/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 55 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 73 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 89 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 106 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 112 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 121 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
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H A D | Shader.cpp | 274 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CalcPrivateShaderSize() argument 542 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateVertexShader() argument 678 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateGeometryShader() argument 815 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CalcPrivateGeometryShaderWithStreamOutput() argument 839 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CreateGeometryShaderWithStreamOutput() argument 994 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreatePixelShader() argument
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 55 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 73 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 89 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 106 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 112 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 121 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
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H A D | Shader.cpp | 274 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CalcPrivateShaderSize() argument 542 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateVertexShader() argument 678 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateGeometryShader() argument 815 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CalcPrivateGeometryShaderWithStreamOutput() argument 839 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CreateGeometryShaderWithStreamOutput() argument 994 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreatePixelShader() argument
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 55 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 73 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 89 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 106 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 112 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 121 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
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H A D | Shader.cpp | 274 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CalcPrivateShaderSize() argument 542 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateVertexShader() argument 678 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateGeometryShader() argument 815 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CalcPrivateGeometryShaderWithStreamOutput() argument 839 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CreateGeometryShaderWithStreamOutput() argument 994 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreatePixelShader() argument
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 55 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 73 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 89 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 106 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 112 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 121 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
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H A D | Shader.cpp | 274 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CalcPrivateShaderSize() argument 542 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateVertexShader() argument 678 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateGeometryShader() argument 815 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CalcPrivateGeometryShaderWithStreamOutput() argument 839 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CreateGeometryShaderWithStreamOutput() argument 994 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreatePixelShader() argument
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 55 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 73 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 89 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 106 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 112 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 121 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
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H A D | Shader.cpp | 274 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CalcPrivateShaderSize() argument 542 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateVertexShader() argument 678 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateGeometryShader() argument 815 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CalcPrivateGeometryShaderWithStreamOutput() argument 839 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CreateGeometryShaderWithStreamOutput() argument 994 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreatePixelShader() argument
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 55 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 73 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 89 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 106 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 112 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 121 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
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H A D | Shader.cpp | 274 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CalcPrivateShaderSize() argument 542 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateVertexShader() argument 678 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateGeometryShader() argument 815 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CalcPrivateGeometryShaderWithStreamOutput() argument 839 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CreateGeometryShaderWithStreamOutput() argument 994 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreatePixelShader() argument
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 55 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 73 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 89 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 106 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 112 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 121 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
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H A D | Shader.cpp | 274 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CalcPrivateShaderSize() argument 542 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateVertexShader() argument 678 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateGeometryShader() argument 815 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CalcPrivateGeometryShaderWithStreamOutput() argument 839 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CreateGeometryShaderWithStreamOutput() argument 994 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreatePixelShader() argument
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 55 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 73 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 89 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 106 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 112 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 121 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
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H A D | Shader.cpp | 274 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CalcPrivateShaderSize() argument 542 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateVertexShader() argument 678 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateGeometryShader() argument 815 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CalcPrivateGeometryShaderWithStreamOutput() argument 839 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CreateGeometryShaderWithStreamOutput() argument 994 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreatePixelShader() argument
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 55 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 73 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 89 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 106 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 112 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 121 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
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H A D | Shader.cpp | 274 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CalcPrivateShaderSize() argument 542 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateVertexShader() argument 678 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateGeometryShader() argument 815 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CalcPrivateGeometryShaderWithStreamOutput() argument 839 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CreateGeometryShaderWithStreamOutput() argument 994 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreatePixelShader() argument
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 55 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 73 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 89 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 106 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 112 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 121 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
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H A D | Shader.cpp | 274 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CalcPrivateShaderSize() argument 542 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateVertexShader() argument 678 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreateGeometryShader() argument 815 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CalcPrivateGeometryShaderWithStreamOutput() argument 839 …__in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) … in CreateGeometryShaderWithStreamOutput() argument 994 __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) // IN in CreatePixelShader() argument
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/Microsoft.CSharp/src/Microsoft/CSharp/RuntimeBinder/Semantics/ |
H A D | Operators.cs | 1162 int nBestSignature = pSignatures.Count - 1; in BindStandardUnaryOperator() 1176 pSignatures)) in BindStandardUnaryOperator() 1178 if (pSignatures.Count == 0) in BindStandardUnaryOperator() 1185 if (pSignatures.Count != 1) in BindStandardUnaryOperator() 1196 … int nT = WhichUofsIsBetter(pSignatures[nBestSignature], pSignatures[iuofs], type); in BindStandardUnaryOperator() 1220 … if (WhichUofsIsBetter(pSignatures[nBestSignature], pSignatures[iuofs], type) >= 0) in BindStandardUnaryOperator() 1229 nBestSignature = pSignatures.Count - 1; in BindStandardUnaryOperator() 1235 UnaOpFullSig uofs = pSignatures[nBestSignature]; in BindStandardUnaryOperator() 1363 List<UnaOpFullSig> pSignatures) in FindApplicableSignatures() argument 1441 pSignatures.Add(result); in FindApplicableSignatures() [all …]
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/dports/graphics/poppler-qt5/poppler-21.12.0/qt6/src/ |
H A D | poppler-document.cc | 805 const std::vector<::FormFieldSignature *> pSignatures = m_doc->doc->getSignatureFields(); in signatures() local 807 for (::FormFieldSignature *pSignature : pSignatures) { in signatures()
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/dports/graphics/poppler-qt5/poppler-21.12.0/qt5/src/ |
H A D | poppler-document.cc | 829 const std::vector<::FormFieldSignature *> pSignatures = m_doc->doc->getSignatureFields(); in signatures() local 831 for (::FormFieldSignature *pSignature : pSignatures) { in signatures()
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/dports/graphics/poppler/poppler-21.12.0/qt5/src/ |
H A D | poppler-document.cc | 829 const std::vector<::FormFieldSignature *> pSignatures = m_doc->doc->getSignatureFields(); in signatures() local 831 for (::FormFieldSignature *pSignature : pSignatures) { in signatures()
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/dports/graphics/poppler/poppler-21.12.0/qt6/src/ |
H A D | poppler-document.cc | 805 const std::vector<::FormFieldSignature *> pSignatures = m_doc->doc->getSignatureFields(); in signatures() local 807 for (::FormFieldSignature *pSignature : pSignatures) { in signatures()
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