Searched refs:pStrUnicode (Results 1 – 4 of 4) sorted by relevance
248 const char* pStrUnicode = GlyphNameRemap(name); in LoadGlyphMap() local249 if (pStrUnicode && FXFT_Get_Name_Index(m_Font.GetFaceRec(), name) == 0) { in LoadGlyphMap()250 name = pStrUnicode; in LoadGlyphMap()
234 const FX_CHAR* pStrUnicode = GlyphNameRemap(name); in LoadGlyphMap() local235 if (pStrUnicode && in LoadGlyphMap()237 name = pStrUnicode; in LoadGlyphMap()
241 const char* pStrUnicode = GlyphNameRemap(name); in LoadGlyphMap() local242 if (pStrUnicode && FXFT_Get_Name_Index(m_Font.GetFaceRec(), name) == 0) { in LoadGlyphMap()243 name = pStrUnicode; in LoadGlyphMap()
281 const FX_CHAR* pStrUnicode = GlyphNameRemap(name); in LoadGlyphMap() local282 if (pStrUnicode && in LoadGlyphMap()284 name = pStrUnicode; in LoadGlyphMap()