/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/video/ |
H A D | Teletext.cpp | 2435 *pPosX += curfontwidth; in RenderChar() 2483 *pPosX += curfontwidth; in RenderChar() 2555 *pPosX += curfontwidth; in RenderChar() 2597 *pPosX += curfontwidth; in RenderChar() 2623 *pPosX += curfontwidth; in RenderChar() 2629 *pPosX += curfontwidth; in RenderChar() 2634 *pPosX += curfontwidth; in RenderChar() 2640 *pPosX += curfontwidth; in RenderChar() 2645 *pPosX += curfontwidth; in RenderChar() 2650 *pPosX += curfontwidth; in RenderChar() [all …]
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | io.c | 1040 static int DHM_MoveBufferToQueue(int* pPosX,int* pPosY,int fZeroLeftMargin) in DHM_MoveBufferToQueue() argument 1051 LOWLEVELASSERT(pPosX); in DHM_MoveBufferToQueue() 1067 LeftMarginX=*pPosX; in DHM_MoveBufferToQueue() 1090 (*pPosX)=LeftMarginX; in DHM_MoveBufferToQueue() 1098 DHM_AddToQueue(*pPosX,(*pPosY)+textprint_Y_offset, *pCh); in DHM_MoveBufferToQueue() 1100 (*pPosX)+=AAFontWidths[(unsigned char)*pCh];//CharWidthInPixels(*pCh); in DHM_MoveBufferToQueue() 1102 if ((*pPosX)>LastDisplayableXForChars()) in DHM_MoveBufferToQueue() 1106 (*pPosX)=LeftMarginX; in DHM_MoveBufferToQueue()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | goblin_v2.cpp | 81 *obj->pPosX, *obj->pPosY, 0); in placeObject() 88 *obj->pPosX = x * _vm->_map->getTilesWidth(); in placeObject() 100 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in placeObject() 107 *obj->pPosX = x * _vm->_map->getTilesWidth(); in placeObject() 425 *obj->pPosX += animLayer->animDeltaX; in moveAdvance() 456 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance() 464 *obj->pPosX = gobPosX; in moveAdvance() 487 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance() 495 *obj->pPosX = gobPosX; in moveAdvance()
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H A D | mult_v1.cpp | 222 delete _objects[i].pPosX; in freeMultKeys() 275 delete _objects[i].pPosX; in playMultInit() 307 multObj.pPosX = new VariableReference(*_animArrayX, _counter * 4); in playMultInit() 369 *(animObj.pPosX) = key.posX; in drawAnims() 418 *(animObj.pPosX) += animLayer->animDeltaX; in newCycleAnim() 497 animData.animation, 0, *(animObj.pPosX), *(animObj.pPosY), 0); in animate() 607 animData.animation, 2, *(animObj.pPosX), in animate() 642 animData.animation, 4, *(animObj.pPosX), in animate()
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H A D | inter_v2.cpp | 307 delete _vm->_mult->_objects[i].pPosX; in o2_initMult() 416 uint8 posX = *(obj.pPosX) % 256; in o2_loadMultObject() 426 *(obj.pPosX) *= _vm->_map->getTilesWidth(); in o2_loadMultObject() 441 *(obj.pPosX), *(obj.pPosY), 0); in o2_loadMultObject() 467 *(obj.pPosX) = animLayer->posX; in o2_loadMultObject() 471 *(obj.pPosX), *(obj.pPosY), 0); in o2_loadMultObject() 692 *(obj.pPosX) = animLayer->posX; in o2_setGoblinState() 705 *(obj.pPosX), *(obj.pPosY), 0); in o2_setGoblinState() 728 *(obj.pPosX), *(obj.pPosY), 0); in o2_setGoblinState() 732 *(obj.pPosX) += deltaWidth + deltaX; in o2_setGoblinState() [all …]
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H A D | goblin_v4.cpp | 494 *obj->pPosX += animLayer->animDeltaX; in moveAdvance() 518 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance() 525 *obj->pPosX = gobX * _vm->_map->getTilesWidth(); in moveAdvance() 543 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance() 550 *obj->pPosX = gobX * _vm->_map->getTilesWidth(); in moveAdvance()
