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/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutRemoveComponent.cpp57 aiScene *pScene; member in RemoveVCProcessTest
64 pScene = new aiScene(); in SetUp()
67 pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 2]; in SetUp()
82 pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 2]; in SetUp()
86 pScene->mTextures = new aiTexture *[pScene->mNumTextures = 2]; in SetUp()
90 pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = 2]; in SetUp()
94 pScene->mLights = new aiLight *[pScene->mNumLights = 2]; in SetUp()
98 pScene->mCameras = new aiCamera *[pScene->mNumCameras = 2]; in SetUp()
105 delete pScene; in TearDown()
112 piProcess->Execute(pScene); in TEST_F()
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/dports/math/freefem++/FreeFem-sources-4.6/src/medit/
H A Dsproto.h138 void drawIso(pScene);
150 void matInit(pScene);
151 void matSort(pScene);
152 int matRef(pScene, int);
159 void matEdit(pScene);
231 void parEdit(pScene sc);
239 int parsop(pScene, pMesh);
249 GLuint pathList(pScene);
252 void pathFollow(pScene);
280 void drawScene(pScene);
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/dports/science/medit/medit-2012.02.05_5/sources/
H A Dsproto.h10 void updateSun(pScene ,pCamera );
12 pCamera initCamera(pScene ,int );
82 void drawIso(pScene );
94 void matInit(pScene );
95 void matSort(pScene );
96 int matRef(pScene ,int );
103 void matEdit(pScene );
187 GLuint pathList(pScene );
190 void pathFollow(pScene );
219 void drawScene(pScene );
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DPretransformVertices.cpp452 if (!pScene->mNumMeshes) in Execute()
489 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute()
495 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute()
499 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute()
526 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute()
556 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute()
603 delete[] pScene->mAnimations; in Execute()
606 pScene->mNumAnimations = 0; in Execute()
641 delete pScene->mRootNode; in Execute()
644 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute()
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H A DRemoveRedundantMaterials.cpp93 if (pScene->mNumMaterials) in Execute()
109 aiMaterial* mat = pScene->mMaterials[i]; in Execute()
148 delete pScene->mMaterials[i]; in Execute()
149 pScene->mMaterials[i] = nullptr; in Execute()
162 delete pScene->mMaterials[i]; in Execute()
163 pScene->mMaterials[i] = nullptr; in Execute()
174 if (iNewNum != pScene->mNumMaterials) { in Execute()
199 aiMesh* mesh = pScene->mMeshes[p]; in Execute()
204 delete[] pScene->mMaterials; in Execute()
205 pScene->mMaterials = ppcMaterials; in Execute()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DPretransformVertices.cpp452 if (!pScene->mNumMeshes) in Execute()
489 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute()
495 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute()
499 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute()
526 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute()
556 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute()
603 delete[] pScene->mAnimations; in Execute()
606 pScene->mNumAnimations = 0; in Execute()
641 delete pScene->mRootNode; in Execute()
644 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute()
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H A DRemoveRedundantMaterials.cpp93 if (pScene->mNumMaterials) in Execute()
109 aiMaterial* mat = pScene->mMaterials[i]; in Execute()
148 delete pScene->mMaterials[i]; in Execute()
149 pScene->mMaterials[i] = nullptr; in Execute()
162 delete pScene->mMaterials[i]; in Execute()
163 pScene->mMaterials[i] = nullptr; in Execute()
174 if (iNewNum != pScene->mNumMaterials) { in Execute()
199 aiMesh* mesh = pScene->mMeshes[p]; in Execute()
204 delete[] pScene->mMaterials; in Execute()
205 pScene->mMaterials = ppcMaterials; in Execute()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DPretransformVertices.cpp440 if (!pScene->mNumMeshes) in Execute()
477 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute()
483 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute()
487 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute()
516 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute()
546 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute()
592 delete[] pScene->mAnimations; in Execute()
595 pScene->mNumAnimations = 0; in Execute()
631 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute()
639pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras; in Execute()
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H A DRemoveRedundantMaterials.cpp86 void RemoveRedundantMatsProcess::Execute( aiScene* pScene) in Execute() argument
91 if (pScene->mNumMaterials) in Execute()
107 aiMaterial* mat = pScene->mMaterials[i]; in Execute()
138 aiHashes = new uint32_t[pScene->mNumMaterials]; in Execute()
144 delete pScene->mMaterials[i]; in Execute()
157 delete pScene->mMaterials[i]; in Execute()
168 if (iNewNum != pScene->mNumMaterials) { in Execute()
191 aiMesh* mesh = pScene->mMeshes[p]; in Execute()
195 delete[] pScene->mMaterials; in Execute()
