/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | utRemoveComponent.cpp | 57 aiScene *pScene; member in RemoveVCProcessTest 64 pScene = new aiScene(); in SetUp() 67 pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 2]; in SetUp() 82 pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 2]; in SetUp() 86 pScene->mTextures = new aiTexture *[pScene->mNumTextures = 2]; in SetUp() 90 pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = 2]; in SetUp() 94 pScene->mLights = new aiLight *[pScene->mNumLights = 2]; in SetUp() 98 pScene->mCameras = new aiCamera *[pScene->mNumCameras = 2]; in SetUp() 105 delete pScene; in TearDown() 112 piProcess->Execute(pScene); in TEST_F() [all …]
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/dports/math/freefem++/FreeFem-sources-4.6/src/medit/ |
H A D | sproto.h | 138 void drawIso(pScene); 150 void matInit(pScene); 151 void matSort(pScene); 152 int matRef(pScene, int); 159 void matEdit(pScene); 231 void parEdit(pScene sc); 239 int parsop(pScene, pMesh); 249 GLuint pathList(pScene); 252 void pathFollow(pScene); 280 void drawScene(pScene); [all …]
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/dports/science/medit/medit-2012.02.05_5/sources/ |
H A D | sproto.h | 10 void updateSun(pScene ,pCamera ); 12 pCamera initCamera(pScene ,int ); 82 void drawIso(pScene ); 94 void matInit(pScene ); 95 void matSort(pScene ); 96 int matRef(pScene ,int ); 103 void matEdit(pScene ); 187 GLuint pathList(pScene ); 190 void pathFollow(pScene ); 219 void drawScene(pScene ); [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | PretransformVertices.cpp | 452 if (!pScene->mNumMeshes) in Execute() 489 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute() 495 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute() 499 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute() 526 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute() 556 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute() 603 delete[] pScene->mAnimations; in Execute() 606 pScene->mNumAnimations = 0; in Execute() 641 delete pScene->mRootNode; in Execute() 644 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute() [all …]
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H A D | RemoveRedundantMaterials.cpp | 93 if (pScene->mNumMaterials) in Execute() 109 aiMaterial* mat = pScene->mMaterials[i]; in Execute() 148 delete pScene->mMaterials[i]; in Execute() 149 pScene->mMaterials[i] = nullptr; in Execute() 162 delete pScene->mMaterials[i]; in Execute() 163 pScene->mMaterials[i] = nullptr; in Execute() 174 if (iNewNum != pScene->mNumMaterials) { in Execute() 199 aiMesh* mesh = pScene->mMeshes[p]; in Execute() 204 delete[] pScene->mMaterials; in Execute() 205 pScene->mMaterials = ppcMaterials; in Execute() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | PretransformVertices.cpp | 452 if (!pScene->mNumMeshes) in Execute() 489 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute() 495 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute() 499 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute() 526 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute() 556 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute() 603 delete[] pScene->mAnimations; in Execute() 606 pScene->mNumAnimations = 0; in Execute() 641 delete pScene->mRootNode; in Execute() 644 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute() [all …]
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H A D | RemoveRedundantMaterials.cpp | 93 if (pScene->mNumMaterials) in Execute() 109 aiMaterial* mat = pScene->mMaterials[i]; in Execute() 148 delete pScene->mMaterials[i]; in Execute() 149 pScene->mMaterials[i] = nullptr; in Execute() 162 delete pScene->mMaterials[i]; in Execute() 163 pScene->mMaterials[i] = nullptr; in Execute() 174 if (iNewNum != pScene->mNumMaterials) { in Execute() 199 aiMesh* mesh = pScene->mMeshes[p]; in Execute() 204 delete[] pScene->mMaterials; in Execute() 205 pScene->mMaterials = ppcMaterials; in Execute() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | PretransformVertices.cpp | 440 if (!pScene->mNumMeshes) in Execute() 477 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute() 483 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute() 487 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute() 516 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute() 546 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute() 592 delete[] pScene->mAnimations; in Execute() 595 pScene->mNumAnimations = 0; in Execute() 631 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute() 639 … pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras; in Execute() [all …]
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H A D | RemoveRedundantMaterials.cpp | 86 void RemoveRedundantMatsProcess::Execute( aiScene* pScene) in Execute() argument 91 if (pScene->mNumMaterials) in Execute() 107 aiMaterial* mat = pScene->mMaterials[i]; in Execute() 138 aiHashes = new uint32_t[pScene->mNumMaterials]; in Execute() 144 delete pScene->mMaterials[i]; in Execute() 157 delete pScene->mMaterials[i]; in Execute() 168 if (iNewNum != pScene->mNumMaterials) { in Execute() 191 aiMesh* mesh = pScene->mMeshes[p]; in Execute() 195 delete[] pScene->mMaterials; in Execute() 196 pScene->mMaterials = ppcMaterials; in Execute() [all …]
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | PretransformVertices.cpp | 433 if (!pScene->mNumMeshes) in Execute() 466 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute() 472 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute() 476 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute() 505 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute() 535 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute() 584 pScene->mNumAnimations = 0; in Execute() 616 delete pScene->mRootNode; in Execute() 620 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute() 628 pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras; in Execute() [all …]
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H A D | RemoveRedundantMaterials.cpp | 85 void RemoveRedundantMatsProcess::Execute( aiScene* pScene) in Execute() argument 90 if (pScene->mNumMaterials) in Execute() 94 for (unsigned int i = 0;i < pScene->mNumMeshes;++i) in Execute() 106 aiMaterial* mat = pScene->mMaterials[i]; in Execute() 139 aiHashes = new uint32_t[pScene->mNumMaterials]; in Execute() 155 delete pScene->mMaterials[i]; in Execute() 181 else ppcMaterials[idx] = pScene->mMaterials[p]; in Execute() 185 aiMesh* mesh = pScene->mMeshes[p]; in Execute() 189 delete[] pScene->mMaterials; in Execute() 190 pScene->mMaterials = ppcMaterials; in Execute() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | PretransformVertices.cpp | 424 if (!pScene->mNumMeshes) in Execute() 461 BuildWCSMeshes(apcOutMeshes, pScene->mMeshes, pScene->mNumMeshes, pScene->mRootNode); in Execute() 467 memcpy(npp, pScene->mMeshes, sizeof(aiMesh *) * pScene->mNumMeshes); in Execute() 471 delete[] pScene->mMeshes; in Execute() 472 pScene->mMeshes = npp; in Execute() 499 CountVerticesAndFaces(pScene, pScene->mRootNode, i, *j, &iFaces, &iVertices); in Execute() 528 CollectData(pScene, pScene->mRootNode, i, *j, pcMesh, aiTemp, &s[0]); in Execute() 575 pScene->mNumAnimations = 0; in Execute() 608 delete pScene->mRootNode; in Execute() 611 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) { in Execute() [all …]
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H A D | RemoveRedundantMaterials.cpp | 93 if (pScene->mNumMaterials) in Execute() 109 aiMaterial* mat = pScene->mMaterials[i]; in Execute() 148 delete pScene->mMaterials[i]; in Execute() 149 pScene->mMaterials[i] = nullptr; in Execute() 162 delete pScene->mMaterials[i]; in Execute() 163 pScene->mMaterials[i] = nullptr; in Execute() 174 if (iNewNum != pScene->mNumMaterials) { in Execute() 199 aiMesh* mesh = pScene->mMeshes[p]; in Execute() 204 delete[] pScene->mMaterials; in Execute() 205 pScene->mMaterials = ppcMaterials; in Execute() [all …]