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H A D | mult_v2.cpp | 530 delete _objects[i].pPosX; in playMultInit() 565 multObj.pPosX = new VariableReference(*_animArrayX, _counter * 4); in playMultInit() 665 *(animObj.pPosX) = key.posX; in drawAnims() 758 *(animObj.pPosX) += animLayer->animDeltaX; in newCycleAnim() 867 animData.animation, 8, *animObj.pPosX, *animObj.pPosY, 0); in animate() 900 animData.animation, 8, *animObj.pPosX, *animObj.pPosY, 0); in animate() 1018 animData1.animation, 12, *animObj1.pPosX, *animObj1.pPosY, 1); in animate() 1033 animData1.animation, 10, *animObj1.pPosX, *animObj1.pPosY, 1); in animate() 1198 *(animObj.pPosX) = key.posX; in advanceObjects()
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H A D | mult.cpp | 95 delete _objects[i].pPosX; in ~Mult() 131 delete _objects[i].pPosX; in freeMult() 217 delete _objects[i].pPosX; in playMult()
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H A D | inter_v4.cpp | 185 *_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot); in o4_playVmdOrMusic() 188 *_vm->_mult->_objects[props.startFrame].pPosX = x; in o4_playVmdOrMusic()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | goblin_v2.cpp | 81 *obj->pPosX, *obj->pPosY, 0); in placeObject() 88 *obj->pPosX = x * _vm->_map->getTilesWidth(); in placeObject() 100 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in placeObject() 107 *obj->pPosX = x * _vm->_map->getTilesWidth(); in placeObject() 419 *obj->pPosX += animLayer->animDeltaX; in moveAdvance() 450 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance() 458 *obj->pPosX = gobPosX; in moveAdvance() 481 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance() 489 *obj->pPosX = gobPosX; in moveAdvance()
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H A D | mult_v1.cpp | 219 delete _objects[i].pPosX; in freeMultKeys() 272 delete _objects[i].pPosX; in playMultInit() 304 multObj.pPosX = new VariableReference(*_animArrayX, _counter * 4); in playMultInit() 366 *(animObj.pPosX) = key.posX; in drawAnims() 415 *(animObj.pPosX) += animLayer->animDeltaX; in newCycleAnim() 491 animData.animation, 0, *(animObj.pPosX), *(animObj.pPosY), 0); in animate() 601 animData.animation, 2, *(animObj.pPosX), in animate() 636 animData.animation, 4, *(animObj.pPosX), in animate()
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H A D | inter_v2.cpp | 307 delete _vm->_mult->_objects[i].pPosX; in o2_initMult() 416 uint8 posX = *(obj.pPosX) % 256; in o2_loadMultObject() 426 *(obj.pPosX) *= _vm->_map->getTilesWidth(); in o2_loadMultObject() 441 *(obj.pPosX), *(obj.pPosY), 0); in o2_loadMultObject() 467 *(obj.pPosX) = animLayer->posX; in o2_loadMultObject() 471 *(obj.pPosX), *(obj.pPosY), 0); in o2_loadMultObject() 692 *(obj.pPosX) = animLayer->posX; in o2_setGoblinState() 705 *(obj.pPosX), *(obj.pPosY), 0); in o2_setGoblinState() 728 *(obj.pPosX), *(obj.pPosY), 0); in o2_setGoblinState() 732 *(obj.pPosX) += deltaWidth + deltaX; in o2_setGoblinState() [all …]
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H A D | goblin_v4.cpp | 483 *obj->pPosX += animLayer->animDeltaX; in moveAdvance() 507 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance() 514 *obj->pPosX = gobX * _vm->_map->getTilesWidth(); in moveAdvance() 532 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance() 539 *obj->pPosX = gobX * _vm->_map->getTilesWidth(); in moveAdvance()
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H A D | mult_v2.cpp | 530 delete _objects[i].pPosX; in playMultInit() 565 multObj.pPosX = new VariableReference(*_animArrayX, _counter * 4); in playMultInit() 665 *(animObj.pPosX) = key.posX; in drawAnims() 758 *(animObj.pPosX) += animLayer->animDeltaX; in newCycleAnim() 864 animData.animation, 8, *animObj.pPosX, *animObj.pPosY, 0); in animate() 897 animData.animation, 8, *animObj.pPosX, *animObj.pPosY, 0); in animate() 1015 animData1.animation, 12, *animObj1.pPosX, *animObj1.pPosY, 1); in animate() 1030 animData1.animation, 10, *animObj1.pPosX, *animObj1.pPosY, 1); in animate() 1195 *(animObj.pPosX) = key.posX; in advanceObjects()