196 pScene->mMaterials = ppcMaterials; in Execute()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DPretransformVertices.cpp433 if (!pScene->mNumMeshes) in Execute()
466 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute()
472 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute()
476 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute()
505 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute()
535 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute()
584 pScene->mNumAnimations = 0; in Execute()
616 delete pScene->mRootNode; in Execute()
620 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute()
628 pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras; in Execute()
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H A DRemoveRedundantMaterials.cpp85 void RemoveRedundantMatsProcess::Execute( aiScene* pScene) in Execute() argument
90 if (pScene->mNumMaterials) in Execute()
94 for (unsigned int i = 0;i < pScene->mNumMeshes;++i) in Execute()
106 aiMaterial* mat = pScene->mMaterials[i]; in Execute()
139 aiHashes = new uint32_t[pScene->mNumMaterials]; in Execute()
155 delete pScene->mMaterials[i]; in Execute()
181 else ppcMaterials[idx] = pScene->mMaterials[p]; in Execute()
185 aiMesh* mesh = pScene->mMeshes[p]; in Execute()
189 delete[] pScene->mMaterials; in Execute()
190 pScene->mMaterials = ppcMaterials; in Execute()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DPretransformVertices.cpp424 if (!pScene->mNumMeshes) in Execute()
461 BuildWCSMeshes(apcOutMeshes, pScene->mMeshes, pScene->mNumMeshes, pScene->mRootNode); in Execute()
467 memcpy(npp, pScene->mMeshes, sizeof(aiMesh *) * pScene->mNumMeshes); in Execute()
471 delete[] pScene->mMeshes; in Execute()
472 pScene->mMeshes = npp; in Execute()
499 CountVerticesAndFaces(pScene, pScene->mRootNode, i, *j, &iFaces, &iVertices); in Execute()
528 CollectData(pScene, pScene->mRootNode, i, *j, pcMesh, aiTemp, &s[0]); in Execute()
575 pScene->mNumAnimations = 0; in Execute()
608 delete pScene->mRootNode; in Execute()
611 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) { in Execute()
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H A DRemoveRedundantMaterials.cpp93 if (pScene->mNumMaterials) in Execute()
109 aiMaterial* mat = pScene->mMaterials[i]; in Execute()
148 delete pScene->mMaterials[i]; in Execute()
149 pScene->mMaterials[i] = nullptr; in Execute()
162 delete pScene->mMaterials[i]; in Execute()
163 pScene->mMaterials[i] = nullptr; in Execute()
174 if (iNewNum != pScene->mNumMaterials) { in Execute()
199 aiMesh* mesh = pScene->mMeshes[p]; in Execute()
204 delete[] pScene->mMaterials; in Execute()
205 pScene->mMaterials = ppcMaterials; in Execute()
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H A DRemoveVCProcess.cpp140 void RemoveVCProcess::Execute(aiScene *pScene) { in Execute() argument
144 mScene = pScene; in Execute()
150 ArrayDelete(pScene->mAnimations, pScene->mNumAnimations); in Execute()
156 ArrayDelete(pScene->mTextures, pScene->mNumTextures); in Execute()
163 delete pScene->mMaterials[i]; in Execute()
165 pScene->mNumMaterials = 1; in Execute()
186 ArrayDelete(pScene->mLights, pScene->mNumLights); in Execute()
192 ArrayDelete(pScene->mCameras, pScene->mNumCameras); in Execute()
198 ArrayDelete(pScene->mMeshes, pScene->mNumMeshes); in Execute()
207 if (!pScene->mNumMeshes || !pScene->mNumMaterials) { in Execute()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DPretransformVertices.cpp424 if (!pScene->mNumMeshes) in Execute()
461 BuildWCSMeshes(apcOutMeshes, pScene->mMeshes, pScene->mNumMeshes, pScene->mRootNode); in Execute()
467 memcpy(npp, pScene->mMeshes, sizeof(aiMesh *) * pScene->mNumMeshes); in Execute()
471 delete[] pScene->mMeshes; in Execute()
472 pScene->mMeshes = npp; in Execute()
499 CountVerticesAndFaces(pScene, pScene->mRootNode, i, *j, &iFaces, &iVertices); in Execute()
528 CollectData(pScene, pScene->mRootNode, i, *j, pcMesh, aiTemp, &s[0]); in Execute()
574 pScene->mAnimations = NULL; in Execute()
608 delete pScene->mRootNode; in Execute()
611 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) { in Execute()
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H A DRemoveRedundantMaterials.cpp93 if (pScene->mNumMaterials) in Execute()
109 aiMaterial* mat = pScene->mMaterials[i]; in Execute()
148 delete pScene->mMaterials[i]; in Execute()
149 pScene->mMaterials[i] = nullptr; in Execute()
162 delete pScene->mMaterials[i]; in Execute()
163 pScene->mMaterials[i] = nullptr; in Execute()
174 if (iNewNum != pScene->mNumMaterials) { in Execute()
199 aiMesh* mesh = pScene->mMeshes[p]; in Execute()
204 delete[] pScene->mMaterials; in Execute()
205 pScene->mMaterials = ppcMaterials; in Execute()
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H A DRemoveVCProcess.cpp146 void RemoveVCProcess::Execute( aiScene* pScene) in Execute() argument
151 mScene = pScene; in Execute()
158 ArrayDelete(pScene->mAnimations,pScene->mNumAnimations); in Execute()
165 ArrayDelete(pScene->mTextures,pScene->mNumTextures); in Execute()
173 delete pScene->mMaterials[i]; in Execute()
175 pScene->mNumMaterials = 1; in Execute()
197 ArrayDelete(pScene->mLights,pScene->mNumLights); in Execute()
204 ArrayDelete(pScene->mCameras,pScene->mNumCameras); in Execute()
211 ArrayDelete(pScene->mMeshes,pScene->mNumMeshes); in Execute()
