/dports/audio/libmikmod/libmikmod-3.3.11.1/drivers/ |
H A D | drv_ds.c | 108 (pSoundBuffer,&soundBufferCurrentPosition,NULL); in updateBufferProc() 116 (pSoundBuffer,start,fragsize,&pBlock1,&blockBytes1, in updateBufferProc() 118 IDirectSoundBuffer_Restore(pSoundBuffer); in updateBufferProc() 303 if(pSoundBuffer) { in DS_Exit() 306 IDirectSoundBuffer_Stop(pSoundBuffer); in DS_Exit() 307 IDirectSoundBuffer_Release(pSoundBuffer); in DS_Exit() 308 pSoundBuffer = NULL; in DS_Exit() 336 if (do_update && pSoundBuffer) { in DS_Update() 341 IDirectSoundBuffer_Restore (pSoundBuffer); in DS_Update() 364 if (pSoundBuffer) in DS_PlayStop() [all …]
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/dports/emulators/frodo/Frodo-4.1b/Src/ |
H A D | SID_WIN32.i | 56 LPDIRECTSOUNDBUFFER pSoundBuffer; variable 228 pSoundBuffer = NULL; in DirectSound() 284 dsrval = pDS->CreateSoundBuffer(&dsbd, &pSoundBuffer, NULL); in DirectSound() 296 if (pSoundBuffer != NULL) { in ~DirectSound() 297 pSoundBuffer->Release(); in ~DirectSound() 298 pSoundBuffer = NULL; in ~DirectSound() 330 HRESULT dsrval = pSoundBuffer->Lock(position, length, in Write() 344 dsrval = pSoundBuffer->Unlock(pMem1, dwSize1, pMem2, dwSize2); in Write() 351 dsrval = pSoundBuffer->Play(0, 0, DSBPLAY_LOOPING); in Write() 360 HRESULT dsrval = pSoundBuffer->Stop(); in Pause() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/ |
H A D | d_tp84.cpp | 33 static INT16 *pSoundBuffer[3]; variable 950 SN76496Update(0, pSoundBuffer[0], nSegmentLength); in DrvFrame() 951 SN76496Update(1, pSoundBuffer[1], nSegmentLength); in DrvFrame() 952 SN76496Update(2, pSoundBuffer[2], nSegmentLength); in DrvFrame() 954 filter_rc_update(0, pSoundBuffer[0], pSoundBuf, nSegmentLength); in DrvFrame() 955 filter_rc_update(1, pSoundBuffer[1], pSoundBuf, nSegmentLength); in DrvFrame() 956 filter_rc_update(2, pSoundBuffer[2], pSoundBuf, nSegmentLength); in DrvFrame() 967 SN76496Update(0, pSoundBuffer[0], nSegmentLength); in DrvFrame() 968 SN76496Update(1, pSoundBuffer[1], nSegmentLength); in DrvFrame() 969 SN76496Update(2, pSoundBuffer[2], nSegmentLength); in DrvFrame() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/ |
H A D | d_tp84.cpp | 33 static INT16 *pSoundBuffer[3]; variable 518 pSoundBuffer[0] = (INT16*)Next; Next += nBurnSoundLen * sizeof(INT16) * 2; in MemIndex() 519 pSoundBuffer[1] = (INT16*)Next; Next += nBurnSoundLen * sizeof(INT16) * 2; in MemIndex() 520 pSoundBuffer[2] = (INT16*)Next; Next += nBurnSoundLen * sizeof(INT16) * 2; in MemIndex() 953 SN76496Update(0, pSoundBuffer[0], nBurnSoundLen); in DrvFrame() 954 SN76496Update(1, pSoundBuffer[1], nBurnSoundLen); in DrvFrame() 955 SN76496Update(2, pSoundBuffer[2], nBurnSoundLen); in DrvFrame() 957 filter_rc_update(0, pSoundBuffer[0], pBurnSoundOut, nBurnSoundLen); in DrvFrame() 958 filter_rc_update(1, pSoundBuffer[1], pBurnSoundOut, nBurnSoundLen); in DrvFrame() 959 filter_rc_update(2, pSoundBuffer[2], pBurnSoundOut, nBurnSoundLen); in DrvFrame()
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/dports/multimedia/sabbu/sabbu-0.3.0/Source/ |
H A D | sound.cpp | 278 long sound_buffer_fill(void *pSoundBuffer,long bufferLen, struct sound_play_data *data) in sound_buffer_fill() argument 314 read = (long) sf_read_short(data->snd, (short *) pSoundBuffer, toRead); in sound_buffer_fill() 315 memset((char *) pSoundBuffer + read*2, 0, bufferLen - read * 2); in sound_buffer_fill() 321 short *buf = (short *) pSoundBuffer; in sound_buffer_fill()
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H A D | sound.h | 36 long sound_buffer_fill(void *pSoundBuffer,long bufferLen, struct sound_play_data *data);
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H A D | sound_coreaudio.cpp | 40 void mySoundProc(void *pSoundBuffer,long bufferLen);
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H A D | sound_alsa.cpp | 34 void mySoundProc(void *pSoundBuffer,long bufferLen);
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H A D | sound_oss.cpp | 33 void mySoundProc(void *pSoundBuffer,long bufferLen);
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/ |
H A D | d_suna16.cpp | 32 static INT16 *pSoundBuffer; variable 1296 pSoundBuffer = (INT16*)Next; Next += nBurnSoundLen * 2 * sizeof(INT16); in MemIndex() 1931 INT16* pSoundBuf = pSoundBuffer + (nSoundBufferPos << 1); in BestbestFrame() 1942 INT16* pSoundBuf = pSoundBuffer + (nSoundBufferPos << 1); in BestbestFrame() 1954 pBurnSoundOut[(i << 1) + 0] += pSoundBuffer[(i << 1) + 0]; in BestbestFrame() 1955 pBurnSoundOut[(i << 1) + 1] += pSoundBuffer[(i << 1) + 1]; in BestbestFrame()
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/dports/audio/gnaural/gnaural-1.0.20110606/src/ |
H A D | BinauralBeat.h | 146 void BB_MainLoop (void *pSoundBuffer, long bufferLen);
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H A D | BinauralBeat.c | 401 void BB_MainLoop (void *pSoundBuffer, long bufferLen) in BB_MainLoop() argument 417 signed short *pSample = (signed short int *) pSoundBuffer; in BB_MainLoop()
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