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H A D | RemoveVCProcess.cpp | 140 void RemoveVCProcess::Execute(aiScene *pScene) { in Execute() argument 144 mScene = pScene; in Execute() 150 ArrayDelete(pScene->mAnimations, pScene->mNumAnimations); in Execute() 156 ArrayDelete(pScene->mTextures, pScene->mNumTextures); in Execute() 163 delete pScene->mMaterials[i]; in Execute() 165 pScene->mNumMaterials = 1; in Execute() 186 ArrayDelete(pScene->mLights, pScene->mNumLights); in Execute() 192 ArrayDelete(pScene->mCameras, pScene->mNumCameras); in Execute() 198 ArrayDelete(pScene->mMeshes, pScene->mNumMeshes); in Execute() 207 if (!pScene->mNumMeshes || !pScene->mNumMaterials) { in Execute() [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | PretransformVertices.cpp | 424 if (!pScene->mNumMeshes) in Execute() 461 BuildWCSMeshes(apcOutMeshes, pScene->mMeshes, pScene->mNumMeshes, pScene->mRootNode); in Execute() 467 memcpy(npp, pScene->mMeshes, sizeof(aiMesh *) * pScene->mNumMeshes); in Execute() 471 delete[] pScene->mMeshes; in Execute() 472 pScene->mMeshes = npp; in Execute() 499 CountVerticesAndFaces(pScene, pScene->mRootNode, i, *j, &iFaces, &iVertices); in Execute() 528 CollectData(pScene, pScene->mRootNode, i, *j, pcMesh, aiTemp, &s[0]); in Execute() 574 pScene->mAnimations = NULL; in Execute() 608 delete pScene->mRootNode; in Execute() 611 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) { in Execute() [all …]
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H A D | RemoveRedundantMaterials.cpp | 93 if (pScene->mNumMaterials) in Execute() 109 aiMaterial* mat = pScene->mMaterials[i]; in Execute() 148 delete pScene->mMaterials[i]; in Execute() 149 pScene->mMaterials[i] = nullptr; in Execute() 162 delete pScene->mMaterials[i]; in Execute() 163 pScene->mMaterials[i] = nullptr; in Execute() 174 if (iNewNum != pScene->mNumMaterials) { in Execute() 199 aiMesh* mesh = pScene->mMeshes[p]; in Execute() 204 delete[] pScene->mMaterials; in Execute() 205 pScene->mMaterials = ppcMaterials; in Execute() [all …]
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H A D | RemoveVCProcess.cpp | 146 void RemoveVCProcess::Execute( aiScene* pScene) in Execute() argument 151 mScene = pScene; in Execute() 158 ArrayDelete(pScene->mAnimations,pScene->mNumAnimations); in Execute() 165 ArrayDelete(pScene->mTextures,pScene->mNumTextures); in Execute() 173 delete pScene->mMaterials[i]; in Execute() 175 pScene->mNumMaterials = 1; in Execute() 197 ArrayDelete(pScene->mLights,pScene->mNumLights); in Execute() 204 ArrayDelete(pScene->mCameras,pScene->mNumCameras); in Execute() 211 ArrayDelete(pScene->mMeshes,pScene->mNumMeshes); in Execute() 224 if (!pScene->mNumMeshes || !pScene->mNumMaterials) in Execute() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | PretransformVertices.cpp | 446 if (!pScene->mNumMeshes) in Execute() 483 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute() 489 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute() 493 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute() 522 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute() 552 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute() 598 delete[] pScene->mAnimations; in Execute() 601 pScene->mNumAnimations = 0; in Execute() 639 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute() 647 … pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras; in Execute() [all …]
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H A D | RemoveRedundantMaterials.cpp | 92 if (pScene->mNumMaterials) in Execute() 108 aiMaterial* mat = pScene->mMaterials[i]; in Execute() 147 delete pScene->mMaterials[i]; in Execute() 148 pScene->mMaterials[i] = nullptr; in Execute() 161 delete pScene->mMaterials[i]; in Execute() 162 pScene->mMaterials[i] = nullptr; in Execute() 173 if (iNewNum != pScene->mNumMaterials) { in Execute() 198 aiMesh* mesh = pScene->mMeshes[p]; in Execute() 203 delete[] pScene->mMaterials; in Execute() 204 pScene->mMaterials = ppcMaterials; in Execute() [all …]
