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Searched refs:pRasterizerDesc (Results 1 – 25 of 383) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DRasterizer.cpp151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument
201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument
214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState()
215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState()
216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState()
218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState()
220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState()
222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState()
227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState()
[all …]
H A DRasterizer.h48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc);
52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DRasterizer.cpp151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument
201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument
214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState()
215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState()
216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState()
218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState()
220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState()
222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState()
227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState()
[all …]
H A DRasterizer.h48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc);
52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DRasterizer.cpp151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument
201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument
214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState()
215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState()
216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState()
218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState()
220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState()
222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState()
227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState()
[all …]
H A DRasterizer.h48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc);
52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DRasterizer.cpp151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument
201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument
214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState()
215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState()
216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState()
218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState()
220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState()
222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState()
227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState()
[all …]
H A DRasterizer.h48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc);
52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DRasterizer.cpp151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument
201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument
214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState()
215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState()
216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState()
218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState()
220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState()
222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState()
227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState()
[all …]
H A DRasterizer.h48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc);
52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DRasterizer.cpp151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument
201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument
214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState()
215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState()
216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState()
218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState()
220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState()
222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState()
227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState()
[all …]
H A DRasterizer.h48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc);
52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DRasterizer.cpp151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument
201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument
214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState()
215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState()
216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState()
218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState()
220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState()
222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState()
227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState()
[all …]
H A DRasterizer.h48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc);
52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DRasterizer.cpp151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument
201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument
214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState()
215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState()
216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState()
218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState()
220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState()
222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState()
227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState()
[all …]
H A DRasterizer.h48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc);
52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/
H A DRasterizer.cpp151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument
201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument
214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState()
215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState()
216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState()
218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState()
220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState()
222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState()
227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState()
[all …]
H A DRasterizer.h48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc);
52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DRasterizer.cpp151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument
201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument
214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState()
215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState()
216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState()
218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState()
220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()
221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState()
222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState()
227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState()
[all …]
H A DRasterizer.h48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc);
52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d11_4.h332 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
495 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
592 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc,
759 #define ID3D11Device4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ argument
760 ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
831 #define ID3D11Device4_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \ argument
861 #define ID3D11Device4_CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) \ argument
1146 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
1309 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
1406 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc,
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_4.h342 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
505 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
602 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc,
773 #define ID3D11Device4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ argument
846 #define ID3D11Device4_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \ argument
878 #define ID3D11Device4_CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) \ argument
1171 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
1334 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
1431 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc,
1622 #define ID3D11Device5_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ argument
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_4.h342 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
505 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
602 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc,
773 #define ID3D11Device4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ argument
846 #define ID3D11Device4_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \ argument
878 #define ID3D11Device4_CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) \ argument
1171 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
1334 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
1431 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc,
1622 #define ID3D11Device5_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ argument
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d11_4.h233 const D3D11_RASTERIZER_DESC *pRasterizerDesc,
354 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
518 …e4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerS…
543 …_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerSt…
637 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
710 return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
952 const D3D11_RASTERIZER_DESC *pRasterizerDesc,
1073 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
1251 …e5_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerS…
1276 …_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerSt…
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d11_4.h233 const D3D11_RASTERIZER_DESC *pRasterizerDesc,
354 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
518 …e4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerS…
543 …_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerSt…
637 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
710 return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
952 const D3D11_RASTERIZER_DESC *pRasterizerDesc,
1073 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
1251 …e5_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerS…
1276 …_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerSt…
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