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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/materialeditor/
H A DMaterialView.h63 virtual void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial) {}; in MV_OnMaterialSelectionChange() argument
69 virtual void MV_OnMaterialChange(MaterialDoc* pMaterial) {}; in MV_OnMaterialChange() argument
75 virtual void MV_OnMaterialApply(MaterialDoc* pMaterial) {}; in MV_OnMaterialApply() argument
81 virtual void MV_OnMaterialSaved(MaterialDoc* pMaterial) {}; in MV_OnMaterialSaved() argument
93 virtual void MV_OnMaterialAdd(MaterialDoc* pMaterial) {}; in MV_OnMaterialAdd() argument
99 virtual void MV_OnMaterialDelete(MaterialDoc* pMaterial) {}; in MV_OnMaterialDelete() argument
106 virtual void MV_OnMaterialStageAdd(MaterialDoc* pMaterial, int stageNum) {}; in MV_OnMaterialStageAdd() argument
113 virtual void MV_OnMaterialStageDelete(MaterialDoc* pMaterial, int stageNum) {}; in MV_OnMaterialStageDelete() argument
121 virtual void MV_OnMaterialStageMove(MaterialDoc* pMaterial, int from, int to) {}; in MV_OnMaterialStageMove() argument
129 …virtual void MV_OnMaterialAttributeChanged(MaterialDoc* pMaterial, int stage, const char* attribNa… in MV_OnMaterialAttributeChanged() argument
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H A DStageView.h60 virtual void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial);
61 virtual void MV_OnMaterialStageAdd(MaterialDoc* pMaterial, int stageNum);
62 virtual void MV_OnMaterialStageDelete(MaterialDoc* pMaterial, int stageNum);
63 virtual void MV_OnMaterialStageMove(MaterialDoc* pMaterial, int from, int to);
64 …virtual void MV_OnMaterialAttributeChanged(MaterialDoc* pMaterial, int stage, const char* attrib…
65 virtual void MV_OnMaterialSaved(MaterialDoc* pMaterial);
H A DMaterialTreeView.h55 virtual void MV_OnMaterialChange(MaterialDoc* pMaterial);
56 virtual void MV_OnMaterialApply(MaterialDoc* pMaterial);
57 virtual void MV_OnMaterialSaved(MaterialDoc* pMaterial);
58 virtual void MV_OnMaterialAdd(MaterialDoc* pMaterial);
59 virtual void MV_OnMaterialDelete(MaterialDoc* pMaterial);
60 virtual void MV_OnMaterialNameChanged(MaterialDoc* pMaterial, const char* oldName);
/dports/science/frontistr/FrontISTR-c66bdc397de319ca59a0565b3f3b1a3b33f0c50c/fistr1/src/lib/physics/
H A DcalMatMatrix.f9025 getNlgeomFlag = gauss%pMaterial%nlgeom_flag
43 matl=>gauss%pMaterial
62 i = getElasticType(gauss%pMaterial%mtype)
131 if( gauss%pMaterial%mtype==NEOHOOKE .or. gauss%pMaterial%mtype==MOONEYRIVLIN ) then
135 elseif( gauss%pMaterial%mtype==MOONEYRIVLIN_ANISO ) then
137 …elseif( gauss%pMaterial%mtype==USERHYPERELASTIC .or. gauss%pMaterial%mtype==USERELASTIC ) then ! u…
139 elseif( isViscoelastic( gauss%pMaterial%mtype) ) then
146 elseif ( gauss%pMaterial%mtype==NORTON ) then
153 elseif ( gauss%pMaterial%mtype==USERMATERIAL) then ! user-defined
154 call uUpdate( gauss%pMaterial%name, gauss%pMaterial%variables(101:), &
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H A Dmechgauss.f9014 type(tMaterial), pointer :: pMaterial => null() !< point to material property definition component
48 if( gauss%pMaterial%mtype==USERMATERIAL ) then
49 if( gauss%pMaterial%nfstatus> 0 ) then
50 allocate( gauss%fstatus(gauss%pMaterial%nfstatus) )
53 else if( isElastoplastic(gauss%pMaterial%mtype) ) then
55 if( isKinematicHarden( gauss%pMaterial%mtype ) ) then
62 else if( isViscoelastic(gauss%pMaterial%mtype) ) then
63 n = fetch_TableRow( MC_VISCOELASTIC, gauss%pMaterial%dict )
70 else if( gauss%pMaterial%mtype==NORTON ) then
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/msLib/
H A DmsLib.h347 MSLIB_API void msMaterial_Destroy (msMaterial *pMaterial);
348 MSLIB_API void msMaterial_SetFlags (msMaterial *pMaterial, int nFlags);
349 MSLIB_API int msMaterial_GetFlags (msMaterial *pMaterial);
352 MSLIB_API void msMaterial_SetAmbient (msMaterial *pMaterial, msVec4 Ambient);
353 MSLIB_API void msMaterial_GetAmbient (msMaterial *pMaterial, msVec4 Ambient);
354 MSLIB_API void msMaterial_SetDiffuse (msMaterial *pMaterial, msVec4 Diffuse);
355 MSLIB_API void msMaterial_GetDiffuse (msMaterial *pMaterial, msVec4 Diffuse);
