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Searched refs:pSoundBuffer (Results 1 – 12 of 12) sorted by relevance

/dports/audio/libmikmod/libmikmod-3.3.11.1/drivers/
H A Ddrv_ds.c108 (pSoundBuffer,&soundBufferCurrentPosition,NULL); in updateBufferProc()
116 (pSoundBuffer,start,fragsize,&pBlock1,&blockBytes1, in updateBufferProc()
118 IDirectSoundBuffer_Restore(pSoundBuffer); in updateBufferProc()
303 if(pSoundBuffer) { in DS_Exit()
306 IDirectSoundBuffer_Stop(pSoundBuffer); in DS_Exit()
307 IDirectSoundBuffer_Release(pSoundBuffer); in DS_Exit()
308 pSoundBuffer = NULL; in DS_Exit()
336 if (do_update && pSoundBuffer) { in DS_Update()
341 IDirectSoundBuffer_Restore (pSoundBuffer); in DS_Update()
364 if (pSoundBuffer) in DS_PlayStop()
[all …]
/dports/emulators/frodo/Frodo-4.1b/Src/
H A DSID_WIN32.i56 LPDIRECTSOUNDBUFFER pSoundBuffer; variable
228 pSoundBuffer = NULL; in DirectSound()
284 dsrval = pDS->CreateSoundBuffer(&dsbd, &pSoundBuffer, NULL); in DirectSound()
296 if (pSoundBuffer != NULL) { in ~DirectSound()
297 pSoundBuffer->Release(); in ~DirectSound()
298 pSoundBuffer = NULL; in ~DirectSound()
330 HRESULT dsrval = pSoundBuffer->Lock(position, length, in Write()
344 dsrval = pSoundBuffer->Unlock(pMem1, dwSize1, pMem2, dwSize2); in Write()
351 dsrval = pSoundBuffer->Play(0, 0, DSBPLAY_LOOPING); in Write()
360 HRESULT dsrval = pSoundBuffer->Stop(); in Pause()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/
H A Dd_tp84.cpp33 static INT16 *pSoundBuffer[3]; variable
950 SN76496Update(0, pSoundBuffer[0], nSegmentLength); in DrvFrame()
951 SN76496Update(1, pSoundBuffer[1], nSegmentLength); in DrvFrame()
952 SN76496Update(2, pSoundBuffer[2], nSegmentLength); in DrvFrame()
954 filter_rc_update(0, pSoundBuffer[0], pSoundBuf, nSegmentLength); in DrvFrame()
955 filter_rc_update(1, pSoundBuffer[1], pSoundBuf, nSegmentLength); in DrvFrame()
956 filter_rc_update(2, pSoundBuffer[2], pSoundBuf, nSegmentLength); in DrvFrame()
967 SN76496Update(0, pSoundBuffer[0], nSegmentLength); in DrvFrame()
968 SN76496Update(1, pSoundBuffer[1], nSegmentLength); in DrvFrame()
969 SN76496Update(2, pSoundBuffer[2], nSegmentLength); in DrvFrame()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/
H A Dd_tp84.cpp33 static INT16 *pSoundBuffer[3]; variable
518 pSoundBuffer[0] = (INT16*)Next; Next += nBurnSoundLen * sizeof(INT16) * 2; in MemIndex()
519 pSoundBuffer[1] = (INT16*)Next; Next += nBurnSoundLen * sizeof(INT16) * 2; in MemIndex()
520 pSoundBuffer[2] = (INT16*)Next; Next += nBurnSoundLen * sizeof(INT16) * 2; in MemIndex()
953 SN76496Update(0, pSoundBuffer[0], nBurnSoundLen); in DrvFrame()
954 SN76496Update(1, pSoundBuffer[1], nBurnSoundLen); in DrvFrame()
955 SN76496Update(2, pSoundBuffer[2], nBurnSoundLen); in DrvFrame()
957 filter_rc_update(0, pSoundBuffer[0], pBurnSoundOut, nBurnSoundLen); in DrvFrame()
958 filter_rc_update(1, pSoundBuffer[1], pBurnSoundOut, nBurnSoundLen); in DrvFrame()
959 filter_rc_update(2, pSoundBuffer[2], pBurnSoundOut, nBurnSoundLen); in DrvFrame()
/dports/multimedia/sabbu/sabbu-0.3.0/Source/
H A Dsound.cpp278 long sound_buffer_fill(void *pSoundBuffer,long bufferLen, struct sound_play_data *data) in sound_buffer_fill() argument
314 read = (long) sf_read_short(data->snd, (short *) pSoundBuffer, toRead); in sound_buffer_fill()
315 memset((char *) pSoundBuffer + read*2, 0, bufferLen - read * 2); in sound_buffer_fill()
321 short *buf = (short *) pSoundBuffer; in sound_buffer_fill()
H A Dsound.h36 long sound_buffer_fill(void *pSoundBuffer,long bufferLen, struct sound_play_data *data);
H A Dsound_coreaudio.cpp40 void mySoundProc(void *pSoundBuffer,long bufferLen);
H A Dsound_alsa.cpp34 void mySoundProc(void *pSoundBuffer,long bufferLen);
H A Dsound_oss.cpp33 void mySoundProc(void *pSoundBuffer,long bufferLen);
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_suna16.cpp32 static INT16 *pSoundBuffer; variable
1296 pSoundBuffer = (INT16*)Next; Next += nBurnSoundLen * 2 * sizeof(INT16); in MemIndex()
1931 INT16* pSoundBuf = pSoundBuffer + (nSoundBufferPos << 1); in BestbestFrame()
1942 INT16* pSoundBuf = pSoundBuffer + (nSoundBufferPos << 1); in BestbestFrame()
1954 pBurnSoundOut[(i << 1) + 0] += pSoundBuffer[(i << 1) + 0]; in BestbestFrame()
1955 pBurnSoundOut[(i << 1) + 1] += pSoundBuffer[(i << 1) + 1]; in BestbestFrame()
/dports/audio/gnaural/gnaural-1.0.20110606/src/
H A DBinauralBeat.h146 void BB_MainLoop (void *pSoundBuffer, long bufferLen);
H A DBinauralBeat.c401 void BB_MainLoop (void *pSoundBuffer, long bufferLen) in BB_MainLoop() argument
417 signed short *pSample = (signed short int *) pSoundBuffer; in BB_MainLoop()