Searched refs:pSrcPass (Results 1 – 2 of 2) sorted by relevance
947 Pass* pSrcPass = pSrcTech->getNumPasses() > 0 ? pSrcTech->getPass(0) : NULL; in cloneShaderBasedTechniques() local948 if (pSrcPass) in cloneShaderBasedTechniques()950 const Any& passUserData = pSrcPass->getUserObjectBindings().getUserAny(SGPass::UserKey); in cloneShaderBasedTechniques()
958 Pass* pSrcPass = pSrcTech->getNumPasses() > 0 ? pSrcTech->getPass(0) : NULL; in cloneShaderBasedTechniques() local959 if (pSrcPass) in cloneShaderBasedTechniques()961 const Any& passUserData = pSrcPass->getUserObjectBindings().getUserAny(SGPass::UserKey); in cloneShaderBasedTechniques()