361 MSLIB_API float msMaterial_GetShininess (msMaterial *pMaterial);
363 MSLIB_API float msMaterial_GetTransparency (msMaterial *pMaterial);
367 MSLIB_API int msMaterial_GetDiffuseTextureWidth (msMaterial *pMaterial);
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/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/numd/
H A Dnumdtemp.c30 ONEmaterial *pM, *pMaterial, *pNextMaterial; in NUMDtemp() local
73 pMaterial = inst->NUMDpDevice->pMaterials; in NUMDtemp()
74 for (; pM != NULL; pM = pM->next, pMaterial = pMaterial->next) { in NUMDtemp()
77 pNextMaterial = pMaterial->next; in NUMDtemp()
78 memcpy(pMaterial, pM, sizeof(ONEmaterial)); in NUMDtemp()
79 pMaterial->next = pNextMaterial; in NUMDtemp()
82 MATLtempDep(pMaterial, pMaterial->tnom); in NUMDtemp()
84 printMaterialInfo(pMaterial); in NUMDtemp()
H A Dnumdset.c43 ONEmaterial *pM, *pMaterial = NULL, *materialList = NULL; in NUMDsetup() local
182 TSCALLOC(pMaterial, 1, ONEmaterial); in NUMDsetup()
183 pDevice->pMaterials = pMaterial; in NUMDsetup()
185 TSCALLOC(pMaterial->next, 1, ONEmaterial); in NUMDsetup()
186 pMaterial = pMaterial->next; in NUMDsetup()
189 memcpy(pMaterial, pM, sizeof(ONEmaterial)); in NUMDsetup()
190 pMaterial->next = NULL; in NUMDsetup()
/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/numos/
H A Dnummtemp.c31 TWOmaterial *pM, *pMaterial, *pNextMaterial; in NUMOStemp() local
79 pMaterial = inst->NUMOSpDevice->pMaterials; in NUMOStemp()
80 for (; pM != NULL; pM = pM->next, pMaterial = pMaterial->next) { in NUMOStemp()
83 pNextMaterial = pMaterial->next; in NUMOStemp()
84 memcpy(pMaterial, pM, sizeof(TWOmaterial)); in NUMOStemp()
85 pMaterial->next = pNextMaterial; in NUMOStemp()
88 MATLtempDep(pMaterial, pMaterial->tnom); in NUMOStemp()
90 printMaterialInfo(pMaterial); in NUMOStemp()
/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/nbjt2/
H A Dnbt2temp.c31 TWOmaterial *pM, *pMaterial, *pNextMaterial; in NBJT2temp() local
80 pMaterial = inst->NBJT2pDevice->pMaterials; in NBJT2temp()
81 for (; pM != NULL; pM = pM->next, pMaterial = pMaterial->next) { in NBJT2temp()
84 pNextMaterial = pMaterial->next; in NBJT2temp()
85 memcpy(pMaterial, pM, sizeof(TWOmaterial)); in NBJT2temp()
86 pMaterial->next = pNextMaterial; in NBJT2temp()
89 MATLtempDep(pMaterial, pMaterial->tnom); in NBJT2temp()
91 printMaterialInfo(pMaterial); in NBJT2temp()
/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/numd2/
H A Dnud2temp.c31 TWOmaterial *pM, *pMaterial, *pNextMaterial; in NUMD2temp() local
78 pMaterial = inst->NUMD2pDevice->pMaterials; in NUMD2temp()
79 for (; pM != NULL; pM = pM->next, pMaterial = pMaterial->next) { in NUMD2temp()
82 pNextMaterial = pMaterial->next; in NUMD2temp()
83 memcpy(pMaterial, pM, sizeof(TWOmaterial)); in NUMD2temp()
84 pMaterial->next = pNextMaterial; in NUMD2temp()
87 MATLtempDep(pMaterial, pMaterial->tnom); in NUMD2temp()
89 printMaterialInfo(pMaterial); in NUMD2temp()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/MilkshapeExport/include/
H A DmsLib.h342 MSLIB_API void msMaterial_SetFlags (msMaterial *pMaterial, int nFlags);
343 MSLIB_API int msMaterial_GetFlags (msMaterial *pMaterial);
344 MSLIB_API void msMaterial_SetName (msMaterial *pMaterial, const char *szName);
346 MSLIB_API void msMaterial_SetAmbient (msMaterial *pMaterial, msVec4 Ambient);
347 MSLIB_API void msMaterial_GetAmbient (msMaterial *pMaterial, msVec4 Ambient);
348 MSLIB_API void msMaterial_SetDiffuse (msMaterial *pMaterial, msVec4 Diffuse);
349 MSLIB_API void msMaterial_GetDiffuse (msMaterial *pMaterial, msVec4 Diffuse);
350 MSLIB_API void msMaterial_SetSpecular (msMaterial *pMaterial, msVec4 Specular);
351 MSLIB_API void msMaterial_GetSpecular (msMaterial *pMaterial, msVec4 Specular);
355 MSLIB_API float msMaterial_GetShininess (msMaterial *pMaterial);
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/dports/graphics/ogre3d/ogre-1.11.6/Tools/MilkshapeExport/include/
H A DmsLib.h342 MSLIB_API void msMaterial_SetFlags (msMaterial *pMaterial, int nFlags);
343 MSLIB_API int msMaterial_GetFlags (msMaterial *pMaterial);
344 MSLIB_API void msMaterial_SetName (msMaterial *pMaterial, const char *szName);
