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Searched refs:pPosX (Results 1 – 25 of 46) sorted by relevance

12

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/video/
H A DTeletext.cpp2435 *pPosX += curfontwidth; in RenderChar()
2483 *pPosX += curfontwidth; in RenderChar()
2555 *pPosX += curfontwidth; in RenderChar()
2597 *pPosX += curfontwidth; in RenderChar()
2623 *pPosX += curfontwidth; in RenderChar()
2629 *pPosX += curfontwidth; in RenderChar()
2634 *pPosX += curfontwidth; in RenderChar()
2640 *pPosX += curfontwidth; in RenderChar()
2645 *pPosX += curfontwidth; in RenderChar()
2650 *pPosX += curfontwidth; in RenderChar()
[all …]
/dports/games/avp/avp-20170505/src/win95/
H A Dio.c1040 static int DHM_MoveBufferToQueue(int* pPosX,int* pPosY,int fZeroLeftMargin) in DHM_MoveBufferToQueue() argument
1051 LOWLEVELASSERT(pPosX); in DHM_MoveBufferToQueue()
1067 LeftMarginX=*pPosX; in DHM_MoveBufferToQueue()
1090 (*pPosX)=LeftMarginX; in DHM_MoveBufferToQueue()
1098 DHM_AddToQueue(*pPosX,(*pPosY)+textprint_Y_offset, *pCh); in DHM_MoveBufferToQueue()
1100 (*pPosX)+=AAFontWidths[(unsigned char)*pCh];//CharWidthInPixels(*pCh); in DHM_MoveBufferToQueue()
1102 if ((*pPosX)>LastDisplayableXForChars()) in DHM_MoveBufferToQueue()
1106 (*pPosX)=LeftMarginX; in DHM_MoveBufferToQueue()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dgoblin_v2.cpp81 *obj->pPosX, *obj->pPosY, 0); in placeObject()
88 *obj->pPosX = x * _vm->_map->getTilesWidth(); in placeObject()
100 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in placeObject()
107 *obj->pPosX = x * _vm->_map->getTilesWidth(); in placeObject()
425 *obj->pPosX += animLayer->animDeltaX; in moveAdvance()
456 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance()
464 *obj->pPosX = gobPosX; in moveAdvance()
487 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance()
495 *obj->pPosX = gobPosX; in moveAdvance()
H A Dmult_v1.cpp222 delete _objects[i].pPosX; in freeMultKeys()
275 delete _objects[i].pPosX; in playMultInit()
307 multObj.pPosX = new VariableReference(*_animArrayX, _counter * 4); in playMultInit()
369 *(animObj.pPosX) = key.posX; in drawAnims()
418 *(animObj.pPosX) += animLayer->animDeltaX; in newCycleAnim()
497 animData.animation, 0, *(animObj.pPosX), *(animObj.pPosY), 0); in animate()
607 animData.animation, 2, *(animObj.pPosX), in animate()
642 animData.animation, 4, *(animObj.pPosX), in animate()
H A Dinter_v2.cpp307 delete _vm->_mult->_objects[i].pPosX; in o2_initMult()
416 uint8 posX = *(obj.pPosX) % 256; in o2_loadMultObject()
426 *(obj.pPosX) *= _vm->_map->getTilesWidth(); in o2_loadMultObject()
441 *(obj.pPosX), *(obj.pPosY), 0); in o2_loadMultObject()
467 *(obj.pPosX) = animLayer->posX; in o2_loadMultObject()
471 *(obj.pPosX), *(obj.pPosY), 0); in o2_loadMultObject()
692 *(obj.pPosX) = animLayer->posX; in o2_setGoblinState()
705 *(obj.pPosX), *(obj.pPosY), 0); in o2_setGoblinState()
728 *(obj.pPosX), *(obj.pPosY), 0); in o2_setGoblinState()
732 *(obj.pPosX) += deltaWidth + deltaX; in o2_setGoblinState()
[all …]
H A Dgoblin_v4.cpp494 *obj->pPosX += animLayer->animDeltaX; in moveAdvance()
518 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance()
525 *obj->pPosX = gobX * _vm->_map->getTilesWidth(); in moveAdvance()
543 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance()