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H A D | OpenGEXImporter.h | 113 void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene ); 115 void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene ); 120 void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene ); 125 void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene ); 129 void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ); 133 void copyMeshes( aiScene *pScene ); 134 void copyCameras( aiScene *pScene ); 135 void copyLights( aiScene *pScene ); 136 void copyMaterials( aiScene *pScene ); 138 void pushNode( aiNode *node, aiScene *pScene ); [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | PretransformVertices.cpp | 440 if (!pScene->mNumMeshes) in Execute() 477 BuildWCSMeshes(apcOutMeshes,pScene->mMeshes,pScene->mNumMeshes, pScene->mRootNode); in Execute() 483 memcpy(npp,pScene->mMeshes,sizeof(aiMesh*)*pScene->mNumMeshes); in Execute() 487 delete[] pScene->mMeshes; pScene->mMeshes = npp; in Execute() 516 CountVerticesAndFaces(pScene,pScene->mRootNode,i,*j,&iFaces,&iVertices); in Execute() 546 CollectData(pScene,pScene->mRootNode,i,*j,pcMesh,aiTemp,&s[0]); in Execute() 592 delete[] pScene->mAnimations; in Execute() 595 pScene->mNumAnimations = 0; in Execute() 632 if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras) in Execute() 640 … pScene->mRootNode->mNumChildren = pScene->mNumMeshes+pScene->mNumLights+pScene->mNumCameras; in Execute() [all …]
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H A D | OpenGEXImporter.h | 110 void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene ); 112 void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene ); 117 void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene ); 122 void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene ); 126 void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ); 128 void handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene ); 130 void copyMeshes( aiScene *pScene ); 131 void copyCameras( aiScene *pScene ); 132 void copyLights( aiScene *pScene ); 135 void pushNode( aiNode *node, aiScene *pScene ); [all …]
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H A D | RemoveRedundantMaterials.cpp | 86 void RemoveRedundantMatsProcess::Execute( aiScene* pScene) in Execute() argument 91 if (pScene->mNumMaterials) in Execute() 95 for (unsigned int i = 0;i < pScene->mNumMeshes;++i) in Execute() 107 aiMaterial* mat = pScene->mMaterials[i]; in Execute() 146 delete pScene->mMaterials[i]; in Execute() 159 delete pScene->mMaterials[i]; in Execute() 170 if (iNewNum != pScene->mNumMaterials) { in Execute() 192 aiMesh* mesh = pScene->mMeshes[p]; in Execute() 197 delete[] pScene->mMaterials; in Execute() 198 pScene->mMaterials = ppcMaterials; in Execute() [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/OpenGEX/ |
H A D | OpenGEXImporter.h | 114 void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene ); 116 void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene ); 121 void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene ); 126 void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene ); 130 void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ); 134 void copyMeshes( aiScene *pScene ); 135 void copyCameras( aiScene *pScene ); 136 void copyLights( aiScene *pScene ); 137 void copyMaterials( aiScene *pScene ); 139 void pushNode( aiNode *node, aiScene *pScene ); [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/OpenGEX/ |
H A D | OpenGEXImporter.h | 115 void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene ); 117 void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene ); 122 void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene ); 127 void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene ); 131 void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ); 135 void copyMeshes( aiScene *pScene ); 136 void copyCameras( aiScene *pScene ); 137 void copyLights( aiScene *pScene ); 138 void copyMaterials( aiScene *pScene ); 140 void pushNode( aiNode *node, aiScene *pScene ); [all …]
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