346 MSLIB_API void msMaterial_SetAmbient (msMaterial *pMaterial, msVec4 Ambient);
347 MSLIB_API void msMaterial_GetAmbient (msMaterial *pMaterial, msVec4 Ambient);
348 MSLIB_API void msMaterial_SetDiffuse (msMaterial *pMaterial, msVec4 Diffuse);
349 MSLIB_API void msMaterial_GetDiffuse (msMaterial *pMaterial, msVec4 Diffuse);
350 MSLIB_API void msMaterial_SetSpecular (msMaterial *pMaterial, msVec4 Specular);
351 MSLIB_API void msMaterial_GetSpecular (msMaterial *pMaterial, msVec4 Specular);
355 MSLIB_API float msMaterial_GetShininess (msMaterial *pMaterial);
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/dports/cad/ngspice_rework/ngspice-35/src/spicelib/devices/nbjt/
H A Dnbjttemp.c31 ONEmaterial *pM, *pMaterial, *pNextMaterial; in NBJTtemp() local
74 pMaterial = inst->NBJTpDevice->pMaterials; in NBJTtemp()
75 for (; pM != NULL; pM = pM->next, pMaterial = pMaterial->next) { in NBJTtemp()
78 pNextMaterial = pMaterial->next; in NBJTtemp()
79 memcpy(pMaterial, pM, sizeof(ONEmaterial)); in NBJTtemp()
80 pMaterial->next = pNextMaterial; in NBJTtemp()
83 MATLtempDep(pMaterial, pMaterial->tnom); in NBJTtemp()
85 printMaterialInfo(pMaterial); in NBJTtemp()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DValidateDataStructure.cpp535 aiMaterialProperty *prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
558 aiMaterialProperty *prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
625 void ValidateDSProcess::Validate(const aiMaterial *pMaterial) { in Validate() argument
631 i, pMaterial->mNumProperties); in Validate()
697 SearchForInvalidTextures(pMaterial, aiTextureType_DIFFUSE); in Validate()
698 SearchForInvalidTextures(pMaterial, aiTextureType_SPECULAR); in Validate()
699 SearchForInvalidTextures(pMaterial, aiTextureType_AMBIENT); in Validate()
700 SearchForInvalidTextures(pMaterial, aiTextureType_EMISSIVE); in Validate()
701 SearchForInvalidTextures(pMaterial, aiTextureType_OPACITY); in Validate()
703 SearchForInvalidTextures(pMaterial, aiTextureType_HEIGHT); in Validate()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msASCIIExporter/
H A DmsPlugInImpl.cpp183 msMaterial *pMaterial = msModel_GetMaterialAt (pModel, i); in Execute() local
184 msMaterial_GetName (pMaterial, szName, MS_MAX_NAME); in Execute()
190 msMaterial_GetAmbient (pMaterial, vec4); in Execute()
192 msMaterial_GetDiffuse (pMaterial, vec4); in Execute()
194 msMaterial_GetSpecular (pMaterial, vec4); in Execute()
196 msMaterial_GetEmissive (pMaterial, vec4); in Execute()
298 msMaterial *pMaterial = msModel_GetMaterialAt (pModel, i); in Execute() local
299 int nCommentLength = msMaterial_GetComment(pMaterial, NULL, 0); in Execute()
308 msMaterial *pMaterial = msModel_GetMaterialAt (pModel, i); in Execute() local
309 int nCommentLength = msMaterial_GetComment(pMaterial, NULL, 0); in Execute()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DValidateDataStructure.cpp577 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures()
579 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
597 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures()
599 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
676 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument
684 i,pMaterial->mNumProperties); in Validate()
751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DValidateDataStructure.cpp575 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures()
577 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
595 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures()
597 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
677 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in Validate()
682 i,pMaterial->mNumProperties); in Validate()
750 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
752 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
754 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
756 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp591 aiMaterialProperty* prop = pMaterial->mProperties[ i ]; in SearchForInvalidTextures()
614 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
693 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument
696 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in Validate()
