Home
last modified time | relevance | path

Searched refs:pQueueHead (Results 1 – 6 of 6) sorted by relevance

/dports/databases/sqlite3/sqlite-src-3350500/src/
H A Dtest_server.c257 SqlMessage *pQueueHead; /* Head of the message queue */ member
281 pMsg->pNext = g.pQueueHead; in sendToServer()
282 if( g.pQueueHead==0 ){ in sendToServer()
285 g.pQueueHead->pPrev = pMsg; in sendToServer()
288 g.pQueueHead = pMsg; in sendToServer()
412 g.pQueueHead = 0; in sqlite3_server()
/dports/databases/sqlcipher/sqlcipher-3.4.2/src/
H A Dtest_server.c257 SqlMessage *pQueueHead; /* Head of the message queue */ member
281 pMsg->pNext = g.pQueueHead; in sendToServer()
282 if( g.pQueueHead==0 ){ in sendToServer()
285 g.pQueueHead->pPrev = pMsg; in sendToServer()
288 g.pQueueHead = pMsg; in sendToServer()
412 g.pQueueHead = 0; in sqlite3_server()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/sqlite/src/src/
H A Dtest_server.c257 SqlMessage *pQueueHead; /* Head of the message queue */ member
281 pMsg->pNext = g.pQueueHead; in sendToServer()
282 if( g.pQueueHead==0 ){ in sendToServer()
285 g.pQueueHead->pPrev = pMsg; in sendToServer()
288 g.pQueueHead = pMsg; in sendToServer()
412 g.pQueueHead = 0; in sqlite3_server()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/sqlite/src/src/
H A Dtest_server.c257 SqlMessage *pQueueHead; /* Head of the message queue */ member
281 pMsg->pNext = g.pQueueHead; in sendToServer()
282 if( g.pQueueHead==0 ){ in sendToServer()
285 g.pQueueHead->pPrev = pMsg; in sendToServer()
288 g.pQueueHead = pMsg; in sendToServer()
412 g.pQueueHead = 0; in sqlite3_server()
/dports/databases/db5/db-5.3.28/lang/sql/sqlite/src/
H A Dtest_server.c257 SqlMessage *pQueueHead; /* Head of the message queue */ member
281 pMsg->pNext = g.pQueueHead; in sendToServer()
282 if( g.pQueueHead==0 ){ in sendToServer()
285 g.pQueueHead->pPrev = pMsg; in sendToServer()
288 g.pQueueHead = pMsg; in sendToServer()
412 g.pQueueHead = 0; in sqlite3_server()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPathAI.cc161 static path_t *pQueueHead; variable
282 pDel = pQueueHead->pNext[0];\
293 pCurr = pQueueHead;\
326 pCurr = pQueueHead;\
416 pQueueHead = &(pathQ[QHEADNDX]); in InitPathAI()
802 pCurrPtr = pQueueHead->pNext[0]; in FindBestPath()
1663 pCurr = pQueueHead; in FindBestPath()
1696 pCurr = pQueueHead; in FindBestPath()
1719 pCurr = pQueueHead; in FindBestPath()
1740 pCurr = pQueueHead; in FindBestPath()
[all …]