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H A D | mult.cpp | 95 delete _objects[i].pPosX; in ~Mult() 131 delete _objects[i].pPosX; in freeMult() 217 delete _objects[i].pPosX; in playMult()
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H A D | inter_v4.cpp | 185 *_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot); in o4_playVmdOrMusic() 188 *_vm->_mult->_objects[props.startFrame].pPosX = x; in o4_playVmdOrMusic()
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H A D | inter_playtoons.cpp | 324 *obj.pPosX = _vm->_game->_script->readValExpr(); in oPlaytoons_loadMultObject() 335 if (((int32)*obj.pPosX != -1234) || ((int32)*obj.pPosY == -4321)) in oPlaytoons_loadMultObject() 405 animData.animation, 0, *(_vm->_mult->_objects[objIndex].pPosX), in oPlaytoons_getObjAnimSize()
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/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/ui/ctl/ |
H A D | CtlCapture3D.cpp | 64 pPosX = NULL; in CtlCapture3D() 95 BIND_PORT(pRegistry, pPosX, value); in set() 147 if (port == pPosX) in notify()
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H A D | CtlSource3D.cpp | 57 pPosX = NULL; in CtlSource3D() 100 BIND_PORT(pRegistry, pPosX, value); in set() 255 if (port == pPosX) in notify()
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H A D | CtlViewer3D.cpp | 60 pPosX = NULL; in CtlViewer3D() 262 float mdx = dx * get_delta(pPosX, 0.01f) * 5.0f; in move_camera() 270 submit_pov_change(&sPov.x, pov.x, pPosX); in move_camera() 380 BIND_PORT(pRegistry, pPosX, value); in set() 509 sync_pov_change(&sPov.x, pPosX, port); in notify()
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/dports/editors/texmaker/texmaker-5.0.3/pdfium/xfa/fde/css/ |
H A D | fde_cssdeclaration.cpp | 845 IFDE_CSSPrimitiveValue* pPosX = nullptr; in ParseBackgroundProperty() local 862 if (!pPosX) in ParseBackgroundProperty() 863 pPosX = NewNumberValue(pStaticStore, eType, fValue); in ParseBackgroundProperty() 896 if (!pPosX) in ParseBackgroundProperty() 897 pPosX = NewEnumValue(pStaticStore, pValue->eName); in ParseBackgroundProperty() 902 pPosX = NewEnumValue(pStaticStore, pValue->eName); in ParseBackgroundProperty() 905 if (!pPosX) in ParseBackgroundProperty() 906 pPosX = NewEnumValue(pStaticStore, pValue->eName); in ParseBackgroundProperty() 908 pPosX = NewEnumValue(pStaticStore, pValue->eName); in ParseBackgroundProperty() 949 if (!pPosX) { in ParseBackgroundProperty() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/ |
H A D | object.cpp | 335 void GetAniPosition(OBJECT *pObj, int *pPosX, int *pPosY) { in GetAniPosition() argument 340 GetAniOffset(pObj->hImg, pObj->flags, pPosX, pPosY); in GetAniPosition() 343 *pPosX += fracToInt(pObj->xPos); in GetAniPosition()
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/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/ |
H A D | object.cpp | 335 void GetAniPosition(OBJECT *pObj, int *pPosX, int *pPosY) { in GetAniPosition() argument 340 GetAniOffset(pObj->hImg, pObj->flags, pPosX, pPosY); in GetAniPosition() 343 *pPosX += fracToInt(pObj->xPos); in GetAniPosition()
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/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/include/ui/ctl/ |
H A D | CtlCapture3D.h | 57 CtlPort *pPosX; variable
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H A D | CtlSource3D.h | 59 CtlPort *pPosX; variable
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