550 *obj->pPosX = gobX * _vm->_map->getTilesWidth(); in moveAdvance()
H A Dmult_v2.cpp530 delete _objects[i].pPosX; in playMultInit()
565 multObj.pPosX = new VariableReference(*_animArrayX, _counter * 4); in playMultInit()
665 *(animObj.pPosX) = key.posX; in drawAnims()
758 *(animObj.pPosX) += animLayer->animDeltaX; in newCycleAnim()
867 animData.animation, 8, *animObj.pPosX, *animObj.pPosY, 0); in animate()
900 animData.animation, 8, *animObj.pPosX, *animObj.pPosY, 0); in animate()
1018 animData1.animation, 12, *animObj1.pPosX, *animObj1.pPosY, 1); in animate()
1033 animData1.animation, 10, *animObj1.pPosX, *animObj1.pPosY, 1); in animate()
1198 *(animObj.pPosX) = key.posX; in advanceObjects()
H A Dmult.cpp95 delete _objects[i].pPosX; in ~Mult()
131 delete _objects[i].pPosX; in freeMult()
217 delete _objects[i].pPosX; in playMult()
H A Dinter_v4.cpp185 *_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot); in o4_playVmdOrMusic()
188 *_vm->_mult->_objects[props.startFrame].pPosX = x; in o4_playVmdOrMusic()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dgoblin_v2.cpp81 *obj->pPosX, *obj->pPosY, 0); in placeObject()
88 *obj->pPosX = x * _vm->_map->getTilesWidth(); in placeObject()
100 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in placeObject()
107 *obj->pPosX = x * _vm->_map->getTilesWidth(); in placeObject()
419 *obj->pPosX += animLayer->animDeltaX; in moveAdvance()
450 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance()
458 *obj->pPosX = gobPosX; in moveAdvance()
481 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance()
489 *obj->pPosX = gobPosX; in moveAdvance()
H A Dmult_v1.cpp219 delete _objects[i].pPosX; in freeMultKeys()
272 delete _objects[i].pPosX; in playMultInit()
304 multObj.pPosX = new VariableReference(*_animArrayX, _counter * 4); in playMultInit()
366 *(animObj.pPosX) = key.posX; in drawAnims()
415 *(animObj.pPosX) += animLayer->animDeltaX; in newCycleAnim()
491 animData.animation, 0, *(animObj.pPosX), *(animObj.pPosY), 0); in animate()
601 animData.animation, 2, *(animObj.pPosX), in animate()
636 animData.animation, 4, *(animObj.pPosX), in animate()
H A Dinter_v2.cpp307 delete _vm->_mult->_objects[i].pPosX; in o2_initMult()
416 uint8 posX = *(obj.pPosX) % 256; in o2_loadMultObject()
426 *(obj.pPosX) *= _vm->_map->getTilesWidth(); in o2_loadMultObject()
441 *(obj.pPosX), *(obj.pPosY), 0); in o2_loadMultObject()
467 *(obj.pPosX) = animLayer->posX; in o2_loadMultObject()
471 *(obj.pPosX), *(obj.pPosY), 0); in o2_loadMultObject()
692 *(obj.pPosX) = animLayer->posX; in o2_setGoblinState()
705 *(obj.pPosX), *(obj.pPosY), 0); in o2_setGoblinState()
728 *(obj.pPosX), *(obj.pPosY), 0); in o2_setGoblinState()
732 *(obj.pPosX) += deltaWidth + deltaX; in o2_setGoblinState()
[all …]
H A Dgoblin_v4.cpp483 *obj->pPosX += animLayer->animDeltaX; in moveAdvance()
507 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance()
514 *obj->pPosX = gobX * _vm->_map->getTilesWidth(); in moveAdvance()
532 _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); in moveAdvance()
539 *obj->pPosX = gobX * _vm->_map->getTilesWidth(); in moveAdvance()
H A Dmult_v2.cpp530 delete _objects[i].pPosX; in playMultInit()
565 multObj.pPosX = new VariableReference(*_animArrayX, _counter * 4); in playMultInit()
