GetAmbient (msMaterial *pMaterial, msVec4 Ambient); 348 MSLIB_API void msMaterial_SetDiffuse (msMaterial *pMaterial, msVec4 Diffuse); 349 MSLIB_API void msMaterial_GetDiffuse (msMaterial *pMaterial, msVec4 Diffuse); 350 MSLIB_API void msMaterial_SetSpecular (msMaterial *pMaterial, msVec4 Specular); 351 MSLIB_API void msMaterial_GetSpecular (msMaterial *pMaterial, msVec4 Specular); 355 MSLIB_API float msMaterial_GetShininess (msMaterial *pMaterial); [all …]
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/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/nbjt/ |
H A D | nbjttemp.c | 31 ONEmaterial *pM, *pMaterial, *pNextMaterial; in NBJTtemp() local 74 pMaterial = inst->NBJTpDevice->pMaterials; in NBJTtemp() 75 for (; pM != NULL; pM = pM->next, pMaterial = pMaterial->next) { in NBJTtemp() 78 pNextMaterial = pMaterial->next; in NBJTtemp() 79 memcpy(pMaterial, pM, sizeof(ONEmaterial)); in NBJTtemp() 80 pMaterial->next = pNextMaterial; in NBJTtemp() 83 MATLtempDep(pMaterial, pMaterial->tnom); in NBJTtemp() 85 printMaterialInfo(pMaterial); in NBJTtemp()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 535 aiMaterialProperty *prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 558 aiMaterialProperty *prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 625 void ValidateDSProcess::Validate(const aiMaterial *pMaterial) { in Validate() argument 631 i, pMaterial->mNumProperties); in Validate() 697 SearchForInvalidTextures(pMaterial, aiTextureType_DIFFUSE); in Validate() 698 SearchForInvalidTextures(pMaterial, aiTextureType_SPECULAR); in Validate() 699 SearchForInvalidTextures(pMaterial, aiTextureType_AMBIENT); in Validate() 700 SearchForInvalidTextures(pMaterial, aiTextureType_EMISSIVE); in Validate() 701 SearchForInvalidTextures(pMaterial, aiTextureType_OPACITY); in Validate() 703 SearchForInvalidTextures(pMaterial, aiTextureType_HEIGHT); in Validate() [all …]
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msASCIIExporter/ |
H A D | msPlugInImpl.cpp | 183 msMaterial *pMaterial = msModel_GetMaterialAt (pModel, i); in Execute() local 184 msMaterial_GetName (pMaterial, szName, MS_MAX_NAME); in Execute() 190 msMaterial_GetAmbient (pMaterial, vec4); in Execute() 192 msMaterial_GetDiffuse (pMaterial, vec4); in Execute() 194 msMaterial_GetSpecular (pMaterial, vec4); in Execute() 196 msMaterial_GetEmissive (pMaterial, vec4); in Execute() 298 msMaterial *pMaterial = msModel_GetMaterialAt (pModel, i); in Execute() local 299 int nCommentLength = msMaterial_GetComment(pMaterial, NULL, 0); in Execute() 308 msMaterial *pMaterial = msModel_GetMaterialAt (pModel, i); in Execute() local 309 int nCommentLength = msMaterial_GetComment(pMaterial, NULL, 0); in Execute() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ValidateDataStructure.cpp | 577 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures() 579 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 597 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures() 599 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 676 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument 684 i,pMaterial->mNumProperties); in Validate() 751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() [all …]
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ValidateDataStructure.cpp | 575 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures() 577 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 595 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures() 597 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 677 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in Validate() 682 i,pMaterial->mNumProperties); in Validate() 750 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 752 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 754 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 756 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 591 aiMaterialProperty* prop = pMaterial->mProperties[ i ]; in SearchForInvalidTextures() 614 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 693 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument 696 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in Validate() 701 i,pMaterial->mNumProperties); in Validate() 769 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 770 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate() 771 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 773 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 775 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ValidateDataStructure.cpp | 577 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures() 579 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 597 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures() 599 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 676 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument 684 i,pMaterial->mNumProperties); in Validate() 751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ValidateDataStructure.cpp | 577 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures() 579 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 597 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures() 599 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 676 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument 684 i,pMaterial->mNumProperties); in Validate() 751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 591 aiMaterialProperty* prop = pMaterial->mProperties[ i ]; in SearchForInvalidTextures() 611 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures() 613 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 690 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument 693 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in Validate() 698 i,pMaterial->mNumProperties); in Validate() 766 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 768 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 770 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 772 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 591 aiMaterialProperty* prop = pMaterial->mProperties[ i ]; in SearchForInvalidTextures() 611 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures() 613 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures() 690 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument 693 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in Validate() 698 i,pMaterial->mNumProperties); in Validate() 766 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate() 768 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate() 770 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate() 772 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate() [all …]
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/dports/games/gltron/gltron-0.70/src/video/ |
H A D | material.c | 9 void loadDefaultMaterial(Material *pMaterial) { in loadDefaultMaterial() argument 15 memcpy( pMaterial->ambient, ambient, sizeof(ambient) ); in loadDefaultMaterial() 16 memcpy( pMaterial->diffuse, diffuse, sizeof(diffuse) ); in loadDefaultMaterial() 17 memcpy( pMaterial->specular, specular, sizeof(specular) ); in loadDefaultMaterial() 18 pMaterial->shininess = shininess; in loadDefaultMaterial() 19 pMaterial->name = NULL; in loadDefaultMaterial() 20 pMaterial->map_diffuse = NULL; in loadDefaultMaterial()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msASCIIImporter/ |
H A D | msPlugInImpl.cpp | 371 msMaterial *pMaterial = NULL; in Execute() local 375 pMaterial = msModel_GetMaterialAt (pModel, nMaterial); in Execute() 490 msMaterial_SetName (pMaterial, szName); in Execute() 491 msMaterial_SetAmbient (pMaterial, Ambient); in Execute() 492 msMaterial_SetDiffuse (pMaterial, Diffuse); in Execute() 493 msMaterial_SetSpecular (pMaterial, Specular); in Execute() 494 msMaterial_SetEmissive (pMaterial, Emissive); in Execute() 495 msMaterial_SetShininess (pMaterial, fShininess); in Execute() 497 msMaterial_SetTransparency (pMaterial, 1.0f); in Execute() 741 if (pMaterial) in Execute() [all …]
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