/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument 201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument 214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState() 215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState() 216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState() 218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState() 220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState() 221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState() 222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState() 227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState() [all …]
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H A D | Rasterizer.h | 48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc); 52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument 201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument 214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState() 215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState() 216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState() 218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState() 220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState() 221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState() 222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState() 227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState() [all …]
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H A D | Rasterizer.h | 48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc); 52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument 201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument 214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState() 215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState() 216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState() 218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState() 220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState() 221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState() 222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState() 227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState() [all …]
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H A D | Rasterizer.h | 48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc); 52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument 201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument 214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState() 215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState() 216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState() 218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState() 220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState() 221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState() 222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState() 227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState() [all …]
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H A D | Rasterizer.h | 48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc); 52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument 201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument 214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState() 215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState() 216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState() 218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState() 220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState() 221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState() 222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState() 227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState() [all …]
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H A D | Rasterizer.h | 48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc); 52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument 201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument 214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState() 215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState() 216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState() 218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState() 220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState() 221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState() 222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState() 227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState() [all …]
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H A D | Rasterizer.h | 48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc); 52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument 201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument 214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState() 215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState() 216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState() 218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState() 220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState() 221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState() 222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState() 227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState() [all …]
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H A D | Rasterizer.h | 48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc); 52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument 201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument 214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState() 215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState() 216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState() 218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState() 220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState() 221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState() 222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState() 227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState() [all …]
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H A D | Rasterizer.h | 48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc); 52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument 201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument 214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState() 215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState() 216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState() 218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState() 220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState() 221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState() 222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState() 227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState() [all …]
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H A D | Rasterizer.h | 48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc); 52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Rasterizer.cpp | 151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument 201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument 214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState() 215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState() 216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState() 218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState() 220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState() 221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState() 222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState() 227 state.depth_clip_near = pRasterizerDesc->DepthClipEnable ? 1 : 0; in CreateRasterizerState() [all …]
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H A D | Rasterizer.h | 48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc); 52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d3d11_4.h | 332 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, 495 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 592 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc, 759 #define ID3D11Device4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ argument 760 ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) 831 #define ID3D11Device4_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \ argument 861 #define ID3D11Device4_CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) \ argument 1146 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, 1309 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 1406 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc, [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_4.h | 342 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, 505 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 602 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc, 773 #define ID3D11Device4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ argument 846 #define ID3D11Device4_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \ argument 878 #define ID3D11Device4_CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) \ argument 1171 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, 1334 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 1431 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc, 1622 #define ID3D11Device5_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ argument [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_4.h | 342 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, 505 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 602 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc, 773 #define ID3D11Device4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ argument 846 #define ID3D11Device4_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \ argument 878 #define ID3D11Device4_CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) \ argument 1171 _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, 1334 _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 1431 _In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc, 1622 #define ID3D11Device5_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ argument [all …]
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d11_4.h | 233 const D3D11_RASTERIZER_DESC *pRasterizerDesc, 354 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 518 …e4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerS… 543 …_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerSt… 637 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); 710 return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); 952 const D3D11_RASTERIZER_DESC *pRasterizerDesc, 1073 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 1251 …e5_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerS… 1276 …_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerSt… [all …]
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d11_4.h | 233 const D3D11_RASTERIZER_DESC *pRasterizerDesc, 354 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 518 …e4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerS… 543 …_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerSt… 637 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); 710 return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); 952 const D3D11_RASTERIZER_DESC *pRasterizerDesc, 1073 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 1251 …e5_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerS… 1276 …_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerSt… [all …]
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