224 if (!pScene->mNumMeshes || !pScene->mNumMaterials) in Execute()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DPretransformVertices.cpp446 if (!pScene->mNumMeshes) in Execute()
483 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute()
489 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute()
493 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute()
522 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute()
552 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute()
598 delete[] pScene->mAnimations; in Execute()
601 pScene->mNumAnimations = 0; in Execute()
639 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute()
647pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras; in Execute()
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H A DRemoveRedundantMaterials.cpp92 if (pScene->mNumMaterials) in Execute()
108 aiMaterial* mat = pScene->mMaterials[i]; in Execute()
147 delete pScene->mMaterials[i]; in Execute()
148 pScene->mMaterials[i] = nullptr; in Execute()
161 delete pScene->mMaterials[i]; in Execute()
162 pScene->mMaterials[i] = nullptr; in Execute()
173 if (iNewNum != pScene->mNumMaterials) { in Execute()
198 aiMesh* mesh = pScene->mMeshes[p]; in Execute()
203 delete[] pScene->mMaterials; in Execute()
204 pScene->mMaterials = ppcMaterials; in Execute()
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H A DOpenGEXImporter.h113 void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene );
115 void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene );
120 void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene );
125 void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene );
129 void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene );
133 void copyMeshes( aiScene *pScene );
134 void copyCameras( aiScene *pScene );
135 void copyLights( aiScene *pScene );
136 void copyMaterials( aiScene *pScene );
138 void pushNode( aiNode *node, aiScene *pScene );
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DPretransformVertices.cpp440 if (!pScene->mNumMeshes) in Execute()
477 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute()
483 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute()
487 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute()
516 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute()
546 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute()
592 delete[] pScene->mAnimations; in Execute()
595 pScene->mNumAnimations = 0; in Execute()
632 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute()
640pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras; in Execute()
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H A DOpenGEXImporter.h110 void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene );
112 void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene );
117 void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene );
122 void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene );
126 void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene );
128 void handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene );
130 void copyMeshes( aiScene *pScene );
131 void copyCameras( aiScene *pScene );
132 void copyLights( aiScene *pScene );
135 void pushNode( aiNode *node, aiScene *pScene );
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H A DRemoveRedundantMaterials.cpp86 void RemoveRedundantMatsProcess::Execute( aiScene* pScene) in Execute() argument
91 if (pScene->mNumMaterials) in Execute()
95 for (unsigned int i = 0;i < pScene->mNumMeshes;++i) in Execute()
107 aiMaterial* mat = pScene->mMaterials[i]; in Execute()
146 delete pScene->mMaterials[i]; in Execute()
159 delete pScene->mMaterials[i]; in Execute()
170 if (iNewNum != pScene->mNumMaterials) { in Execute()
192 aiMesh* mesh = pScene->mMeshes[p]; in Execute()
197 delete[] pScene->mMaterials; in Execute()
198 pScene->mMaterials = ppcMaterials; in Execute()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/OpenGEX/
H A DOpenGEXImporter.h114 void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene );
116 void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene );
121 void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene );
126 void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene );
130 void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene );
134 void copyMeshes( aiScene *pScene );
135 void copyCameras( aiScene *pScene );
136 void copyLights( aiScene *pScene );
137 void copyMaterials( aiScene *pScene );
139 void pushNode( aiNode *node, aiScene *pScene );
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/OpenGEX/
H A DOpenGEXImporter.h115 void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene );
117 void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene );
122 void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene );
127 void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene );
131 void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene );
135 void copyMeshes( aiScene *pScene );
136 void copyCameras( aiScene *pScene );
137 void copyLights( aiScene *pScene );
138 void copyMaterials( aiScene *pScene );
140 void pushNode( aiNode *node, aiScene *pScene );
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