665 *(animObj.pPosX) = key.posX; in drawAnims()
758 *(animObj.pPosX) += animLayer->animDeltaX; in newCycleAnim()
864 animData.animation, 8, *animObj.pPosX, *animObj.pPosY, 0); in animate()
897 animData.animation, 8, *animObj.pPosX, *animObj.pPosY, 0); in animate()
1015 animData1.animation, 12, *animObj1.pPosX, *animObj1.pPosY, 1); in animate()
1030 animData1.animation, 10, *animObj1.pPosX, *animObj1.pPosY, 1); in animate()
1195 *(animObj.pPosX) = key.posX; in advanceObjects()
H A Dmult.cpp95 delete _objects[i].pPosX; in ~Mult()
131 delete _objects[i].pPosX; in freeMult()
217 delete _objects[i].pPosX; in playMult()
H A Dinter_v4.cpp185 *_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot); in o4_playVmdOrMusic()
188 *_vm->_mult->_objects[props.startFrame].pPosX = x; in o4_playVmdOrMusic()
H A Dinter_playtoons.cpp324 *obj.pPosX = _vm->_game->_script->readValExpr(); in oPlaytoons_loadMultObject()
335 if (((int32)*obj.pPosX != -1234) || ((int32)*obj.pPosY == -4321)) in oPlaytoons_loadMultObject()
405 animData.animation, 0, *(_vm->_mult->_objects[objIndex].pPosX), in oPlaytoons_getObjAnimSize()
/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/ui/ctl/
H A DCtlCapture3D.cpp64 pPosX = NULL; in CtlCapture3D()
95 BIND_PORT(pRegistry, pPosX, value); in set()
147 if (port == pPosX) in notify()
H A DCtlSource3D.cpp57 pPosX = NULL; in CtlSource3D()
100 BIND_PORT(pRegistry, pPosX, value); in set()
255 if (port == pPosX) in notify()
H A DCtlViewer3D.cpp60 pPosX = NULL; in CtlViewer3D()
262 float mdx = dx * get_delta(pPosX, 0.01f) * 5.0f; in move_camera()
270 submit_pov_change(&sPov.x, pov.x, pPosX); in move_camera()
380 BIND_PORT(pRegistry, pPosX, value); in set()
509 sync_pov_change(&sPov.x, pPosX, port); in notify()
/dports/editors/texmaker/texmaker-5.0.3/pdfium/xfa/fde/css/
H A Dfde_cssdeclaration.cpp845 IFDE_CSSPrimitiveValue* pPosX = nullptr; in ParseBackgroundProperty() local
862 if (!pPosX) in ParseBackgroundProperty()
863 pPosX = NewNumberValue(pStaticStore, eType, fValue); in ParseBackgroundProperty()
896 if (!pPosX) in ParseBackgroundProperty()
897 pPosX = NewEnumValue(pStaticStore, pValue->eName); in ParseBackgroundProperty()
902 pPosX = NewEnumValue(pStaticStore, pValue->eName); in ParseBackgroundProperty()
905 if (!pPosX) in ParseBackgroundProperty()
906 pPosX = NewEnumValue(pStaticStore, pValue->eName); in ParseBackgroundProperty()
908 pPosX = NewEnumValue(pStaticStore, pValue->eName); in ParseBackgroundProperty()
949 if (!pPosX) { in ParseBackgroundProperty()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dobject.cpp335 void GetAniPosition(OBJECT *pObj, int *pPosX, int *pPosY) { in GetAniPosition() argument
340 GetAniOffset(pObj->hImg, pObj->flags, pPosX, pPosY); in GetAniPosition()
343 *pPosX += fracToInt(pObj->xPos); in GetAniPosition()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dobject.cpp335 void GetAniPosition(OBJECT *pObj, int *pPosX, int *pPosY) { in GetAniPosition() argument
340 GetAniOffset(pObj->hImg, pObj->flags, pPosX, pPosY); in GetAniPosition()
343 *pPosX += fracToInt(pObj->xPos); in GetAniPosition()
/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/include/ui/ctl/
H A DCtlCapture3D.h57 CtlPort *pPosX; variable
H A DCtlSource3D.h59 CtlPort *pPosX; variable

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