Searched refs:pSpawnFullScreenSpriteBox (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | border.cpp | 77 pSpawnFullScreenSpriteBox(PLAYERp pp, short id, short pic, short pri, int x, int y, short x1, short… in pSpawnFullScreenSpriteBox() function 251 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_TOP, BORDER_TILE, PRI_BACK + 1, i, j, wx1 - 1, wy1 -… in DrawBorderShade() 259 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_BOTTOM, BORDER_TILE, PRI_BACK + 1, i, j, wx1 - 1, wy… in DrawBorderShade() 266 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_LEFT, BORDER_TILE, PRI_BACK + 1, i, j, wx1 - 1, wy1 … in DrawBorderShade() 273 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_RIGHT, BORDER_TILE, PRI_BACK + 1, i, j, wx2, wy1 - 1… in DrawBorderShade() 360 …pSpawnFullScreenSpriteBox(pp, ID_BORDER_TOP, BORDER_TILE, PRI_BACK, i, j, x, y, windowxy1.x-1, y2); in DrawBorder() 367 …pSpawnFullScreenSpriteBox(pp, ID_BORDER_BOTTOM, BORDER_TILE, PRI_BACK, i, j, windowxy2.x+1, y, x2,… in DrawBorder() 374 …pSpawnFullScreenSpriteBox(pp, ID_BORDER_LEFT, BORDER_TILE, PRI_BACK, i, j, windowxy1.x, y, windowx… in DrawBorder() 381 …pSpawnFullScreenSpriteBox(pp, ID_BORDER_RIGHT, BORDER_TILE, PRI_BACK, i, j, windowxy1.x, windowxy2… in DrawBorder() 402 … pSpawnFullScreenSpriteBox(pp, ID_PANEL_BORDER_LEFT, BORDER_TILE, PRI_BACK, i, j, x, y, panl, y2); in DrawPanelBorderSides() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | border.c | 77 pSpawnFullScreenSpriteBox(PLAYERp pp, short id, short pic, short pri, int x, int y, short x1, short… in pSpawnFullScreenSpriteBox() function 252 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_TOP, BORDER_TILE, PRI_BACK + 1, i, j, wx1 - 1, wy1 -… in DrawBorderShade() 261 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_BOTTOM, BORDER_TILE, PRI_BACK + 1, i, j, wx1 - 1, wy… in DrawBorderShade() 269 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_LEFT, BORDER_TILE, PRI_BACK + 1, i, j, wx1 - 1, wy1 … in DrawBorderShade() 277 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_RIGHT, BORDER_TILE, PRI_BACK + 1, i, j, wx2, wy1 - 1… in DrawBorderShade() 355 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_TOP, BORDER_TILE, PRI_BACK, i, j, x, y, windowx1-1, … in DrawBorder() 363 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_BOTTOM, BORDER_TILE, PRI_BACK, i, j, windowx2+1, y, … in DrawBorder() 371 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_LEFT, BORDER_TILE, PRI_BACK, i, j, windowx1, y, wind… in DrawBorder() 379 …psp = pSpawnFullScreenSpriteBox(pp, ID_BORDER_RIGHT, BORDER_TILE, PRI_BACK, i, j, windowx1, window… in DrawBorder() 402 …psp = pSpawnFullScreenSpriteBox(pp, ID_PANEL_BORDER_LEFT, BORDER_TILE, PRI_BACK, i, j, x, y, panl,… in DrawPanelBorderSides() [all …]
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