701 i,pMaterial->mNumProperties); in Validate()
769 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
770 SearchForInvalidTextures(pMaterial,aiTextureType_SPECULAR); in Validate()
771 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
773 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
775 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DValidateDataStructure.cpp577 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures()
579 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
597 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures()
599 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
676 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument
684 i,pMaterial->mNumProperties); in Validate()
751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DValidateDataStructure.cpp577 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures()
579 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
597 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures()
599 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
676 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument
684 i,pMaterial->mNumProperties); in Validate()
751 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
753 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
755 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
757 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp591 aiMaterialProperty* prop = pMaterial->mProperties[ i ]; in SearchForInvalidTextures()
611 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures()
613 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
690 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument
693 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in Validate()
698 i,pMaterial->mNumProperties); in Validate()
766 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
768 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
770 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
772 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp591 aiMaterialProperty* prop = pMaterial->mProperties[ i ]; in SearchForInvalidTextures()
611 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in SearchForInvalidTextures()
613 aiMaterialProperty* prop = pMaterial->mProperties[i]; in SearchForInvalidTextures()
690 void ValidateDSProcess::Validate( const aiMaterial* pMaterial) in Validate() argument
693 for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) in Validate()
698 i,pMaterial->mNumProperties); in Validate()
766 SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE); in Validate()
768 SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT); in Validate()
770 SearchForInvalidTextures(pMaterial,aiTextureType_OPACITY); in Validate()
772 SearchForInvalidTextures(pMaterial,aiTextureType_HEIGHT); in Validate()
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/dports/games/gltron/gltron-0.70/src/video/
H A Dmaterial.c9 void loadDefaultMaterial(Material *pMaterial) { in loadDefaultMaterial() argument
15 memcpy( pMaterial->ambient, ambient, sizeof(ambient) ); in loadDefaultMaterial()
16 memcpy( pMaterial->diffuse, diffuse, sizeof(diffuse) ); in loadDefaultMaterial()
17 memcpy( pMaterial->specular, specular, sizeof(specular) ); in loadDefaultMaterial()
18 pMaterial->shininess = shininess; in loadDefaultMaterial()
19 pMaterial->name = NULL; in loadDefaultMaterial()
20 pMaterial->map_diffuse = NULL; in loadDefaultMaterial()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msASCIIImporter/
H A DmsPlugInImpl.cpp371 msMaterial *pMaterial = NULL; in Execute() local
375 pMaterial = msModel_GetMaterialAt (pModel, nMaterial); in Execute()
490 msMaterial_SetName (pMaterial, szName); in Execute()
491 msMaterial_SetAmbient (pMaterial, Ambient); in Execute()
492 msMaterial_SetDiffuse (pMaterial, Diffuse); in Execute()
493 msMaterial_SetSpecular (pMaterial, Specular); in Execute()
494 msMaterial_SetEmissive (pMaterial, Emissive); in Execute()
495 msMaterial_SetShininess (pMaterial, fShininess); in Execute()
497 msMaterial_SetTransparency (pMaterial, 1.0f); in Execute()
741 if (pMaterial) in Execute()
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