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Searched refs:pSectnum (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp1053 int16_t pSectnum = pPlayer->cursectnum; in G_MoveZombieActors() local
1055 updatesector(p.x, p.y, &pSectnum); in G_MoveZombieActors()
1057 if (pSectnum == -1) in G_MoveZombieActors()
1077 canSeePlayer = cansee(s.x, s.y, s.z, sectNum, p.x, p.y, p.z, pSectnum); in G_MoveZombieActors()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp833 int16_t pSectnum = pPlayer->cursectnum; in G_MoveZombieActors() local
835 updatesector(p.x, p.y, &pSectnum); in G_MoveZombieActors()
837 if (pSectnum == -1) in G_MoveZombieActors()